mirror of
https://github.com/ppy/osu.git
synced 2026-05-25 14:10:48 +08:00
Move quick play chat entirely to screen footer
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.OnlinePlay.Matchmaking.Match;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Matchmaking
|
||||
{
|
||||
public partial class TestSceneMatchmakingChatDisplay : ScreenTestScene
|
||||
{
|
||||
private MatchmakingChatDisplay? chat;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("add chat", () =>
|
||||
{
|
||||
chat?.Expire();
|
||||
|
||||
ScreenFooter.Add(chat = new MatchmakingChatDisplay(new Room())
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Size = new Vector2(700, 130),
|
||||
Margin = new MarginPadding { Bottom = 10, Right = WaveOverlayContainer.WIDTH_PADDING - OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
|
||||
Alpha = 0
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("show footer", () => ScreenFooter.Show());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAppearDisappear()
|
||||
{
|
||||
AddStep("appear", () => chat!.Appear());
|
||||
AddWaitStep("wait for animation", 3);
|
||||
|
||||
AddStep("disappear", () => chat!.Disappear());
|
||||
AddWaitStep("wait for animation", 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input;
|
||||
@@ -66,5 +68,23 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
public void Appear()
|
||||
{
|
||||
FinishTransforms();
|
||||
|
||||
this.MoveToY(150f)
|
||||
.FadeOut()
|
||||
.MoveToY(0f, 240, Easing.OutCubic)
|
||||
.FadeIn(240, Easing.OutCubic);
|
||||
}
|
||||
|
||||
public TransformSequence<MatchmakingChatDisplay> Disappear()
|
||||
{
|
||||
FinishTransforms();
|
||||
|
||||
return this.FadeOut(240, Easing.InOutCubic)
|
||||
.MoveToY(150f, 240, Easing.InOutCubic);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,10 +29,10 @@ using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Matchmaking.Match.Gameplay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
@@ -87,19 +87,27 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
private MusicController music { get; set; } = null!;
|
||||
|
||||
private readonly MultiplayerRoom room;
|
||||
private readonly MatchmakingChatDisplay chat;
|
||||
|
||||
private Sample? sampleStart;
|
||||
private CancellationTokenSource? downloadCheckCancellation;
|
||||
private int? lastDownloadCheckedBeatmapId;
|
||||
|
||||
private MatchChatDisplay chat = null!;
|
||||
|
||||
public ScreenMatchmaking(MultiplayerRoom room)
|
||||
{
|
||||
this.room = room;
|
||||
|
||||
Activity.Value = new UserActivity.InLobby(room);
|
||||
Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
|
||||
|
||||
chat = new MatchmakingChatDisplay(new Room(room))
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Size = new Vector2(700, 130),
|
||||
Margin = new MarginPadding { Bottom = 10, Right = WaveOverlayContainer.WIDTH_PADDING - HORIZONTAL_OVERFLOW_PADDING },
|
||||
Alpha = 0
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -156,13 +164,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 700,
|
||||
Height = 130,
|
||||
Padding = new MarginPadding { Bottom = row_padding },
|
||||
Child = chat = new MatchmakingChatDisplay(new Room(room))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
Size = new Vector2(700, 130),
|
||||
Margin = new MarginPadding { Bottom = row_padding }
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -183,7 +186,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
|
||||
beatmapAvailabilityTracker.Availability.BindValueChanged(onBeatmapAvailabilityChanged, true);
|
||||
|
||||
Footer!.Add(chat.CreateProxy());
|
||||
Footer?.Add(chat);
|
||||
}
|
||||
|
||||
private void onRoomUpdated()
|
||||
@@ -326,12 +329,16 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(e);
|
||||
|
||||
chat.Appear();
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
chat.Disappear();
|
||||
endHandlingTrack();
|
||||
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
@@ -347,7 +354,9 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
return true;
|
||||
}
|
||||
|
||||
onLeaving();
|
||||
chat.Disappear().Expire();
|
||||
endHandlingTrack();
|
||||
|
||||
client.LeaveRoom().FireAndForget();
|
||||
return false;
|
||||
}
|
||||
@@ -370,6 +379,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(e);
|
||||
|
||||
chat.Appear();
|
||||
beginHandlingTrack();
|
||||
|
||||
if (e.Last is not MultiplayerPlayerLoader playerLoader)
|
||||
@@ -384,11 +395,6 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
|
||||
client.ChangeState(MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
private void onLeaving()
|
||||
{
|
||||
endHandlingTrack();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles changes in the track to keep it looping while active.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user