Joseph Madamba
e2bf02cf94
Fix preview play button having incorrect click area
2024-08-15 22:49:12 -07:00
Joseph Madamba
fda17a5a72
Expose BeatmapCardNormal
height const
2024-08-15 22:49:12 -07:00
Dean Herbert
e01e630fd7
Merge pull request #29434 from OliBomby/change-segment
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Fix PathControlPointVisualiser eating inputs when no control points are selected
2024-08-16 12:35:46 +09:00
OliBomby
00e210147a
Fix inputs being eaten by PathControlPointVisualizer when no control points are selected
2024-08-15 23:11:07 +02:00
OliBomby
29fda745a4
add failure test
2024-08-15 22:59:26 +02:00
OliBomby
f717938a28
Fix grid snap slider placement double-click does not make new segment if anchor not hovered
2024-08-15 22:49:05 +02:00
Dan Balasescu
52c1858bbe
Merge pull request #29428 from peppy/update-editor-menu-items-difficulty-change
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Ensure the "Change Difficulty" menu uses up-to-date difficulty names
2024-08-16 00:44:59 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
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Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Dean Herbert
e7b4a2f451
Merge pull request #29427 from frenzibyte/fix-ruleset-components-beatmap-skin
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Fix beatmap skin always overriding ruleset HUD components
2024-08-15 17:53:13 +09:00
Dean Herbert
b5f615882f
Ensure the "Change Difficulty" menu uses up-to-date difficulty names
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Closes https://github.com/ppy/osu/issues/29391 .
2024-08-15 17:25:30 +09:00
Salman Ahmed
7427237873
Try make code look better
2024-08-15 17:03:08 +09:00
Salman Ahmed
358572ebb3
Update code order to match everything else
2024-08-15 16:57:29 +09:00
Salman Ahmed
a421231aad
Fix beatmap skin on mania breaking HUD apart
2024-08-15 16:55:05 +09:00
Salman Ahmed
49c71f7863
Fix beatmap skin always overriding ruleset HUD components
2024-08-15 16:47:10 +09:00
Dean Herbert
4b279ecaa8
Fix mistake
2024-08-15 16:44:15 +09:00
Dean Herbert
26da2c0637
Update MultiplayerClient
test output with new knowledge
2024-08-15 16:16:48 +09:00
Salman Ahmed
66adddbfb8
Actually bring back position-flipping logic and disable "closest" anchor
2024-08-15 15:50:32 +09:00
Dean Herbert
9dc496d6a7
Merge pull request #29415 from Joehuu/difficulty-name-content
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Implement song select v2 difficulty name content component
2024-08-15 15:20:52 +09:00
Salman Ahmed
3a4546d62d
Remove x
symbol from argon mania combo counter
2024-08-15 15:08:35 +09:00
Salman Ahmed
ff1ab2bb0e
Remove position-flipping logic from mania combo counters for now
...
We need a general method to do this amicably, such as an HUD target that flips the position of its children when the direction is flipped. Something to consider later.
2024-08-15 15:02:18 +09:00
Dan Balasescu
70cfac0eb8
Merge pull request #29426 from peppy/fix-dot-misalign
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Fix some characters ('.', ',') being misaligned in legacy counters
2024-08-15 14:19:53 +09:00
Dean Herbert
054366b25d
Use zero baseline for legacy sprite text display
2024-08-15 13:07:42 +09:00
Dan Balasescu
8bfb5cedc4
Merge pull request #29406 from peppy/fix-skin-change-crash
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Fix crash on changing skins when classic mod is enabled and game is rewound
2024-08-15 01:04:32 +09:00
Dan Balasescu
a6aa35a9b8
Merge pull request #29417 from peppy/remove-main-menu-challenge-tooltip
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Remove daily challenge tooltip from main menu
2024-08-14 22:30:56 +09:00
Dean Herbert
e603888130
Update remaining tests to use new base class (and tidy up V2
suffixes)
2024-08-14 21:09:28 +09:00
Dean Herbert
1665d9a93e
Fix failing test setup
2024-08-14 21:01:35 +09:00
Dean Herbert
28ab65243d
Remove daily challenge tooltip from main menu
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Now that we have a nice intro screen for the daily challenge, it's
generally thought that we want to "spoil" the beatmap until the intro is
shown.
Also I was never a huge fan of having a tooltip on a main menu button..
just feels a bit odd.
2024-08-14 20:45:27 +09:00
Dean Herbert
58d9a4adba
Merge pull request #29414 from smoogipoo/fix-daily-challenge-2
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Add localisation for daily challenge day/week units
2024-08-14 18:45:12 +09:00
Joseph Madamba
6f2bc7e6f1
Use Content
override instead
2024-08-14 00:44:03 -07:00
Joseph Madamba
11bd0c9a61
Inline single-frame layout issue comment instead
2024-08-14 00:41:43 -07:00
Dean Herbert
2174510544
Move other V2 tests to new test namespace
2024-08-14 15:51:07 +09:00
Joseph Madamba
c24f1444f9
Directly resolve IBindable<WorkingBeatmap>
by making a local variant of DifficultyNameContent
2024-08-13 23:26:18 -07:00
Joseph Madamba
f8796e3192
Move resizing width and background logic to SongSelectComponentsTestScene
2024-08-13 23:26:17 -07:00
Joseph Madamba
2b41f71fd0
Workaround single-frame layout issues with {Link|Text|Fill}FlowContainer
s
2024-08-13 23:26:17 -07:00
Joseph Madamba
625c6fc7eb
Implement song select v2 difficulty name content component
2024-08-13 23:26:17 -07:00
Joseph Madamba
46d41cb590
Add base song select components test scene
2024-08-13 23:26:17 -07:00
Dean Herbert
7c142bcedf
Fix incorrect anchor handling in ArgonManiaComboCounter
2024-08-14 15:12:23 +09:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter
2024-08-14 15:12:00 +09:00
Dan Balasescu
f882ad4a53
Add localisation for daily challenge day/week units
2024-08-14 15:10:55 +09:00
Dan Balasescu
6840f4bca4
Merge pull request #29412 from peppy/file-io-test-failure
2024-08-14 13:06:14 +09:00
Dean Herbert
dd9705b660
Fix file access test failure by forcing retries
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See https://github.com/ppy/osu/actions/runs/10369630825/job/28708248682 .
2024-08-14 12:26:21 +09:00
Dean Herbert
78ef436ea0
Update test debug output to test second scenario
2024-08-14 12:23:47 +09:00
Dean Herbert
1b29b9bbb8
Merge pull request #29403 from smoogipoo/fix-catch-missing-objects
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Fix fruit positions getting mangled when exploded from the plate
2024-08-14 00:59:56 +09:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled
2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables
from unsafe context
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I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.
I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.
`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.
Closes #29398 .
2024-08-13 20:57:20 +09:00
Dan Balasescu
3753f65139
Merge pull request #29404 from frenzibyte/fix-user-profile-ux
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Fix user profile overlay colour resetting when selecting another ruleset
2024-08-13 20:00:57 +09:00
Dan Balasescu
69c5e6a799
Remove unused property causing CI inspection
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I don't see this in my Rider locally. I suppose we can remove it, though
it was intentionally added so that the struct mirrors the interface.
2024-08-13 19:52:14 +09:00
Salman Ahmed
7acc1772cb
Add test coverage
2024-08-13 13:07:21 +03:00
Salman Ahmed
c9b2a5bb9c
Fix user profile overlay colour resetting when changing rulesets
2024-08-13 13:03:31 +03:00