Christine Chen
fd1241cc85
Added tests
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New tests:
- storyboard ending during the failing animation
- showResults = false
- storyboard ending before score processor completion
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:26:50 -04:00
Christine Chen
98460c8feb
Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field
2021-04-18 20:20:14 -04:00
Salman Ahmed
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
Christine Chen
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
Christine Chen
e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
Christine Chen
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
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- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
Bartłomiej Dach
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
smoogipoo
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
Christine Chen
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257
Allow skipping storyboard outro
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Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dean Herbert
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
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Update timeline control point display
2021-04-15 22:43:26 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
Dean Herbert
ad671ee07a
Merge branch 'master' into timeline-adjustments
2021-04-15 20:42:38 +09:00
Dan Balasescu
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors
2021-04-15 20:11:39 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
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Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
Dean Herbert
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
Dean Herbert
dd9a142e89
Fix TestSceneEditorSummaryTimeline
not displaying actual beatmap content
2021-04-15 16:39:20 +09:00
Dean Herbert
66bb5766b9
Make Mod.Description
abstract and add missing descriptions
2021-04-15 16:39:20 +09:00
Dan Balasescu
a56391c6ca
Merge pull request #12418 from peppy/abstract-mod-description
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Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
Dean Herbert
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
Salman Ahmed
92fd34cea9
Revert "Inverse ignore user settings bindable to "apply user settings" instead"
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This reverts commit 175b8da2b2
.
2021-04-15 08:02:12 +03:00
Salman Ahmed
175b8da2b2
Inverse ignore user settings bindable to "apply user settings" instead
2021-04-15 07:34:20 +03:00
Salman Ahmed
7a9ff2ab38
Use until steps instead
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Ah..
2021-04-15 00:48:25 +03:00
Salman Ahmed
505dc15e03
Add failing test case
2021-04-14 23:35:42 +03:00
Dean Herbert
9dea0ae935
Update test scene to be able to see a bit more
2021-04-14 21:03:52 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
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Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Dan Balasescu
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
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Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
Dan Balasescu
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
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Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
Dean Herbert
00f235760d
Update visual appearance of timeline blueprints to close match new designs
2021-04-13 19:26:20 +09:00
Dean Herbert
fca9c70c1b
Move timeline hit object test to immediately viewable area
2021-04-13 19:26:20 +09:00
Dean Herbert
0cf13dab8d
Merge pull request #12391 from frenzibyte/replays-tooltip-graph
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Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
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Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
Dan Balasescu
a0513f64f9
Merge branch 'master' into replays-tooltip-graph
2021-04-13 18:21:10 +09:00
Dan Balasescu
fd32c7d7df
Merge pull request #12393 from peppy/update-timeline-design-a-bit
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Update timeline tick display to differentiate tick type using width
2021-04-13 18:14:58 +09:00
Salman Ahmed
15658eda55
Add failing test case
2021-04-13 12:00:13 +03:00
Salman Ahmed
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
Dean Herbert
a9652b7b25
Start TimelineTestScene in a more visible place
2021-04-13 16:05:12 +09:00
ekrctb
57ba7b7cbb
Partially revert the changes of CurrentFrame
and NextFrame
for compatibility
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Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
Dean Herbert
b45d7de4ec
Update asserts to use better nunit specifications
2021-04-13 15:04:01 +09:00
ekrctb
38d10755cb
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-13 13:47:22 +09:00
Dean Herbert
516bd138e3
Add (previously failing) test coverage of drag from selection
2021-04-13 13:46:38 +09:00
Dean Herbert
7c975359d9
Add basic select/deselect tests
2021-04-13 13:29:37 +09:00
Dean Herbert
05d7fe289f
Rename test scene in preparation for increasing scope
2021-04-13 13:09:18 +09:00
Dean Herbert
66e74da2b7
Fix regression in quick delete mouse action blocking
2021-04-13 13:03:14 +09:00
Salman Ahmed
17c2c4e885
Fix test case filename not matching
2021-04-13 05:31:56 +03:00
Naxess
6d3f9fa9ce
Use is
class instead of Equals
with template index
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Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
0bcc39bd36
Remove redundant space
2021-04-13 02:17:35 +02:00
Naxess
47cf4bcf25
Add CheckBackground
tests
2021-04-13 01:22:24 +02:00