I honestly don't have much clue about this one but doing so matches master.
DEFAULT_HEIGHT
BASE_HEIGHT
They weren't being initialised correctly on initial pool.
VELOCITY_MULTIPLIER
TimeRange
Parent
Addresses https://github.com/ppy/osu/discussions/25150.
IGameplayClock.IsRewinding
Co-authored-by: Jamie Taylor <me@nekodex.net>
Playfield
I'm open to an alternative. Name it.
DrumSamplePlayer
DrumSampleTriggerSource
List<>
StrongNestedHitObject
DrawableHitObject
DrumSegment
This will completely change the visual appearance of this control... not sure why it was changed.