smoogipoo
|
732dfde8ed
|
DrawableStrongHandler -> DrawableNestedStrongHit
|
2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
5fd4ed2f4e
|
Rename judgement-related methods/events + commenting
|
2018-08-06 10:55:25 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
|
smoogipoo
|
e6775c7a16
|
Fix playfield display
|
2018-08-03 16:46:03 +09:00 |
|
smoogipoo
|
19c541dbf5
|
Migrate swells to use nested hitobjects for ticks
|
2018-08-03 16:35:29 +09:00 |
|
smoogipoo
|
a0887a600f
|
Fix swells showing hit circles on intermediate judgements
|
2018-08-02 21:08:06 +09:00 |
|
smoogipoo
|
9c2122c0ca
|
Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1139f0dbf2
|
Centralise method of disabling playfield judgements
|
2018-07-20 17:04:33 +09:00 |
|
Dan Balasescu
|
64cde1ebad
|
Merge branch 'master' into use-switch-over-if
|
2018-07-17 16:44:57 +09:00 |
|
smoogipoo
|
827c5c4939
|
Remove scroll direction from ScrolingPlayfield constructor
|
2018-07-17 15:14:03 +09:00 |
|
Dean Herbert
|
825941aff1
|
Use switch with type matching in place of if-else where possible
|
2018-07-17 14:35:09 +09:00 |
|
Roman Kapustin
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2a72062c33
|
Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
|
2018-06-26 00:53:31 +03:00 |
|
Dean Herbert
|
d7133f059d
|
Fix incorrect implementation
|
2018-06-25 16:53:12 +09:00 |
|
nl-tatatat
|
09b2025fad
|
Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
|
2018-06-24 04:48:38 -05:00 |
|
smoogipoo
|
4575319102
|
Privatise the proxied content
|
2018-06-17 17:56:46 +09:00 |
|
smoogipoo
|
99ef44eca2
|
Merge remote-tracking branch 'origin/master' into fix-taiko-proxies
|
2018-06-17 17:54:50 +09:00 |
|
smoogipoo
|
22dfe46572
|
Make taiko hitobject properly unproxy when rewound
|
2018-06-11 21:46:45 +09:00 |
|
smoogipoo
|
8f3215f5a0
|
Make sure taiko hitexplosions expire and get removed
|
2018-06-11 20:42:04 +09:00 |
|
smoogipoo
|
4ecdea8b2e
|
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
|
2018-05-07 10:17:54 +09:00 |
|
smoogipoo
|
03a5df84c6
|
Initial rework of beatmap conversion process
|
2018-04-19 22:04:12 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
smoogipoo
|
187a025d36
|
Make hitobjects sorted by their start times
|
2018-03-29 16:07:31 +09:00 |
|
Dean Herbert
|
b62ed004f2
|
Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
|
2018-03-07 19:14:42 +09:00 |
|
smoogipoo
|
a3c7755ade
|
Implement a conversion process for ReplayFrames
|
2018-03-01 02:28:14 +09:00 |
|
Dean Herbert
|
4a52df2dd4
|
Apply review
|
2018-02-24 23:07:02 +09:00 |
|
Dean Herbert
|
768e0a4e2a
|
Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
|
2018-02-24 22:47:14 +09:00 |
|
smoogipoo
|
5faec5c2f1
|
Add a separate property to control playfield area
|
2018-02-21 20:54:33 +09:00 |
|
smoogipoo
|
cd2c9a9de6
|
Adjust xmldoc and rename to GetAspectAdjustedSize
|
2018-02-19 17:04:18 +09:00 |
|
smoogipoo
|
c309cc9454
|
Privatise OnJudgements as much as possible
|
2018-01-16 15:37:32 +09:00 |
|
smoogipoo
|
8c5ef0a330
|
Remove base OnJudgement from Playfield to properly accomodate nested playfields
|
2018-01-15 20:48:57 +09:00 |
|
smoogipoo
|
3a869edf36
|
Add a flag to disable user scroll speed adjustments
|
2018-01-11 12:44:39 +09:00 |
|
smoogipoo
|
86b5591583
|
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
|
2018-01-10 18:02:49 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipoo
|
a7aab21a29
|
Re-namespace files
|
2018-01-04 19:22:15 +09:00 |
|
smoogipoo
|
651e24e3cc
|
Implement proper scrolling directions
|
2018-01-04 19:17:40 +09:00 |
|
smoogipoo
|
f34131f8f4
|
Initial game-wide replacement of scrolling playfields
|
2018-01-04 18:50:17 +09:00 |
|
Aergwyn
|
ccb69d16d9
|
move HitResult in Scoring namespace to replace HitCount
|
2017-12-30 21:23:18 +01:00 |
|
Dean Herbert
|
3f73a9a693
|
Add better sample fallback logic
Also adds support for null channels at InputDrum level.
|
2017-12-27 21:44:04 +09:00 |
|
smoogipoo
|
35d7fa8a81
|
Cleanup things that are now not needed with these changes
|
2017-12-26 14:18:38 +09:00 |
|
smoogipoo
|
14162b5d46
|
Make InputDrum handle all Normals/Claps, hitobjects all others
|
2017-12-26 14:18:23 +09:00 |
|
smoogipoo
|
affdd81563
|
Remove unused usings
|
2017-12-25 17:29:44 +09:00 |
|
smoogipoo
|
ac8b345bfe
|
Make TaikoPlayfield use the new DrumSampleMapping
|
2017-12-25 17:29:20 +09:00 |
|
Dean Herbert
|
cd8e8c8323
|
Actually save changes
|
2017-12-23 16:52:23 +09:00 |
|
Dean Herbert
|
a30400ad29
|
Use a class instead of Tuple
|
2017-12-23 16:49:29 +09:00 |
|
Dean Herbert
|
9ca03c0209
|
Simplify and tidy sample retrieval
Less static weirdness
|
2017-12-23 16:46:02 +09:00 |
|
Dean Herbert
|
5026c7a95e
|
SoundControlPoint -> SampleControlPoint
|
2017-12-23 16:34:34 +09:00 |
|
FreezyLemon
|
4b3cf0773d
|
Various CI adjustments
|
2017-12-08 09:52:58 +01:00 |
|
FreezyLemon
|
61a6a2919e
|
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
|
2017-12-08 09:41:13 +01:00 |
|
FreezyLemon
|
40e750f309
|
Added sample preloading and playing
|
2017-12-08 08:32:16 +01:00 |
|