Dean Herbert
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8dddd8aff5
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Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
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Dean Herbert
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dbdb25ccf7
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Move reset logic to OsuGame
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2020-10-08 18:29:19 +09:00 |
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Dean Herbert
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43a575484a
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Remove pointless comments
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2020-10-08 18:29:09 +09:00 |
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Dean Herbert
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0f6eb9d4cb
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Ensure music playback is stopped when retrying by any means
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2020-10-07 17:40:54 +09:00 |
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Shane Woolcock
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2e0a9f53c1
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Add test coverage
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2020-10-07 17:52:39 +10:30 |
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Shane Woolcock
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8b8eb00bd7
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Permit nulls rather than casting to OsuGame
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2020-10-07 16:16:58 +10:30 |
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Shane Woolcock
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485bd962c7
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Also reset LocalUserPlaying in OnSuspending
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2020-10-07 16:15:17 +10:30 |
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Shane Woolcock
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7fff762dfc
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Rename IsGameplay
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2020-10-07 16:14:49 +10:30 |
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Shane Woolcock
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8847b88e65
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Fix unit tests trying to resolve OsuGame
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2020-10-07 11:44:41 +10:30 |
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Shane Woolcock
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478f2dec96
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Maintain the current gameplay state in OsuGame
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2020-10-06 22:39:35 +10:30 |
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Shane Woolcock
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782fc1d60f
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Use OsuGame.OverlayActivationMode rather than per-Player
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2020-10-06 20:27:35 +10:30 |
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Shane Woolcock
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a483dfd2d7
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Allow confineMouseTracker to be null
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2020-10-05 11:54:39 +10:30 |
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Shane Woolcock
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5859755886
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Use current OverlayActivationMode to determine confine logic
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2020-10-05 11:11:46 +10:30 |
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Shane Woolcock
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4b6f893408
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Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
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2020-10-05 10:23:37 +10:30 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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Joehu
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c5b684bd2e
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Fix typo in log when beatmap fails to load
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2020-09-23 00:30:20 -07:00 |
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Lucas A
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82e314da59
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Fix merge conflicts.
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2020-09-03 21:56:47 +02:00 |
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Dan Balasescu
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84b3604192
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Merge branch 'master' into game-overlay-activation-mode
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2020-09-03 13:34:22 +09:00 |
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smoogipoo
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7e1844ed77
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Fix track adjusments being reset incorrectly
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2020-09-01 18:07:19 +09:00 |
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smoogipoo
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26b4226b55
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Fix ModTimeRamp not working
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2020-09-01 16:55:10 +09:00 |
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Lucas A
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dd093f44d8
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Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
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2020-08-31 11:26:55 +02:00 |
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Dean Herbert
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3b03116179
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Remove unnecessary using statement
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2020-08-21 16:45:59 +09:00 |
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Dean Herbert
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f7e4feee34
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Update remaining Player components to use WorkingBeatmap again
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2020-08-21 15:25:57 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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Lucas A
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589d4eeb52
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Remove setting.
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2020-08-16 17:18:40 +02:00 |
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Shane Woolcock
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85b3fff9c8
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Update mouse confine when gameplay state changes
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2020-08-16 23:11:09 +09:30 |
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Lucas A
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84cb36b6a8
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Defer subscriptions for updateOverlayActivationMode() to OnEntering()
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2020-08-13 10:57:18 +02:00 |
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Lucas A
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f74e162bbc
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Fix overlay activation mode being updated when player is not current screen.
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2020-08-10 20:27:42 +02:00 |
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Lucas A
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052bb06c91
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Add ability to open overlays during gameplay breaks.
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2020-08-10 20:13:50 +02:00 |
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Bartłomiej Dach
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9a09f97478
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Extract constant to avoid double initial value spec
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2020-08-08 21:21:30 +02:00 |
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smoogipoo
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2e3ecf71c7
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Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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Lucas A
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71895964f4
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Refactor overlay activation logic and reword tip.
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2020-08-05 11:21:09 +02:00 |
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Lucas A
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30c7a6f6a7
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Fix CI issue and use method instead of triggering change on bindable.
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2020-08-03 21:33:18 +02:00 |
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Lucas A
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242a035f7e
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Apply review suggestions.
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2020-08-03 21:25:45 +02:00 |
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Lucas A
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25ebb8619d
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Add tests.
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2020-08-03 16:04:11 +02:00 |
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Lucas A
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fe97d472df
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Enable back overlays when a replay is loaded.
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2020-08-02 21:53:13 +02:00 |
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Lucas A
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f1ba576438
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Disable overlay activation when in gameplay.
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2020-08-02 21:34:35 +02:00 |
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Dean Herbert
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fea6389f69
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Hide HUD elements during break time by default
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2020-07-22 12:41:06 +09:00 |
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Dean Herbert
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a6c6e391ca
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Fix player not exiting immediately on Alt-F4
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2020-06-23 17:38:30 +09:00 |
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Dean Herbert
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add1265d53
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Block screen suspend while gameplay is active
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2020-06-18 23:48:00 +09:00 |
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Dean Herbert
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64550fe87c
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Merge branch 'master' into fix-draining-in-between-break-sections
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2020-06-02 16:06:08 +09:00 |
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smoogipoo
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de0b6ec9f1
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Create abstract implementation
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2020-05-26 17:00:41 +09:00 |
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smoogipoo
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e5de382760
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Merge branch 'master' into storyboard-overlay-layer
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2020-05-20 15:08:45 +09:00 |
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Bartłomiej Dach
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ce4301c5b8
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Add overlay layer to player by proxying
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2020-05-19 19:47:50 +02:00 |
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smoogipoo
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6d70f4b410
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Merge branch 'master' into allowgameplayoverlays-hide-skip
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2020-05-18 19:54:38 +09:00 |
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Lucas A
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4096463d02
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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
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Lucas A
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7874045b1f
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Allow disabling SkipOverlay through AllowGameplayOverlays.
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2020-05-12 23:05:56 +02:00 |
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Dean Herbert
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de50b725d5
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
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Dan Balasescu
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6841bd5609
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Merge branch 'master' into taiko-scroller
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2020-05-11 11:10:55 +09:00 |
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Bartłomiej Dach
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ee2ff77b89
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Merge branch 'master' into fix-draining-in-between-break-sections
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2020-05-10 17:57:44 +02:00 |
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Lucas A
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30dd158c33
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Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
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2020-05-08 09:37:50 +02:00 |
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Lucas A
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83be5455d3
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Disable the display of HUD through DisplayHud property.
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2020-05-07 08:52:36 +02:00 |
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Lucas A
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aff74db80d
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Publicly expose HUDOverlay in Player.
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2020-05-05 10:40:10 +02:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Dean Herbert
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a91c63819b
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Refactor updateCompletionState implementation for legibility and code share
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2020-04-21 11:55:28 +09:00 |
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Salman Ahmed
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e12e3391fb
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Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
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2020-04-20 06:42:33 +03:00 |
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Salman Ahmed
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6d276890a7
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Fix results screen pushed after rewinding in-between push delay
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2020-04-19 05:59:56 +03:00 |
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Salman Ahmed
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7e64bec94f
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Use HasCompleted in Player
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2020-04-19 05:58:22 +03:00 |
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Salman Ahmed
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7fab07670e
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Remove no longer necessary usage of IsBreakTime
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2020-04-05 21:35:09 +03:00 |
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smoogipoo
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1f797207f7
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Rework lookups to not require total playfield columns
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2020-04-03 12:31:05 +09:00 |
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Dean Herbert
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4f5557096c
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Fix auto mod results not displaying correctly
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2020-03-29 22:51:28 +09:00 |
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Bartłomiej Dach
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3a3bfe9a5e
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Reorder children to fix pause overlay z-order
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2020-03-27 21:19:49 +01:00 |
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Bartłomiej Dach
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adc759771f
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Hook up score processor in player
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2020-03-27 19:47:42 +01:00 |
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Dan Balasescu
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5e1cb0e9e9
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Merge branch 'master' into fix-minia-mod-replay-recording
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2020-03-27 19:26:41 +09:00 |
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Dean Herbert
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f75c082601
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Fix osu!mania replays recording incorrectly when key mod applied
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2020-03-27 15:50:11 +09:00 |
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Dean Herbert
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07462120e4
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Split break tracking into its own component
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2020-03-26 15:30:23 +09:00 |
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Dean Herbert
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d372ddaadd
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Move break overlay to a location it is not affected by gameplay scale
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2020-03-26 12:50:18 +09:00 |
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Dean Herbert
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800e395bc8
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Merge branch 'master' into replay-recording
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2020-03-25 20:20:59 +09:00 |
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Dean Herbert
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a7bfaad60f
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More correctly handle rulesets which don't support replay recording
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2020-03-24 15:44:39 +09:00 |
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Dean Herbert
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022465f546
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Add encoding and import support
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2020-03-24 14:51:52 +09:00 |
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Dean Herbert
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617149fb27
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Implement in player
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2020-03-23 20:06:18 +09:00 |
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Dean Herbert
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729e006c3a
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Merge branch 'master' into video-offset
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2020-03-21 20:03:46 +09:00 |
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Dean Herbert
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855f0a4253
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Fix bracket style
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2020-03-19 14:38:49 +09:00 |
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Dean Herbert
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17c3455b36
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Fix potentially invalid push in player while already exiting
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2020-03-19 14:10:59 +09:00 |
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smoogipoo
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3628814e4e
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Merge branch 'fix-score-population' into results-screen
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2020-03-17 17:48:39 +09:00 |
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smoogipoo
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1c4296f5e7
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Implement the new results screen
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2020-03-17 17:43:16 +09:00 |
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smoogipoo
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daa5e63d0d
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Fix replay scores not being populated via player
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2020-03-17 16:42:55 +09:00 |
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voidedWarranties
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76c832518f
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Render video as a part of the storyboard
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2020-03-07 21:32:03 -08:00 |
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voidedWarranties
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d68d7edea3
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Start background video playback based on provided offset
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2020-03-07 14:08:13 -08:00 |
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Dean Herbert
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a59c3d997d
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Refactor implementation to better match what already existed
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2020-03-06 18:00:17 +09:00 |
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naoey
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3d344a076d
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Add test for disabled keycounter, don't discard change event values
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2020-03-03 06:17:25 +05:30 |
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naoey
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bca58ddb42
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Make KeyCounter stop counting during breaks
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2020-02-29 21:18:43 +05:30 |
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Dean Herbert
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f18a1cde53
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Fix crash when reaching results screen on single threaded execution mode
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2020-02-29 08:39:27 +09:00 |
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recapitalverb
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c753cb46c5
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Use [Resolved] wherever possible
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2020-02-14 20:14:00 +07:00 |
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Dean Herbert
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884a5fbad4
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Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
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2020-02-14 14:30:15 +09:00 |
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Salman Ahmed
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4cd4055e7c
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Rename to AlwaysVisible and add XMLDoc
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2020-02-03 20:00:43 +03:00 |
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Salman Ahmed
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51ed289c59
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Revert namings and behaviour changes
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2020-02-03 19:59:58 +03:00 |
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Salman Ahmed
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351cb8ac1a
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Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
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2020-02-03 15:47:52 +03:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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Dean Herbert
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cac011edc1
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Merge branch 'master' into hp-drain
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2019-12-26 23:51:12 +09:00 |
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Dean Herbert
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033bb15500
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Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
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2019-12-26 23:50:21 +09:00 |
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Dean Herbert
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a041f32072
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Use cleaner solution via cancellation of older schedule
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2019-12-26 19:05:32 +09:00 |
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smoogipoo
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8903f286ef
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Fix escape not continuing to results screen
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2019-12-26 18:27:48 +09:00 |
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smoogipoo
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522847987b
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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b348abcd07
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Only drain health in non-break times
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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977fb3d1bf
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Make processors and break overlay frame-stable
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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a4b1c79e18
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Initial implementation of HP drain
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
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90cb9d9162
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Simplify scoreprocesor/healthprocessor implementations
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2019-12-26 14:59:49 +09:00 |
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