* Add new API property backing for tiered rank
* Slightly refactor `ProfileValueDisplay` for direct access to things that will need direct access
* Extract separate component for global rank display
* Add tiered colours for global rank
Something I've asked to be done for a long time. Relevant because I've
complained about this on every addition of a new piece of user-local
state: friends, blocks, and now favourite beatmaps.
It's just so messy managing all this inside `APIAccess` next to
everything else, IMO.
The "partial" leaderboard logic in `SoloGameplayLeaderboardProvider`
always assumed the online fetch would request 50 scores, which is no
longer the case after https://github.com/ppy/osu/pull/33100.