Dean Herbert
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97ac8e1a64
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Update usages of IsAlive/IsLoaded in line with framework changes
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2017-08-15 13:57:48 +09:00 |
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Dean Herbert
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c57c106b9d
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Merge branch 'master' into fix-leaderboard-icons
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2017-08-14 12:54:54 +09:00 |
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Dean Herbert
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9e1ffa27dc
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Fix leaderboard icons not displaying correctly
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2017-08-14 12:52:20 +09:00 |
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Dan Balasescu
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bdf064e6ee
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Merge branch 'master' into MillhioreF/fix_stable_import_errors
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2017-08-14 12:40:35 +09:00 |
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MillhioreF
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e216bfcf10
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Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
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2017-08-13 00:40:05 -05:00 |
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Dean Herbert
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fe2911f165
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Fix some formatting issues
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2017-08-13 10:36:57 +09:00 |
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Dean Herbert
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b6fb68c6e2
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Update framework
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2017-08-12 22:13:40 +09:00 |
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Dean Herbert
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99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
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8ae010f62b
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Don't pass through repeat events if we've already handled an action
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2017-08-11 11:46:21 +09:00 |
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Dean Herbert
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a93a92a2bb
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Remove GlobalHotkeys
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2017-08-10 19:52:45 +09:00 |
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Dean Herbert
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641b3bd27e
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Improve documentation
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2017-08-10 19:36:47 +09:00 |
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Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
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1fe273cbc0
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Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
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Dean Herbert
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e9a11ebc9f
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Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
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Dean Herbert
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b6bb07c0b5
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Add ConcurrentActionModes to support osu! gameplay more easily
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2017-08-10 18:28:22 +09:00 |
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Dean Herbert
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c82db54fb5
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Rename OsuAction to GlobalAction
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2017-08-10 17:22:08 +09:00 |
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Dean Herbert
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6ba5bdf1e6
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Add description attributes to all actions
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2017-08-10 17:14:30 +09:00 |
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Dean Herbert
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da50101c25
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Don't match on partial key chords when concurrent is disallowed
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2017-08-10 16:45:33 +09:00 |
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Dean Herbert
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d9e36237c7
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Move all OsuGame events to OsuAction
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2017-08-10 16:45:10 +09:00 |
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Dean Herbert
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30bd1d70b5
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ActionMapping doesn't support concurrent actions by default
But can when required. Also supports key combination bindings now.
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2017-08-10 16:08:43 +09:00 |
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MillhioreF
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e42c279229
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More generic catching for broken hitobject strings
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2017-08-10 01:50:20 -05:00 |
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MillhioreF
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2e5a7374a8
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Actually use mapName whoops
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2017-08-10 01:49:34 -05:00 |
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MillhioreF
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f819ffce2b
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Make the legacy decoder more resilient against leading linebreaks
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2017-08-10 00:08:39 -05:00 |
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MillhioreF
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c16dbc05aa
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Add new error for malformed (too many variables) hit objects during import
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2017-08-09 23:41:22 -05:00 |
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MillhioreF
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64d92c1557
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Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
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2017-08-09 23:31:18 -05:00 |
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MillhioreF
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a8cf7ff93a
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Add a better error message for corrupt maps with no .osu files
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2017-08-09 23:27:13 -05:00 |
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MillhioreF
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10321497ca
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Add decoder entries for v3/4
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2017-08-09 21:21:43 -05:00 |
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Dean Herbert
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720bd38d8e
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Fix CI issues
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2017-08-09 17:30:37 +09:00 |
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Dean Herbert
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34b12fbfa4
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Add global actions; improve default assignment
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2017-08-09 17:10:32 +09:00 |
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Dean Herbert
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3b48a6c668
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Fix CI issues
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2017-08-09 15:15:41 +09:00 |
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Dean Herbert
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976cff9af6
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Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
# osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
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2017-08-09 15:08:43 +09:00 |
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smoogipooo
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2715324a76
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Fix possible incorrect reversing behavior for horizontal playfields.
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2017-08-09 14:50:52 +09:00 |
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Dean Herbert
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c70f96a9cd
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Add basic documentation and split out classes.
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2017-08-09 14:50:10 +09:00 |
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smoogipooo
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f70c00423a
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Missed one.
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2017-08-09 14:25:49 +09:00 |
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smoogipooo
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346aebebc0
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Fix origins not being set correctly when reverting from reversed playfield.
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2017-08-09 14:24:48 +09:00 |
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smoogipooo
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a20753abc6
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Applied suggested changes.
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2017-08-09 14:24:47 +09:00 |
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smoogipooo
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431a9649a4
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Remove unused using.
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2017-08-09 13:38:12 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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f21b370f4e
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Add variant for rulesets with more than one possible key layout
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2017-08-09 13:23:23 +09:00 |
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Dean Herbert
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7c0e7ebcd0
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Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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smoogipooo
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1c5584f068
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Make ScrollingPlayfield store a list of SpeedAdjustments instead of a Container.
Because they're removed from the container when they're not alive, and any further adding methods fail.
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2017-08-09 12:45:50 +09:00 |
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Dean Herbert
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eee6404986
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Store bindings to database
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2017-08-09 12:37:47 +09:00 |
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smoogipooo
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dfb47b571a
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Make HitRenderer's Playfield public so it can be used in testing.
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2017-08-09 12:24:38 +09:00 |
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Dean Herbert
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b88f37de45
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Add custom actions for Catch
Reworks input management for rulesets
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2017-08-09 11:50:34 +09:00 |
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smoogipooo
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cae21869d0
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Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
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2017-08-08 17:37:11 +09:00 |
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smoogipooo
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25202b522d
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Fix not setting Origin + Anchors properly when reversing.
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2017-08-08 14:10:26 +09:00 |
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smoogipooo
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e54abe8d0a
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Fix not removing queued hit objects.
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2017-08-08 13:23:46 +09:00 |
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Dean Herbert
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a95aa90adc
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Allow DrawableHitObjects to be removed from a Playfield
(cherry picked from commit 3926238be9 )
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2017-08-08 13:02:51 +09:00 |
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Dean Herbert
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ee7bb1b4f5
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Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f )
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2017-08-08 13:02:23 +09:00 |
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