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Commit Graph

30 Commits

Author SHA1 Message Date
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Huo Yaoyuan
736079a60d Update FontAwesome usage. 2016-11-07 19:00:20 +08:00
Huo Yaoyuan
8037f1233f Merge branch 'master' 2016-11-07 18:58:35 +08:00
Dean Herbert
f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00
Huo Yaoyuan
2d86cb1e81 Merge branch 'master' 2016-11-05 16:21:59 +08:00
Dean Herbert
f3d461e318 Fix some events not firing correctly. 2016-11-04 12:27:43 +09:00
Huo Yaoyuan
f2a8cc0c29 Merge branch 'master' 2016-11-03 20:38:34 +08:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Huo Yaoyuan
7543d491ae Add music controller into game. 2016-10-28 21:21:47 +08:00
Dean Herbert
28a41dcca6 Fix FlowContainers. 2016-10-22 18:05:46 +09:00
Thomas Müller
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Lunar Dust
8e47d72f93 Reorder ToolbarButton instantiation for consistency
Might as start good standards now rather than later
2016-10-16 18:42:40 -05:00
Thomas Müller
fec127eb8c Merge branch 'master' of github.com:ppy/osu into unified_shader
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options.cs
2016-10-16 15:17:24 +02:00
Thomas Müller
7751a85e14 Update framework. 2016-10-16 14:10:06 +02:00
Huo Yaoyuan
f4c381f745 Use OverlayContainer in framework. 2016-10-16 17:14:17 +08:00
Huo Yaoyuan
1c97edaac2 Base class for overlays. 2016-10-13 23:04:57 +08:00
Huo Yaoyuan
acd54d1ebc Single Visibility enum type. 2016-10-13 22:22:27 +08:00
Dean Herbert
aa96d98822 Merge branch 'master' into limit-game-access
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
	osu.Game/GameModes/Menu/ButtonSystem.cs
	osu.Game/Online/Chat/Display/ChatLine.cs
	osu.Game/OsuGame.cs
	osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
Dean Herbert
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Dean Herbert
926c46dbd4 Code formatting and slight changes to transitions. 2016-10-08 23:27:53 +09:00
Dean Herbert
9594b7193c Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem 2016-10-08 23:27:46 +09:00
Dean Herbert
adba72d293 Toolbar stores its current state locally (just for conformity). 2016-10-08 19:23:21 +09:00
Dean Herbert
556420ee58 Add proper toolbar state handling. 2016-10-08 15:54:09 +09:00
Dean Herbert
836083667f Clean up a bit. 2016-10-04 19:57:32 +09:00
Dean Herbert
cc52580568 Implement mode selector highlight line. 2016-10-04 19:41:18 +09:00
Dean Herbert
11403a922a Make Home, Settings and PlayMode buttons work. 2016-10-04 17:15:03 +09:00
Dean Herbert
ddcd5ec286 Add basic layout for toolbar. 2016-10-03 20:39:32 +09:00
Dean Herbert
ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
Dean Herbert
d93718d953 Add template toolbar. 2016-09-30 18:45:27 +09:00