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Commit Graph

316 Commits

Author SHA1 Message Date
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
af270cccc4 Fix cross talk between ModSelectOverlays 2021-07-08 17:59:04 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
5883922177 Remove mod multiplier completely 2021-06-25 16:36:31 +09:00
aitani9
62566f2a4a Remove "Score Multiplier" text 2021-06-24 14:29:47 -07:00
Dean Herbert
b1fd812805
Merge branch 'master' into more-ui-sfx 2021-06-18 23:24:19 +09:00
Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound 2021-06-18 21:41:07 +09:00
Dean Herbert
4de27429bc Change ModSelectOverlay to never deselect the user triggered selection 2021-06-18 13:17:55 +09:00
Dean Herbert
abc96057b2 Remove relative height specification and use constant height 2021-05-21 17:55:46 +09:00
Dean Herbert
7fc450c620 Fix mod settings blocking input outside its visible area
Closes #12502.
2021-04-20 23:42:56 +09:00
smoogipoo
ccb83ef3a3 Fix checkbox not being updated 2021-02-22 15:47:47 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Joehu
982d8e35ed Fix mod settings showing scrollbar when screen is offset 2021-02-12 10:42:48 -08:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
98c5b0220c
Merge pull request #11725 from smoogipoo/freemods-user-settings
Add local user customisation for freemod mod settings
2021-02-11 16:02:24 +09:00
smoogipoo
822c66033f Add local-user freemod configuration 2021-02-10 19:56:59 +09:00
Dean Herbert
b3b0d97354 Avoid potential feedback from bindable event binds 2021-02-10 15:33:04 +09:00
Dean Herbert
67c1c4c1eb Copy settings before applying selection 2021-02-10 15:30:17 +09:00
Dean Herbert
435c85a2e7 Avoid executing selection twice on ModSelectOverlay load 2021-02-10 15:13:09 +09:00
Dean Herbert
a39263423c Fix externally changed settings from being reset when ModSelectOverlay is initialised 2021-02-10 15:12:29 +09:00
Dean Herbert
75bc9f607e Rename wrongly named method 2021-02-10 14:55:15 +09:00
Dean Herbert
8204d360a8 Always reset local user settings when a mod is deselected in ModSelectOverlay 2021-02-09 13:44:42 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Dean Herbert
0750c3cb6a Add back immediate deselection flow to ensure user selections can occur without contention 2021-02-04 23:44:46 +09:00
Dean Herbert
8f2f1a444f Avoid resetting selection on deselecting incompatibile types 2021-02-04 19:55:09 +09:00
Dean Herbert
bf239f8bef Flush animation on closing mod overlay 2021-02-04 19:12:37 +09:00
Dean Herbert
a2674f3c3f Add comments 2021-02-04 18:58:56 +09:00
Dean Herbert
223b858227 Ramp the animation speed 2021-02-04 18:56:40 +09:00
Dean Herbert
f23ca7c7cf Centralise selection animation logic 2021-02-04 18:10:55 +09:00
Dean Herbert
4bfe3aabdc Simplify sound debounce logic 2021-02-04 17:06:11 +09:00
smoogipoo
f25535548a Fix buzzing on select all/deselect all 2021-02-02 21:20:16 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
8b3a85daa7 Merge branch 'refactor-mod-sections' into freemod-select-overlay 2021-02-02 21:09:51 +09:00
smoogipoo
728f8599b2 Move incompatible mod deselection to SoloModOverlay 2021-02-02 21:06:32 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed Fix selection not being preserved when IsValidMod changes 2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
75f81bfa06 Add back mod validation 2021-02-02 20:35:41 +09:00
smoogipoo
6d620264f4 Allow mod buttons to not be stacked 2021-02-02 20:27:41 +09:00
smoogipoo
3741f05ab3 Refactor mod sections and make them overridable 2021-02-02 20:11:40 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Dean Herbert
bb8113fb51 Fix mod select footer not animating correctly on first reveal 2021-01-25 14:47:47 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Bartłomiej Dach
0cf5be3ef4 Fix selection change event being invoked with wrong mod 2021-01-08 17:02:57 +01:00
Dean Herbert
c208800150 Fix auto selection scenario regressing due to scheduling too much 2021-01-08 14:17:14 +09:00
Dean Herbert
5d8c153c1e Move schedule logic to buttons rather than section
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.

I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00