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Commit Graph

24 Commits

Author SHA1 Message Date
Bartłomiej Dach
5454d1caa1
Remove global action container input queue workaround
As described in #24248, the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.

To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966.
2023-08-21 17:54:08 +02:00
Bartłomiej Dach
0ecfb7b36f
Remove unused field 2023-07-08 15:03:33 +02:00
Dean Herbert
04a1550215 Redesign "local input" toggle in manual input tests to be more user-friendly
- Only displays when required (there's literally zero case we want to
  return input to the test, as this is automatic on next action)
- No longer hugs the right side of the screen (blocking visibility of
  some tests).
2023-07-07 13:32:16 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Joseph Madamba
08c570849f Simplify container logic 2023-01-16 23:24:47 -08:00
Joseph Madamba
776b60f3b3 Fix manual input manager test scenes not matching game input hierarchy
Fix popover using on key down

Fix popover not expiring when using global action
2023-01-10 15:35:26 -08:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
53b03df93d Combine TriangleButton and RoundedButton classes 2022-11-24 16:26:57 +09:00
Salman Ahmed
241ecb63a1 Hide manual input manager cursor in OsuGameTestScenes
Allows checking that the cursor is actually hidden in
`TestSceneOsuGame.TestCursorHidesWhenIdle`.
2022-10-15 00:20:22 +03:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
7b8fb341a5 Fix not handling IconButtons 2022-03-17 17:59:28 +09:00
Dean Herbert
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
Bartłomiej Dach
2efe82a18d
Remove popover container from manual input manager test scene 2021-08-28 20:20:42 +02:00
Dean Herbert
64cf9b702e Fix incorrec nesting of manual input manager test containers 2021-07-17 17:26:11 +09:00
Dean Herbert
d609839ff6 Fix test not working due to popover container being too global 2021-07-17 15:04:00 +09:00
Dean Herbert
564682270a Revert "Add nested PlatformActionContainer to allow testing of platform actions in visual tests"
This reverts commit be91203c92.
2021-06-14 13:18:52 +09:00
Dean Herbert
be91203c92 Add nested PlatformActionContainer to allow testing of platform actions in visual tests 2021-06-03 15:35:32 +09:00
Dean Herbert
8aff53172d Remove necessity for nested PassThroughInputManger 2021-04-08 15:18:31 +09:00
Dean Herbert
53c1bc666c Make addition of nested GlobalActionContainer in OsuGameTestScene optional 2021-04-06 15:18:00 +09:00
Dean Herbert
beebdb0734 Clean up implementation 2021-04-05 22:30:51 +09:00
Dean Herbert
0d4830550e Fix tooltips not showing inside ManualInputManagerTestScenes 2020-03-30 19:15:44 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00