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Commit Graph

68 Commits

Author SHA1 Message Date
Dean Herbert
4b3165084d Move scoped functionality into local function 2021-06-22 16:40:56 +09:00
Robin Avery
0c8851f4b7
Extract drawable.ScreenSpaceDrawQuad to a variable 2021-06-11 07:06:22 -04:00
Robin Avery
a6774eb5b5
Inline getOriginPositionFromQuad 2021-06-11 06:59:00 -04:00
Robin Avery
c9b4f9eb71
Make getOriginPositionFromQuad local 2021-06-11 06:55:47 -04:00
Robin Avery
1bc8460902
Rename getTieredComponent to getAnchorFromPosition
Also rename parameter `component` to `xOrY`.
2021-06-11 06:53:40 -04:00
Robin Avery
6e181a6b63
Rename parameters of getTieredComponent 2021-06-11 06:53:04 -04:00
Robin Avery
a76eaeb52d
Make getTieredComponent local 2021-06-11 06:51:12 -04:00
Robin Avery
635300b311
Recalculate closest anchor when origin is changed 2021-06-11 06:28:30 -04:00
Robin Avery
a506f2a776
Revert rename of lambda variables 2021-06-11 06:22:24 -04:00
Robin Avery
10b6b72909
Add guard clause to applyOrigins and rename parameter 2021-06-08 10:29:45 -04:00
Robin Avery
d212918d67
Rename applyCustomAnchors to applyFixedAnchors for consistency with UsesFixedAnchor 2021-06-08 10:14:07 -04:00
Robin Avery
2c88e6df8d
Simplify applyClosestAnchor to one line by moving another guard clause 2021-06-08 10:09:48 -04:00
Robin Avery
f22cc981d1
Move guard clause from checkAndApplyClosestAnchor to applyAnchor 2021-06-08 09:51:39 -04:00
Robin Avery
529a80871b
Rename some methods for clarity
Methods which operate on a collection of `ISkinnableDrawable`s are now
plural; ones which take a single item are singular.

This also allows cutting down the name of `getClosestAnchorForDrawable`
to just `getClosestAnchor`.
2021-06-08 09:44:42 -04:00
Robin Avery
01da73daf2
Refactor updateDrawableAnchorIfUsingClosest 2021-06-08 09:25:49 -04:00
Robin Avery
6b127f50f2
Inline updateDrawableAnchorIfUsingClosest 2021-06-08 09:14:04 -04:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Robin Avery
65f594f860
Rename applyAnchor to applyCustomAnchor 2021-06-07 05:08:18 -04:00
Robin Avery
6c9594ee35
Simplify and rearrange SkinSelectionHandler
The file has been restructured and reworded such that there are as few
differences as possible from b36b40cb34.
2021-06-07 02:40:15 -04:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax 2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
6a456e53f4
Rename overly long method 2021-06-06 13:28:17 -04:00
Robin Avery
888882ac63
Remove first-person comment 2021-06-06 13:27:13 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
63346f6b75
Refactor getTieredComponent 2021-06-06 09:40:58 -04:00
Robin Avery
c9f5808bf2
Move lookup logic to DrawableExtensions
This is now a global lookup to be shared by serialization and editor.
2021-06-06 06:58:21 -04:00
Robin Avery
4aee76456f
Replace localised strings with static English 2021-06-06 05:34:32 -04:00
Robin Avery
c452715bf1 Allow skin elements to find closest anchor
- Resolves ppy/osu#13252
- Add localisation strings for the context menu instead of using enum
2021-06-06 01:32:04 -04:00
Dean Herbert
b36b40cb34 Remove unnecessary double specification 2021-05-26 15:20:47 +09:00
kamp
65649e5a62 Prevent skin editor crash when scaling 0 area drawables
Some skinnable drawables can have 0 width or height in certain
cases, leading to division by 0 and a crash when the position is
updated.
2021-05-24 21:36:42 +02:00
Dean Herbert
45c6a9ca91 Merge branch 'refactor-selection-rotate-logic' into fix-flip-logic-discrepancy 2021-05-22 21:17:58 +09:00
Dean Herbert
7d88a19d7f Remove unnecessary field storage of origin reference 2021-05-22 21:03:40 +09:00
Dean Herbert
34a5b22b79 Merge branch 'master' into refactor-selection-rotate-logic 2021-05-22 20:52:28 +09:00
Dean Herbert
485728ca4e
Merge pull request #12866 from peppy/refactor-selection-scale-logic
Add proper scaling support to skin editor
2021-05-22 20:07:03 +09:00
Dean Herbert
bb2fae55ce Merge branch 'master' into refactor-selection-rotate-logic 2021-05-21 19:19:54 +09:00
Dean Herbert
0d575f5728 Remove incorrect (and unintended) modulus logic 2021-05-21 15:06:53 +09:00
Dean Herbert
f9d51656b6 Fix scaling of rotated items not behaving in an understandable way 2021-05-21 15:02:36 +09:00
Dean Herbert
df5970fab4 Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Dean Herbert
20f1ef4318 Extract common implementation of updating drawable position from screen space pos 2021-05-20 18:35:13 +09:00
Dean Herbert
6f75c59760 Fix flip logic not using the full selection quad 2021-05-20 18:31:51 +09:00
Dean Herbert
95c78b9185 Split out common selection quad logic 2021-05-20 18:24:25 +09:00
Dean Herbert
27e81d6504 Implement proper rotation algorithm for skin editor 2021-05-20 18:21:16 +09:00
Dean Herbert
a55879e511 Fix oversights in scale algorithm 2021-05-20 01:47:31 +09:00
Dean Herbert
14af86d6c5 Use the same code path for all scaling 2021-05-19 21:46:41 +09:00
Dean Herbert
6a3c58b9ad Implement proper scaling algorithms 2021-05-19 19:58:55 +09:00
Dean Herbert
d661e98fa6 Move common functionality out of OsuSelectionHandler and implement flip support 2021-05-18 18:34:06 +09:00
Dean Herbert
d09da02673 Fix deleting skin elements not saving out to skin
Closes https://github.com/ppy/osu/issues/12786.
2021-05-14 16:03:22 +09:00
Bartłomiej Dach
25b1443c50 Remove dead branch and mark implementation as temporary
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:

    x0  x1  x2
    |   |   |
y0 -O---O---O-
    |   |   |
y1 -O---+---O-
    |   |   |
y2 -O---O---O-
    |   |   |

The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):

    x0  x1  x2
    |   |   |
y0 -O---X---O-
    |   |   |
y1 -X---+---X-
    |   |   |
y2 -O---X---O-
    |   |   |

The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
Dean Herbert
0fa90a80d4
Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 23:38:53 +09:00