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Commit Graph

10970 Commits

Author SHA1 Message Date
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Bartłomiej Dach
091618db1a
Add test coverage of full account creation flow 2024-02-02 07:25:07 +01:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
cbbe2f9dc0
Merge pull request #25480 from peppy/2fa
Add two factor authentication flow
2024-01-29 19:14:55 +09:00
Bartłomiej Dach
4c5dacd559
Merge pull request #26770 from peppy/fucking-hitobject-references
Fix `OsuPlayfield` being retained indefinitely after gameplay
2024-01-29 09:40:56 +01:00
Dean Herbert
4a2602a775
Merge branch 'master' into 2fa 2024-01-29 16:57:29 +09:00
Dean Herbert
48fc0545c2
Merge pull request #26724 from bdach/decouple-notification-websocket-from-chat
Decouple notifications websocket handling from chat operations
2024-01-29 16:57:13 +09:00
Bartłomiej Dach
a41ba7c381
Fix more nullable inspections 2024-01-29 08:44:27 +01:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Dean Herbert
9c55498058
r# says hi 2024-01-29 15:28:14 +09:00
Salman Ahmed
64b61108ad Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00
Salman Ahmed
5f68999893 Fix TestSceneFailJudgement asserts no longer being correct 2024-01-27 23:23:32 +03:00
Salman Ahmed
ea641bb8d2 Rename GameplayState.HasFailed to properly clarify its meaning 2024-01-27 23:23:10 +03:00
Salman Ahmed
d38779f962 Add failing test case 2024-01-27 23:22:56 +03:00
Bartłomiej Dach
a2e69d37e8
Add basic testing of failure flow 2024-01-26 11:17:32 +01:00
Bartłomiej Dach
3d3506b906
Merge branch 'decouple-notification-websocket-from-chat' into 2fa 2024-01-25 14:51:42 +01:00
Bartłomiej Dach
de52f0a80c
Decouple notifications websocket handling from chat operations
This is a prerequisite for https://github.com/ppy/osu/pull/25480.

The `WebSocketNotificationsClient` was tightly coupled to chat specifics
making it difficult to use in the second factor verification flow.
This commit's goal is to separate the websocket connection and message
handling concerns from specific chat logic concerns.
2024-01-25 14:47:29 +01:00
Dean Herbert
baaf33d995
Merge pull request #26689 from myQwil/divisor_cycle
Prevent custom divisor ranges from halting divisor preset cycling
2024-01-25 20:46:16 +09:00
Dean Herbert
f22bfa350a
Add test coverage of hidden scores on accuracy circle 2024-01-25 15:02:44 +09:00
Mike Will
9e1c242713 Prevent custom divisor ranges from halting preset cycling
A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Bartłomiej Dach
2f8747776e
Fix nullability inspection 2024-01-24 22:01:59 +01:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Bartłomiej Dach
0d7834af5f
Ensure all remaining test usages of IAPIAccess.Login() also authenticate with second factor 2024-01-23 18:04:41 +01:00
Bartłomiej Dach
d7e957087e
Fix account creation overlay test not clearing second auth factor 2024-01-23 17:00:16 +01:00
Bartłomiej Dach
d0d09a8657
Fix login overlay test not clearing second auth factor 2024-01-23 17:00:14 +01:00
Bartłomiej Dach
2cfaa1c103
Merge branch 'master' into 2fa 2024-01-23 16:51:23 +01:00
Bartłomiej Dach
0b5be3c40c
Remove outdated test
Non-legacy scores *are* subject to upgrades again - albeit it is *rank*
upgrades that they are subject to.
2024-01-23 12:53:16 +01:00
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Bartłomiej Dach
d53fb5a165
Update assertions to match expected behaviour 2024-01-22 20:52:54 +01:00
Bartłomiej Dach
3f31593a19
Add another failing tests covering recomputation of ranks 2024-01-22 20:01:18 +01:00
Bartłomiej Dach
81a02665b6
Adjust existing test to fail 2024-01-22 20:00:00 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present 2024-01-22 21:43:32 +09:00
Dean Herbert
4eba3b5d70
Move BackgroundDataStoreProcessor to better namespace 2024-01-22 21:43:32 +09:00
Dean Herbert
bb1eab5844
Update test in line with new rank definitions always being applied 2024-01-22 21:43:32 +09:00
Dean Herbert
c8521b49cd
Change S rank to require no miss 2024-01-22 21:43:32 +09:00
Dean Herbert
2ab0be7606
Merge pull request #26669 from bdach/fix-score-submission-test-failures-again-aaaaaaaaAAAAAA
Fix score submission test failures due to checking audio playback validity (again)
2024-01-22 20:07:51 +09:00
Bartłomiej Dach
9b2740f8a4
Fix score submission test failures due to checking audio playback validity (again)
As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75

In https://github.com/ppy/osu/pull/26484, I went "well if I'm moving the
enabling of validation of playback rate to `SubmittingPlayer` context,
then surely I can remove the local override in the test scene, right?"

Reader: Apparently I did not notice that `FakeImportingPlayer :
TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove
the local override in the test scene.

You could probably attempt to conjure up some excuse about deep
inheritance hierarchies here but nah. Really just a failure to read
on my behalf as usual.
2024-01-22 11:15:42 +01:00
Bartłomiej Dach
77ef12ebb0
Merge branch 'master' into frame-stable-catchup-zoom 2024-01-22 10:37:06 +01:00
Dean Herbert
993e733fce
Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
Remove handling for non-legacy texture lookup paths in `LegacySkin`
2024-01-22 17:50:55 +09:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
3b7a47aded
Merge branch 'master' into update-framework 2024-01-21 13:49:44 +09:00
Andrei Zavatski
1393f52b2b Rename Masking to ClampToDrawable 2024-01-21 05:20:42 +03:00
Dean Herbert
a69fd8198d
Update framework and other nuget packages
- Moq held back because dicks
- NUnit held back because large API changes (trivial but effort)
- SignalR held back due to api deprecations
2024-01-21 11:00:53 +09:00
Salman Ahmed
22cfc86050 Add failing test case 2024-01-18 14:24:49 +03:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing 2024-01-18 20:06:53 +09:00
Dean Herbert
82e7643df5
Update IPC usages
Of note, I've disabled IPC on visual test runners as we generally don't
use IPC in these cases. Having it set means that the game will not open
while visual tests are open, which has been a complaint from devs in the
past.
2024-01-18 19:45:36 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence 2024-01-18 14:17:19 +09:00
Dean Herbert
fb4efd992d
Add a fake load to visual test to restore previous testing behaviour 2024-01-18 14:01:37 +09:00
Dean Herbert
c362a93a36
Change frame stable catch-up method to allow for much faster sync 2024-01-18 14:01:37 +09:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2 2024-01-17 18:43:25 +03:00