Dean Herbert
b7acf9de52
Make test work without manually clicking things
2021-05-10 12:36:56 +09:00
Dean Herbert
2b90bc4f1f
Remove unnecessary ruleset switching steps
2021-05-10 12:35:37 +09:00
Dean Herbert
0c973feb53
Tidy up test scene
2021-05-10 12:34:21 +09:00
Salman Ahmed
8fba655d2e
Allow changing ruleset during test
2021-05-08 23:02:38 +03:00
Salman Ahmed
f701c331f2
Add initial fade in to the metadata display
...
Avoids first frame discrepancies from appearing in the test scene, those can be delt with later on, if needed.
2021-05-08 21:19:46 +03:00
Salman Ahmed
c52f1733be
Apply further refactoring to star rating display UX-wise
2021-05-08 21:17:19 +03:00
Salman Ahmed
655e8d3d86
Remove pattern-matching on nullable with simple .HasValue
/.Value
2021-05-08 18:44:44 +03:00
Salman Ahmed
ca55287dd0
Pass empty facade and replace random property with method instead
2021-05-08 18:43:45 +03:00
Salman Ahmed
a75347cb2a
Remove nullable facade logic
2021-05-08 18:43:17 +03:00
Salman Ahmed
3575d9847c
Use regular test steps rather than one-time set up and scheduling
2021-05-08 18:21:29 +03:00
Salman Ahmed
d9605e8070
Remove test scene description
2021-05-08 18:18:23 +03:00
Salman Ahmed
26c0010fe6
Fix test not handling 0 beatmap sets
2021-05-08 13:03:50 +03:00
Salman Ahmed
dca5efc59a
Remove no longer necessary ruleset info requirement
2021-05-08 13:00:39 +03:00
Salman Ahmed
43090067da
Use BeatmapDifficultyCache.GetBindableDifficulty(...)
instead
2021-05-08 12:59:59 +03:00
Salman Ahmed
0410edecaf
Refactor StarRatingDisplay
to be mutable with a current bindable
2021-05-08 12:55:34 +03:00
Salman Ahmed
b4801faf32
Pass ruleset info to constructor instead
...
Follows the way working beatmap is passed, not sure why mods are passed as a bindable though, don't wanna bother too much with that.
2021-05-08 11:57:13 +03:00
Salman Ahmed
169a283402
Add visual test scene
2021-05-08 11:47:18 +03:00
Salman Ahmed
7b7e7a86bf
Allow null logo facade
2021-05-08 11:47:18 +03:00
Salman Ahmed
0f08c2a479
Add star rating display underneath the beatmap metadata
2021-05-08 11:47:18 +03:00
Dean Herbert
fc04b88e1a
Merge pull request #12697 from peppy/update-framework
...
Update framework
2021-05-06 17:46:08 +09:00
Dean Herbert
f1b79865bf
Merge pull request #12696 from Joehuu/fix-bg-source-supp-text
...
Fix warning text of bg source setting not being updated when user with supporter signs in/out
2021-05-06 16:28:30 +09:00
Dean Herbert
af75c9ac82
Update framework
2021-05-06 16:08:28 +09:00
Joseph Madamba
d4658c609b
Fix warning text of bg source setting not being updated when user with supporter signs in/out
2021-05-05 22:54:35 -07:00
Bartłomiej Dach
bb496d05f7
Merge pull request #12626 from peppy/skin-bindables
2021-05-05 21:25:33 +02:00
Bartłomiej Dach
3cac837acf
Merge branch 'master' into skin-bindables
2021-05-05 20:16:27 +02:00
Dean Herbert
cb8bda2248
Merge pull request #12503 from Denrage/split-BufferedWedgeInfo
2021-05-06 03:16:16 +09:00
Dean Herbert
cffeb8641f
Make setters private for protected containers
2021-05-06 02:14:57 +09:00
Dean Herbert
fe9ade6754
Rename Container to DisplayedContent
2021-05-06 02:14:04 +09:00
Denrage
b6b9a69601
Removed unnecessary class for wrapping
2021-05-05 18:50:49 +02:00
Denrage
bb385f4255
Reverted difficulty and mod updates
2021-05-05 18:15:59 +02:00
Denrage
2797507758
Reorganized elements for readability
2021-05-05 17:56:07 +02:00
Denrage
88506a51dd
reduced complexity
2021-05-05 17:51:29 +02:00
Denrage
5049e2fbf9
Refactored out changes in DifficultyColourBar
2021-05-05 15:28:33 +02:00
Dan Balasescu
42c82cea68
Merge pull request #12685 from peppy/fix-follow-points-going-awry
...
Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds
2021-05-05 22:25:04 +09:00
Dean Herbert
ed1ae4775f
Merge pull request #12432 from marlinabowring/play-storyboard-outro
...
Add support for playing storyboards beyond gameplay end time
2021-05-05 22:21:25 +09:00
Dean Herbert
4ef901d08d
Remove unnecessary redirection property to Container.Info
2021-05-05 21:07:49 +09:00
Denrage
cf6ed7a7cf
Refactored out changes in StarRatingDisplay
2021-05-05 13:13:37 +02:00
Dean Herbert
1410b8f36d
Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds
2021-05-05 18:30:57 +09:00
Dean Herbert
a2ad079b8a
Merge pull request #12675 from Joehuu/settings-item-notes
2021-05-05 18:11:16 +09:00
Dean Herbert
377af38d94
Remove unnecessary pixelSnapping parameter
...
This was only required because there was text being rendered to the
`BufferedContainer` content until now. Removing this should allow for
better resolution in the background display (due to using a better
minify scale mode).
2021-05-05 17:59:51 +09:00
Dean Herbert
805ef621e9
Merge branch 'master' into play-storyboard-outro
2021-05-05 17:51:16 +09:00
Dean Herbert
9ec3255c50
Fix SkipOverlay
's FadeContent
not getting correct state from parent
2021-05-05 17:50:25 +09:00
Dean Herbert
3cc9bad979
Actually check for correct state of fade content in rewind test
2021-05-05 17:49:33 +09:00
Dean Herbert
08a45e9fc2
Remove dead code
2021-05-05 16:26:41 +09:00
Dean Herbert
19ffcd00c2
Initialise warning text flow lazily as most items will not use it
2021-05-05 16:26:41 +09:00
Dean Herbert
1288f69fad
Rename to WarningText
2021-05-05 16:16:49 +09:00
Dean Herbert
6178f38c95
Reword unlimited frame rate warning a bit
2021-05-05 16:15:06 +09:00
Dean Herbert
62fa638515
Merge pull request #12665 from frenzibyte/stable-frame-sort
2021-05-05 14:35:25 +09:00
Christine Chen
1d4a8bc0ae
Add visual test for rewinding
2021-05-04 22:23:36 -04:00
Christine Chen
1472960319
Hide and disable skip outro overlay on rewind
2021-05-04 21:35:36 -04:00