smoogipoo
f2ac5b8b2d
CreatePlayer shouldn't receive a beatmap
2018-06-06 20:21:47 +09:00
smoogipoo
a3470f9ec3
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
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# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
Dean Herbert
975ce82177
Ensure autoplay tests actually increase score above zero
2018-05-26 14:46:05 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
7406cb290f
Split out test beatmap from TestCasePlayer into instantiable class
2018-03-12 19:41:09 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
Dean Herbert
58626e3b30
Allow rulesets to create their own instantiation info
2018-01-10 17:04:07 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
99a44e6d79
Allow testbrowser's rate adjust to affect TestCasePlayer
2017-12-26 15:03:45 +09:00
Dean Herbert
9fb958eadc
Make TestCasePlayer more usable
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No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
Aergwyn
e07b85311b
removed unnecessary using
2017-12-01 22:15:10 +01:00
Aergwyn
c466296b14
reverted split at Decoder, moved logic down
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I'm done experimenting, sorry
- `Decoder` only returns a "Beatmap"`Decoder` now
- "Storyboard"`Decoder` is retrieved from a "Beatmap"`Decoder`
- moved parse methods down in the hierarchy where I forgot to do that
- renamed `OsuLegacyDecoderTest` to `LegacyDecoderTest`
2017-12-01 22:05:01 +01:00
Aergwyn
a49f3479a2
Split retrieving of beatmap and storyboard decoder
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Storyboard works again. Not satisfied with the solution though.
2017-12-01 19:11:52 +01:00
Aergwyn
c16925059c
split parsing a beatmap and parsing a storyboard
2017-11-30 19:16:13 +01:00
Dean Herbert
bad970d1d1
Add wait steps to ensure the player is completely loaded before continuing
2017-11-29 17:25:55 +09:00
Dean Herbert
d1afbf8055
Load Player-based TestCases asynchronously
2017-11-29 13:10:33 +09:00
Dean Herbert
9565a9c352
Fix TestCasePlayer not working as expected
2017-11-23 20:42:07 +09:00
Dean Herbert
288c21dfec
Move TestCase descriptions to attributes
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Depends on https://github.com/ppy/osu-framework/pull/1186 .
2017-11-23 16:09:32 +09:00
Dean Herbert
dc9c474033
Move all TestCases to Testing project
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This allows tests to successfully retrieve rulesets, as they are referenced.
2017-10-23 19:32:02 +09:00
Dean Herbert
acc299c7b9
Correct and simplify RulesetStore
2017-10-16 17:02:31 +09:00
Dean Herbert
8a0b184dd6
Revert "Return back DatabaseBackedStore's query and populate functions"
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This reverts commit 7cf5d63cd3
.
2017-10-16 12:59:59 +09:00
TocoToucan
7cf5d63cd3
Return back DatabaseBackedStore's query and populate functions
2017-10-15 00:40:41 +03:00
TocoToucan
8b01f8671f
Merge from ppy/master
2017-10-10 21:07:36 +03:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
Dean Herbert
66afba6219
Allow TestCasePlayer to instantiate only one ruleset type
2017-10-02 20:48:24 +08:00
Dean Herbert
f96875a470
Add a catch specific player test
2017-09-19 21:40:57 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00