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Commit Graph

33530 Commits

Author SHA1 Message Date
Dean Herbert
bd9ea9bd6f Revert most unnecessary changes
Turns out `AlwaysPresent` at top level is actually enough.

This reverts commit 86163d2225.
2022-06-13 23:58:14 +09:00
Dean Herbert
86163d2225 Fix hit error meters not updating visual state when hidden
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.

To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.

Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.

Closes #18624.
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Dan Balasescu
dfc643fd8c Match family string via GetFamilyString() 2022-06-13 12:35:10 +09:00
Salman Ahmed
3aec0fe9b6 Fix torus alternate not mapping "medium" weight to "regular" 2022-06-13 04:45:07 +03:00
Salman Ahmed
7971355660 Fix torus "medium" weight not mapped to "regular" when using With 2022-06-13 04:44:44 +03:00
Salman Ahmed
051aa8f028 Mark family strings as verbatim 2022-06-13 04:43:14 +03:00
Dan Balasescu
12ff98001d
Merge pull request #18635 from peppy/latency-comparer-more-modes
Add multiple display modes (including circle gameplay) to latency certification
2022-06-12 00:59:36 +09:00
Dan Balasescu
486f762f44 Fix inspection by removing unstable rate code 2022-06-12 00:13:36 +09:00
Dean Herbert
af353c37c0 Don't show UR for now 2022-06-11 23:54:11 +09:00
Dean Herbert
52c8cea27d Update spectator/multiplayer endpoint in line with new deployment 2022-06-11 22:31:01 +09:00
Salman Ahmed
419b5791c9 Move circle duration to constant 2022-06-11 16:08:24 +03:00
Dean Herbert
8d53ed64a3 Fix mode cycling and add test coverage 2022-06-11 21:36:43 +09:00
Dean Herbert
0c333e5c08
Link directly to methodology section
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:34:00 +09:00
Dean Herbert
c697dc90e4 Hide settings at results screen 2022-06-11 21:32:02 +09:00
Dean Herbert
d130e7ebff Remove ScrollingGameplay class for now 2022-06-11 21:30:33 +09:00
Dean Herbert
68da9f0386
Add explicit precision for BPM adjustment
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:27:44 +09:00
Salman Ahmed
06f070c3ec Fix latency certifier potentially reporting infinite mouse polling rate 2022-06-11 14:58:16 +03:00
Dean Herbert
8562641560 Update framework 2022-06-11 12:48:31 +09:00
Dean Herbert
096d6df868 Fix regression in testing and setting logic 2022-06-10 20:33:21 +09:00
Dean Herbert
8ce545ff9d Fix visuals in circle gameplay and greedy hover 2022-06-10 20:25:33 +09:00
Dean Herbert
b956a916c1 Make units sane 2022-06-10 20:21:03 +09:00
Dean Herbert
213ccfb743 Improve explanation text and add link to wiki 2022-06-10 20:14:12 +09:00
Dean Herbert
18f74b2840 Move settings and bindables to a sane location 2022-06-10 20:04:51 +09:00
Dean Herbert
837958b254 Remove scrolling gameplay mode for now 2022-06-10 19:43:09 +09:00
Dean Herbert
ef5c1a1ecb Improve visuals of circle gameplay mode 2022-06-10 19:42:25 +09:00
Dean Herbert
a6fd61c444 Default to circle gameplay mode 2022-06-10 19:42:25 +09:00
Dean Herbert
41d16c613d Fix being able to hit way too early using keyboard 2022-06-10 19:42:25 +09:00
Dean Herbert
2f1c331f65 Move shared logic to LatencySampleComponent and implement key support for circle gameplay 2022-06-10 19:42:25 +09:00
Dean Herbert
7f4a54096f Fix circles in the future being hittable 2022-06-10 19:42:25 +09:00
Dean Herbert
ba14d646c3 Add static configuration 2022-06-10 19:42:25 +09:00
Dean Herbert
5deaa42e9f Stop music on entering latency certification screen 2022-06-10 19:42:25 +09:00
Dean Herbert
5c7d29cd31 Remove dependency on game-wide audio 2022-06-10 19:42:25 +09:00
Dean Herbert
d46739ff0b Add circle gameplay test coverage 2022-06-10 19:42:25 +09:00
Dean Herbert
c657ef2722 Add ability to adjust spacing 2022-06-10 19:42:25 +09:00
Dean Herbert
e9547542ea Add circle gameplay 2022-06-10 19:42:25 +09:00
Dean Herbert
53eb5c176c Create setup for adding other visual display modes 2022-06-10 19:42:25 +09:00
Dan Balasescu
e5d6dc1ba5
Merge pull request #18606 from peppy/latency-comparer
Add latency certifier system
2022-06-10 19:41:44 +09:00
Dean Herbert
e0644f2726 Simplify flow of progression to be linear 2022-06-10 15:19:10 +09:00
Dean Herbert
5541ebc76b Revert OsuButton changes 2022-06-10 15:02:26 +09:00
Dan Balasescu
c9dfffbc0e
Merge pull request #18619 from peppy/fix-collection-performance
Fix performance overhead of large collections
2022-06-10 15:01:31 +09:00
Dean Herbert
eb16de9c71 Use upper-case "Hz" 2022-06-10 14:38:04 +09:00
Dean Herbert
f71343c880 Fix box colour getting stuck when changing active mode 2022-06-10 14:28:46 +09:00
Dean Herbert
5b8bd24140
Simplify text when reaching maximum supported level
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-06-10 14:25:15 +09:00
Dean Herbert
69b856bd58 Rename rounds variables to hopefully read better 2022-06-10 14:23:24 +09:00
Dean Herbert
613814c26c Make TargetFrameRate nullable 2022-06-10 14:18:35 +09:00
Dean Herbert
c625c929e5 Update button text to match new terminology 2022-06-10 14:16:56 +09:00
Dean Herbert
4a5e86e451 Rename Beatmaps to BeatmapHashes for clarity 2022-06-10 14:03:51 +09:00
Dean Herbert
3b229624dd Simplify contains check to use LINQ the whole way 2022-06-10 14:02:58 +09:00
Dean Herbert
70ebfbcf5e Add recommendation text and adjust weightings to read better 2022-06-09 19:26:24 +09:00