Bartłomiej Dach
b505ecc7ba
Do not deselect objects when control-clicking without hitting anything
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As per feedback in
https://discord.com/channels/90072389919997952/1259818301517725707/1310270647187935284 .
2024-12-02 13:51:43 +01:00
Bartłomiej Dach
6c0ccc5ebe
Merge pull request #30863 from frenzibyte/improve-back-button-display
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Delay back button appearance when performing a quick restart
2024-12-02 11:49:45 +01:00
Dean Herbert
5b2558cec2
Merge pull request #28473 from bdach/beatmap-info-purge
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Move unnecessary properties from `BeatmapInfo` / realm to `IBeatmap`
2024-12-02 16:19:12 +09:00
Bartłomiej Dach
5f092811cb
Use helper in one more place
2024-11-29 09:22:29 +01:00
Bartłomiej Dach
5a9127dfc6
Accidentally a word
2024-11-29 08:46:08 +01:00
Bartłomiej Dach
110e4fbb30
Centralise supported file extensions to one helper class
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As proposed in
https://github.com/ppy/osu-server-beatmap-submission/pull/5#discussion_r1861680837 .
2024-11-29 08:42:45 +01:00
Salman Alshamrani
932afcde01
Make editor make sense
2024-11-28 17:43:32 -05:00
Salman Alshamrani
3e1b4f4ac5
Rename AllowBackButton
to AllowUserExit
and rewrite visibility flow structure
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-11-26 16:52:39 -05:00
Dean Herbert
3ecb3b674d
Don't reset state when changing from one selection to another in the editor
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This was causing state pollution in the new selection. I can't see why
this needs to happen when a selection changes to another.
This fixes https://github.com/ppy/osu/issues/30839 and also the same
issue happening for the new combo toggle.
Tests all seem to pass, and I can't immediately find anything broken,
but YMMV.
2024-11-26 17:33:41 +09:00
Dean Herbert
086a34f5c0
Merge branch 'master' into beatmap-info-purge
2024-11-22 18:47:32 +09:00
Bartłomiej Dach
259e9ecf65
Deactivate new combo toggle on deselecting objects
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Closes https://github.com/ppy/osu/issues/30713 .
Was a point of discussion doing review:
https://github.com/ppy/osu/pull/30214#discussion_r1798833139
Given it got pointed out immediately for something so minor, I'm
inclined to believe it's a rather undesirable change.
2024-11-18 15:13:32 +01:00
Bartłomiej Dach
88aea70429
Do not permit new combo toggle to remain in indeterminate state on deselect
2024-11-14 10:07:09 +01:00
Bartłomiej Dach
1b279e45cc
Merge branch 'master' into feat/optimize-polygon-tool
2024-11-14 09:54:04 +01:00
Dean Herbert
54ca705680
Merge branch 'master' into hs-toggle2
2024-11-13 19:15:00 +09:00
Dean Herbert
78084e33af
Merge pull request #30411 from frenzibyte/editor-slider-touch-support-2
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Fix placing objects via touch in editor not working sometimes
2024-11-13 15:09:57 +09:00
Dean Herbert
19f887e283
Merge branch 'master' into feat/optimize-polygon-tool
2024-11-13 13:59:54 +09:00
Bartłomiej Dach
c37e4877e2
Move setting back to timing panel
2024-11-11 10:08:26 +01:00
Bartłomiej Dach
0cddb93dda
Move setting to user config
2024-11-11 09:57:17 +01:00
Bartłomiej Dach
a6cdf6df07
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm
2024-11-11 09:50:00 +01:00
Dean Herbert
9d65d394d3
Add ability to hide breaks from timeline
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This was another IRL request from a mapper / team member. The rationale
here is that it can be very annoying to map with break time enabled if
you have a large gap in the beatmap you are trying to fill with
hitobjects, as you are placing objects on top of a very gray area.
2024-11-05 12:56:19 +09:00
Dean Herbert
b03963ac84
Remember origin for editor scale popover
2024-11-03 15:20:51 +09:00
Bartłomiej Dach
f2afec23f9
Merge branch 'master' into hs-toggle2
2024-11-01 18:44:33 +01:00
Bartłomiej Dach
8f48682d0a
Remove hide sample toggle
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In line with feedback from
https://github.com/ppy/osu/pull/29896#issuecomment-2378676851 .
2024-11-01 18:44:24 +01:00
Salman Alshamrani
0e65655fef
Remove redundant condition in else branch
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Yep.
2024-10-25 23:15:17 -04:00
Bartłomiej Dach
b72a50bbaa
Merge pull request #30387 from peppy/editor-sidebars-always-expanded
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Keep editor sidebars expanded by default
2024-10-25 19:46:35 +02:00
OliBomby
eb61da4232
only consider hit objects which are visible in timeline for contracted state
2024-10-24 21:22:09 +02:00
OliBomby
88e88bdc4f
Fix addition banks disabled on reset
2024-10-24 13:17:49 +02:00
OliBomby
5b92a9ff59
Fix enabled state not updating drawable
2024-10-24 13:15:09 +02:00
Dean Herbert
940220b649
Fix big oops
2024-10-24 19:57:39 +09:00
Dean Herbert
77bd0e8d70
Add visual disabled state to ternary buttons
2024-10-24 18:36:34 +09:00
Salman Alshamrani
6e9ff49e59
Merge branch 'master' into editor-slider-touch-support-2
2024-10-23 17:02:38 -04:00
Salman Alshamrani
3a4d5af83e
Fix placement blueprints sometimes not behaving correctly with touch input
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More specifically, this fixes placement blueprints not beginning placement when using touch input while the cursor was previously outside compose area, due to the placement blueprint not existing (removed from the scene by `ComposeBlueprintContainer`).
2024-10-23 16:51:21 -04:00
OliBomby
ddbeb56f0f
Show tooltip on auto normal bank when not usable
2024-10-23 21:25:37 +02:00
Dean Herbert
cb880f7e9b
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm
2024-10-23 18:20:43 +09:00
Dean Herbert
5939c78760
Merge branch 'master' into auto-addition2
2024-10-23 15:53:07 +09:00
Dean Herbert
2103b3e186
Merge pull request #28863 from OliBomby/additions
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Add toggles and hotkeys for configuring sample addition bank
2024-10-23 15:52:55 +09:00
Dean Herbert
53a340938a
Merge pull request #30377 from bdach/very-bad-completely-no-good-comparer
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Fix timeline blueprints sometimes causing crashes due to current placement blueprint becoming unsorted
2024-10-22 20:20:03 +09:00
Bartłomiej Dach
24dfc1b66e
Merge pull request #30328 from TaterToes/seekingControlPointFix
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Add breathing room to seek back between control points in editor
2024-10-22 13:14:24 +02:00
Dean Herbert
e37d415c6f
Keep editor sidebars expanded by default
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They will not only contract if the user chooses to have them contract
(new setting in the `View` menu) or if the game isn't wide enough to
allow full interaction with the playfield while they are expanded.
Addressess https://github.com/ppy/osu/discussions/28970 .
2024-10-22 20:08:50 +09:00
Dean Herbert
16bc188ba7
Refactor code to read better (and adjust lenience to match stable)
2024-10-22 18:08:25 +09:00
Bartłomiej Dach
dbc2e78dd9
Fix timeline blueprints sometimes causing crashes due to current placement blueprint becoming unsorted
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Closes https://github.com/ppy/osu/issues/30324 .
2024-10-21 14:48:57 +02:00
OliBomby
22aef90cb7
dont contract samples for stacked objects
2024-10-20 00:07:40 +02:00
OliBomby
f137fed04e
Update sample point contracted state each frame
2024-10-19 23:57:41 +02:00
OliBomby
c03017438e
Use FinishTransforms to init visual state
2024-10-19 23:57:05 +02:00
TaterToes
1cc6309656
attempt to fix formatting
2024-10-18 07:21:05 -04:00
TaterToes
0a8ba4bfb5
cleanup
2024-10-17 18:41:00 -04:00
TaterToes
c8b0220934
fix comment
2024-10-17 18:12:05 -04:00
TaterToes
e10293531b
adjust margin time and apply rate adjust
2024-10-17 18:10:48 -04:00
TaterToes
45dd9b1167
Forgot subtraction
2024-10-17 17:01:42 -04:00
TaterToes
3fe0791298
fix seeking back on control points
2024-10-17 16:26:13 -04:00