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Commit Graph

2758 Commits

Author SHA1 Message Date
smoogipoo
cd74ec705e Fix possible mis-ordering of scroll position updates
1. Checking whether the scroll position has changed must be done _after_ Current is updated in base.UpdateAfterChildren. This was causing the timeline to sometimes not provide smooth scrolling while the track is not running.

2. We can't just move all code to UpdateAfterChildren to fulfill (1) - we need the code to follow the track time to still run prior to base.UpdateAfterChildren, so that it modifies Current prior to base.UpdateAfterChildren changing to position.
2018-06-25 20:31:06 +09:00
Dean Herbert
e75ff1145c
Merge branch 'master' into editor-seek-snapping-fix 2018-06-25 18:27:03 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
Dean Herbert
5c63b3ddac
Merge pull request #2828 from smoogipoo/improve-editor-scrolling
Always perform non-seeked scroll in the editor while audio is playing
2018-06-21 17:24:15 +09:00
Dean Herbert
2a42418dbf Tidy up ReadyButton 2018-06-21 10:21:54 +09:00
Dean Herbert
4c068097c8 Change required child to use same structure as other use cases 2018-06-21 10:12:12 +09:00
Dean Herbert
96100a2200 Remove schedule logic (seems unnecessary) 2018-06-20 17:41:48 +09:00
Dean Herbert
39649747aa Simplify and synchronise multiplayer screen transitions 2018-06-20 17:25:22 +09:00
Dean Herbert
f0c72438a3 Group ValueChanged attachment with bindings 2018-06-20 17:06:02 +09:00
Dean Herbert
3f020a2802
Merge branch 'master' into multiplayer-match 2018-06-20 14:49:32 +09:00
Dean Herbert
3819ecb2be Update framework 2018-06-19 20:19:52 +09:00
Dean Herbert
b8f9caf418
Merge branch 'master' into multiplayer-match 2018-06-19 17:18:33 +09:00
smoogipoo
8c671f93fc Always perform non-seeked scroll in the editor while audio is playing 2018-06-18 19:32:04 +09:00
smoogipoo
54e60d8bc2 Fix test appveyor tests failing due to lack of audio manager 2018-06-18 19:27:22 +09:00
smoogipoo
6d318d35ee Fix not being able to seek by other means during flick-scroll 2018-06-18 18:56:54 +09:00
smoogipoo
dbc50e35d5 Fix the timeline and editor fighting over track seeking 2018-06-18 18:02:26 +09:00
Dean Herbert
b1d059a67d Add some colours to the compose-mode timeline 2018-06-18 04:31:47 +09:00
Dean Herbert
bec6e3083e Remove scrollbar depth change as scrollbar is hidden now 2018-06-18 03:19:21 +09:00
Dean Herbert
d58ef96a23
Merge branch 'master' into timeline-markers 2018-06-18 03:14:04 +09:00
Dean Herbert
31f9d0161d
Add a comment about precision scroll behaviour 2018-06-18 03:03:09 +09:00
Dean Herbert
ae160baa6e
Merge branch 'master' into timeline-input-adjustment 2018-06-18 02:54:25 +09:00
Dean Herbert
48613ea1f6
Merge branch 'master' into timeline-markers 2018-06-18 02:09:20 +09:00
Dean Herbert
e0ee5e2085 Merge branch 'master' into timeline-audio-scrolling 2018-06-17 19:01:16 +09:00
Dean Herbert
a7ed3ea80b Rename alwaysVisible to explain where it comes from 2018-06-13 11:38:15 +09:00
Dean Herbert
d9e7a324c0 Revert HudOverlay to private field 2018-06-13 11:30:22 +09:00
smoogipoo
67aa52fb1d Use bindable binding 2018-06-12 19:34:49 +09:00
smoogipoo
c70c7a476b Always display the key counter during replay/autoplay 2018-06-12 17:59:59 +09:00
smoogipoo
3b396e38ca Hide the scrollbar 2018-06-12 15:51:48 +09:00
smoogipoo
aaf2f66594 Make scrolling only zoom the timeline 2018-06-12 15:51:36 +09:00
smoogipoo
6ceac8ab0a Add a centre marker to the timeline 2018-06-12 14:34:28 +09:00
smoogipoo
30b7b7961f Merge remote-tracking branch 'origin/master' into timeline-audio-scrolling
# Conflicts:
#	osu-framework
#	osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs
#	osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
2018-06-12 14:22:27 +09:00
Dean Herbert
37ea4c273b Merge remote-tracking branch 'upstream/master' into smoogipoo-editor-timeline-rework 2018-06-11 20:17:41 +09:00
Dean Herbert
8092d70402 Merge remote-tracking branch 'upstream/master' into smoogipoo-editor-timeline-rework 2018-06-11 20:17:33 +09:00
smoogipoo
b9391b3c6b Fix bindable not working under non-debug due to weak references 2018-06-11 18:18:24 +09:00
Dean Herbert
0b4f5af52e Add setting to toggle standardised or exponential scoring display
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
2018-06-08 03:17:12 +09:00
Dean Herbert
475fb06559 Use new bind method 2018-06-07 16:46:54 +09:00
Dean Herbert
e6158bc348 Merge remote-tracking branch 'upstream/master' into disallow-beatmap-change 2018-06-07 16:35:07 +09:00
Dan Balasescu
ef287eaa7f
Merge branch 'master' into fix-menu-notifications 2018-06-07 15:35:30 +09:00
Dean Herbert
f3c9049660
Merge branch 'master' into disallow-beatmap-change 2018-06-07 15:34:19 +09:00
smoogipoo
d516a0a05c Store platform offset clock in variable for visibility 2018-06-07 13:42:31 +09:00
smoogipoo
3745f9000b Merge remote-tracking branch 'origin/master' into remove-decoder-offset 2018-06-07 13:37:19 +09:00
Dean Herbert
f491a18d40 Fix notifications not showing at main osu! logo on menu 2018-06-07 01:49:34 +09:00
smoogipoo
18fc63bac2 Add back removed using 2018-06-06 20:32:37 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change 2018-06-06 20:26:17 +09:00
smoogipoo
e77084bec4 Give OsuScreen a mutable BindableBeatmap 2018-06-06 20:19:53 +09:00
smoogipoo
ff60f69f47 Explicitly construct local beatmaps rather than using GetBoundCopy 2018-06-06 20:19:30 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
#	osu.Game/Screens/Menu/Intro.cs
#	osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
9306fec498 Fix missing null checks 2018-06-06 18:21:03 +09:00
Dean Herbert
55921efffb Rewrite much state logic 2018-06-06 16:17:51 +09:00