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Commit Graph

63 Commits

Author SHA1 Message Date
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Jamie Taylor
ee076bbbe3
Fix chat channel ids not being updated on room creation 2019-03-07 15:35:57 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert
e57409fe41 Remove unnecessary bindable properties on mod lists 2019-02-12 10:51:39 +09:00
Dean Herbert
88ffc78103 Restructure 2019-02-11 19:11:34 +09:00
smoogipoo
aac371ba6e Use CMC for all of multiplayer 2019-02-05 19:00:08 +09:00
smoogipoo
d9537017c8 Use CMC in the Multiplayer screen 2019-02-05 16:03:05 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
f6018294b5 Update framework 2019-01-07 18:50:27 +09:00
smoogipoo
a7db0bbb91 Sort rooms based on their API position 2018-12-28 01:45:19 +09:00
smoogipoo
8e031325dd CI fixes 2018-12-27 16:28:17 +09:00
smoogipoo
a3b6a3981c Use .Equals() override instead of manual type checks 2018-12-27 16:19:00 +09:00
smoogipoo
1e71c5c9c4 Add + set ended room status 2018-12-27 13:32:44 +09:00
Dean Herbert
6b7b0af2e4 Temporary fix for participant count being nullable 2018-12-26 22:25:15 +09:00
smoogipoo
e7310a16c7 Fix playlist not updating correcly 2018-12-26 22:14:49 +09:00
Dean Herbert
a1fa914c66 Participants 2018-12-26 21:58:14 +09:00
Dean Herbert
f442e59620 Icon and beatmap title visual pass 2018-12-26 18:01:53 +09:00
Dean Herbert
c6c8c472bb Split class out 2018-12-26 16:50:50 +09:00
Dean Herbert
9b2575cc20 RoomSettingsOverlay -> MatchSettingOverlay 2018-12-26 16:50:50 +09:00
smoogipoo
6a5f0eca18 Fix various elements flashing 2018-12-25 18:07:50 +09:00
smoogipoo
fa2bc16140 Remove participants, add match chat 2018-12-21 14:01:11 +09:00
smoogipoo
e27b7b0c0d Cleanup 2018-12-21 13:06:11 +09:00
smoogipoo
a8d88dea3b Display time remaining in the room 2018-12-19 13:07:56 +09:00
smoogipoo
2c000a9a1d Disallow starting gameplay if there's not enough time in the room 2018-12-19 10:52:15 +09:00
smoogipoo
7c4fd8ca60 Cleanup room definition 2018-12-17 14:46:43 +09:00
smoogipoo
cc68cf2f95 Implement duration 2018-12-17 14:44:54 +09:00
smoogipoo
2fd2425cc4 Fix playlist deserialisation for creating rooms 2018-12-17 11:05:03 +09:00
smoogipoo
9726eea0d0 Basic score submission implementation 2018-12-14 21:09:17 +09:00
smoogipoo
680a3e2aa4 Update with proper playlist usage 2018-12-13 18:38:03 +09:00
smoogipoo
264bd0e2aa Fix invalid room values 2018-12-13 16:06:30 +09:00
smoogipoo
bac4f42eac Fix backgrounds not quite working 2018-12-12 19:34:37 +09:00
smoogipoo
450e4cd223 Hook up API 2018-12-12 19:04:11 +09:00
smoogipoo
6123a11b67 Use RoomID for creation 2018-12-12 16:20:11 +09:00
smoogipoo
439d741dee Implement basic api structure for rooms 2018-12-12 16:06:56 +09:00
smoogipoo
77193eeea4 Move from lobby into match for creation process 2018-12-10 18:00:57 +09:00
smoogipoo
e7d7e00516 Better disabling of various controls 2018-12-05 17:01:14 +09:00
smoogipoo
ec83790734 Add timeshift game type 2018-12-04 18:58:45 +09:00
smoogipoo
e22cefc27d Immediately select newly-created rooms 2018-12-04 12:49:22 +09:00
smoogipoo
6a28e8c696 Add settings to lounge 2018-12-03 18:30:26 +09:00
smoogipoo
dcf740e5d3 Merge remote-tracking branch 'origin/master' into multiplayer-room-settings 2018-11-26 16:27:22 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
DrabWeb
93b61840c8 Compare GameTypes by type instead of reference. 2018-06-06 04:25:11 -03:00
DrabWeb
59762c0393 Change Room.Participants to an IEnumerable. 2018-06-01 06:15:23 -03:00
DrabWeb
3915cb7f2f Add Match Participants, change Room.Users to IEnumerable. 2018-05-29 02:42:52 -03:00
DrabWeb
f7a4a4eeef Add Lounge FilterControl. 2018-05-22 00:24:39 -03:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00