This only ever barely used to work without the `(..., true)` in `master` because of haphazard operation ordering.
LoadComplete()
Is the more correct place for `BindValueChanged()` callbacks.
OsuTabControlCheckbox
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736829.
Also cleans up some weird code
This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
Depends on https://github.com/ppy/osu-framework/pull/837