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Commit Graph

35511 Commits

Author SHA1 Message Date
Dean Herbert
87176edca1 Fix crash when attempting to scale two hitobjects on the same axis 2020-12-22 12:52:57 +09:00
Dean Herbert
bf39aa5980 Fix incorrectly converted rotation values 2020-12-22 12:18:42 +09:00
Dean Herbert
78a53bf245
Merge pull request #11237 from peppy/fix-editor-background-sticking
Fix editor background not being correctly cleaned up on forced exit
2020-12-22 12:15:20 +09:00
Dean Herbert
b5e21a6885
Merge pull request #11233 from peppy/fix-chat-threading-crash
Fix potential cross-thread operation during chat channel load
2020-12-22 12:10:27 +09:00
Bartłomiej Dach
4eec4c1fe0
Merge branch 'master' into fix-editor-background-sticking 2020-12-21 20:31:59 +01:00
Bartłomiej Dach
34149bb8a6
Merge pull request #11225 from peppy/fix-texture-loader-usages 2020-12-21 19:11:03 +01:00
Bartłomiej Dach
f96d2f4ba4
Merge branch 'master' into fix-texture-loader-usages 2020-12-21 18:35:34 +01:00
smoogipoo
c07b2d89e6 Merge branch 'master' into realtime-multiplayer-2 2020-12-21 18:44:03 +09:00
smoogipoo
f21b4a269f Reduce wait length 2020-12-21 18:42:55 +09:00
smoogipoo
56bd3d8a82 Add realtime multiplayer test scene 2020-12-21 18:42:31 +09:00
smoogipoo
8427ee1b8e Fix incorrect cached type 2020-12-21 18:42:23 +09:00
smoogipoo
0566ed1a9b Add button to main menu 2020-12-21 18:38:44 +09:00
Dean Herbert
423c6158e1 Highlight timeline drag area when hovered for better visibility 2020-12-21 18:10:11 +09:00
Dean Herbert
d1be7c23d9 Increase height of timeline drag area 2020-12-21 18:09:56 +09:00
Dean Herbert
d11d754715 Increase size of circle display on timeline 2020-12-21 18:09:37 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
83f1350d7d Fix editor background not being correctly cleaned up on forced exit
Closes #11214. Should be pretty obvious why.
2020-12-21 17:49:11 +09:00
Dean Herbert
1fa261ef38
Merge pull request #11222 from bdach/taiko-dho-pooling
Enable pooling for taiko DHOs
2020-12-21 17:36:52 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
Make participant count non-nullable
2020-12-21 17:34:01 +09:00
smoogipoo
9fa1f60b7d Fix incorrect footer being used 2020-12-21 17:31:15 +09:00
Dean Herbert
1dcee2fb39
Merge pull request #11228 from smoogipoo/nullable-endsat
Make room Duration/EndDate nullable
2020-12-21 17:24:40 +09:00
Dean Herbert
e1b2de27a6 Update osu!mania legacy skin's judgement animation to match stable 2020-12-21 17:23:23 +09:00
smoogipoo
93cac000e5 Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2 2020-12-21 17:16:28 +09:00
smoogipoo
eb46c9ce9b Fix metadata lost in beatmapset deserialisation 2020-12-21 17:11:30 +09:00
Dean Herbert
d5644c7f86
Merge pull request #11229 from smoogipoo/fix-non-abstract-test
Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:58:04 +09:00
smoogipoo
04af072da7 Merge branch 'fix-category-serialisation' into realtime-multiplayer-2 2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6 Use enum property 2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546 Fix room category being serialised as ints 2020-12-21 16:42:21 +09:00
Dean Herbert
d096f2f8f6 Fix potential cross-thread operation during chat channel load
The callbacks are scheduled to the API thread, but hooked up in BDL
load. This causes a potential case of cross-thread collection
enumeration.

I've tested and it seems like the schedule logic should be fine for
short term. Longer term, we probably want to re-think how this works so
background operations aren't performed on the `DrawableChannel` in the
first place (chat shouldn't have an overhead like this when not
visible).

Closes #11231.
2020-12-21 16:39:50 +09:00
smoogipoo
5d73359bd7 Make participant count non-nullable 2020-12-21 16:35:19 +09:00
Dean Herbert
e135c324d4
Merge branch 'master' into taiko-dho-pooling 2020-12-21 16:24:40 +09:00
smoogipoo
64a32723f3 One more case 2020-12-21 16:23:42 +09:00
Dean Herbert
06d4b323d1
Merge pull request #11221 from bdach/taiko-hitobject-application
Add support for hitobject application to taiko DHOs
2020-12-21 16:23:40 +09:00
smoogipoo
6d483ff0e6 Merge branch 'fix-non-abstract-test' into realtime-multiplayer-2 2020-12-21 16:22:18 +09:00
smoogipoo
14ea49a14d Merge branch 'nullable-endsat' into realtime-multiplayer-2 2020-12-21 16:22:16 +09:00
smoogipoo
dbffe735de Merge branch 'master' into realtime-multiplayer-2 2020-12-21 16:22:14 +09:00
smoogipoo
c3d1eaf36d Make RealtimeMultiplayerTestScene abstract 2020-12-21 16:21:05 +09:00
smoogipoo
a59124dd93 Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
Dean Herbert
0c9b1c3a73
Merge pull request #11227 from smoogipoo/fix-incorrect-room-null-check
Fix incorrect joinedroom null checks
2020-12-21 16:14:42 +09:00
smoogipoo
82cf58353c Fix incorrect joinedroom null checks 2020-12-21 15:38:20 +09:00
Dean Herbert
bc212b2538
Merge branch 'master' into fix-texture-loader-usages 2020-12-21 13:51:55 +09:00
Dean Herbert
a8569fe15c Fix a couple of simple cases of incorrect TextureLoaderStore initialisation 2020-12-21 13:35:46 +09:00
Dean Herbert
c37840b37c
Merge pull request #11208 from smoogipoo/realtime-ready-button
Implement the realtime multiplayer ready button
2020-12-21 11:57:30 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button 2020-12-21 11:19:03 +09:00
Dean Herbert
2274902446
Merge pull request #11207 from smoogipoo/realtime-participants-list
Implement the realtime multiplayer participants list
2020-12-21 11:18:32 +09:00
Bartłomiej Dach
6e21806873 Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
Bartłomiej Dach
b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b Accept proxied content via OnNewDrawableHitObject
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.

In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37 Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00