Dean Herbert
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ca862124a5
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Fix replay import from main menu causing a hard crash
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2019-12-27 19:36:48 +09:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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Dean Herbert
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cac011edc1
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Merge branch 'master' into hp-drain
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2019-12-26 23:51:12 +09:00 |
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Dean Herbert
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033bb15500
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Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
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2019-12-26 23:50:21 +09:00 |
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Dean Herbert
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a041f32072
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Use cleaner solution via cancellation of older schedule
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2019-12-26 19:05:32 +09:00 |
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smoogipoo
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8903f286ef
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Fix escape not continuing to results screen
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2019-12-26 18:27:48 +09:00 |
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smoogipoo
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522847987b
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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b348abcd07
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Only drain health in non-break times
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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977fb3d1bf
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Make processors and break overlay frame-stable
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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a4b1c79e18
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Initial implementation of HP drain
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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90cb9d9162
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Simplify scoreprocesor/healthprocessor implementations
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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7414a6aadd
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Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
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2019-12-26 14:56:54 +09:00 |
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smoogipoo
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c7936e40d5
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Protect against potential nullref
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2019-12-23 19:13:36 +09:00 |
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Salman Ahmed
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7d090d6cd9
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Fix key overlay appearing regardless of the setting
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2019-12-19 17:52:58 +03:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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Dean Herbert
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e0ce87adca
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Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
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2019-12-17 22:15:42 +09:00 |
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Dan Balasescu
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fd2785bab3
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Merge branch 'master' into fxcop
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2019-12-17 20:14:45 +09:00 |
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smoogipoo
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49bf8d27d1
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Move CreateScoreProcessor() to Ruleset
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2019-12-17 20:08:13 +09:00 |
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Huo Yaoyuan
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d5994ed484
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CA2208: create exceptions correctly.
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2019-12-17 13:00:10 +08:00 |
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Huo Yaoyuan
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ecfc6dfa3d
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CA1825: use Array.Empty.
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2019-12-17 12:59:48 +08:00 |
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Dean Herbert
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b5db927d93
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Merge branch 'master' into cinema-mod
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2019-12-17 12:56:06 +09:00 |
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smoogipoo
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6cf318c34b
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Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding
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2019-12-16 18:41:21 +09:00 |
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smoogipoo
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a276643a4b
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Reorder health display and score elements
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2019-12-16 18:41:14 +09:00 |
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smoogipoo
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83f77d9c35
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Make the layout faster
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2019-12-16 18:41:02 +09:00 |
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Dean Herbert
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59538bfd32
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Merge branch 'global-available-mods' into adjustable-rate-mods
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2019-12-13 21:57:27 +09:00 |
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Dean Herbert
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7559012fb7
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Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks
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2019-12-12 19:55:09 +09:00 |
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Dean Herbert
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d15f49f60f
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Also hide the break overlay
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2019-12-12 16:13:02 +09:00 |
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Dean Herbert
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37a94988a3
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Merge branch 'improve-hud-hiding' into cinema-mod
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2019-12-12 16:12:19 +09:00 |
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Dean Herbert
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94f3dbb2f6
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Adjust transitions slightly
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2019-12-12 16:09:50 +09:00 |
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Dean Herbert
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3ccfee64f6
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Add HUDOverlay tests
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2019-12-12 16:09:42 +09:00 |
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smoogipoo
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5861eca80d
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Make DrawableRuleset take a converted beatmap
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2019-12-12 15:58:11 +09:00 |
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Dean Herbert
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ffb5cdc6ae
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Hide settings overlay along with other HUD-hidden content
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2019-12-12 15:20:42 +09:00 |
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Dean Herbert
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ad2528d4d2
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Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
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2019-12-12 15:19:45 +09:00 |
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Dean Herbert
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9961fa7385
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Merge branch 'master' into adjustable-rate-mods
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2019-12-12 15:10:23 +09:00 |
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Dean Herbert
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a93d57b77e
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Merge branch 'master' into lighten-playfield-during-breaks
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2019-12-12 11:57:21 +09:00 |
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Dean Herbert
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d2ada90434
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Merge branch 'master' into single-scoreprocessor
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2019-12-12 11:36:45 +09:00 |
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Albie
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4a1c6db3ed
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Merge branch 'master' into cinema-mod
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2019-12-11 18:00:17 +00:00 |
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Dan Balasescu
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b77f9504d0
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Merge branch 'master' into adjustable-rate-mods
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2019-12-11 19:28:59 +09:00 |
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smoogipoo
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48f1dad4aa
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Remove abstract ScoreProcessor class
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2019-12-11 17:25:06 +09:00 |
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Dean Herbert
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75f9250645
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Don't automatically pause when window is inactive if in break time
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2019-12-11 15:46:07 +09:00 |
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Dean Herbert
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9ebad16436
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Fix logic regression
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2019-12-11 14:37:10 +09:00 |
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Dean Herbert
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77b9989e11
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Fix some weird private field names
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2019-12-11 14:10:35 +09:00 |
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Salman Ahmed
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53daa37eaa
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Fix failing tests
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2019-12-10 23:06:13 +03:00 |
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Albie
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a61f8cc2c3
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Merge branch 'master' into cinema-mod
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2019-12-10 17:06:53 +00:00 |
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Salman Ahmed
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38f1a8bc17
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Bind UserDimContainer.IsBreakTime from Player
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2019-12-10 15:14:47 +03:00 |
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Dean Herbert
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7fd52c21f5
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Update mods and user adjust to use adjustments
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2019-12-09 19:41:31 +09:00 |
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Dean Herbert
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d650bfb6d6
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Remove unnecessary cast
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2019-12-09 18:05:14 +09:00 |
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Dean Herbert
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eb074b7058
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Allow mods to apply to track, not clock
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2019-12-09 17:44:45 +09:00 |
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Dan Balasescu
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54798b134e
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Add accessibility modifiers
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2019-12-08 03:16:41 +09:00 |
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Dean Herbert
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48c6279e8b
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Only undo adjustments in GameplayClockContainer if applied at least once
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2019-12-06 13:49:22 +09:00 |
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