# Conflicts: # osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
Fix gameplay memory leak due to incorrect binding
Greatly increase the playfield scroll speed adjust step
Fix osu!taiko nightcore mod regression
Always display the key counter during replay/autoplay
Delete COMPILING.md
Lookup online IDs on import when missing from .osu files
Allow ruleset settings to DI the ruleset's config manager
Rework the editor compose timeline
Reorganise API requests and response classes
Add setting to toggle standardised or classic scoring display
Reverse order of exposed objects in HitObjectContainer
In some cases we may want to refer to the cached configmanager dependency from subclasses. This prevents injection errors when doing so.
Also updated equation to be close to what is expected
Add difficulty calculation mod combinations