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Add test
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@@ -27,7 +27,13 @@ namespace osu.Game.Tests.Visual.Matchmaking
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AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.Matchmaking)));
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WaitForJoined();
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AddStep("add panel", () => Child = panel = new PlayerPanel(new MultiplayerRoomUser(1)
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AddStep("join other player to room", () => MultiplayerClient.AddUser(new APIUser
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{
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Id = 2,
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Username = "peppy",
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}));
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AddStep("add panel", () => Child = panel = new PlayerPanel(new MultiplayerRoomUser(2)
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{
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User = new APIUser
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{
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@@ -85,9 +91,9 @@ namespace osu.Game.Tests.Visual.Matchmaking
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UserDictionary =
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{
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{
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1, new MatchmakingUser
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2, new MatchmakingUser
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{
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UserId = 1,
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UserId = 2,
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Placement = 1,
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Points = ++points
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}
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@@ -100,7 +106,7 @@ namespace osu.Game.Tests.Visual.Matchmaking
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[Test]
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public void TestJump()
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{
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AddStep("jump", () => MultiplayerClient.SendUserMatchRequest(1, new MatchmakingAvatarActionRequest { Action = MatchmakingAvatarAction.Jump }).WaitSafely());
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AddStep("jump", () => MultiplayerClient.SendUserMatchRequest(2, new MatchmakingAvatarActionRequest { Action = MatchmakingAvatarAction.Jump }).WaitSafely());
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}
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[Test]
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@@ -108,5 +114,14 @@ namespace osu.Game.Tests.Visual.Matchmaking
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{
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AddToggleStep("toggle quit", quit => panel.HasQuit = quit);
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}
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[Test]
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public void TestDownloadProgress()
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{
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AddStep("set download progress 20%", () => MultiplayerClient.ChangeUserBeatmapAvailability(2, BeatmapAvailability.Downloading(0.2f)));
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AddStep("set download progress 50%", () => MultiplayerClient.ChangeUserBeatmapAvailability(2, BeatmapAvailability.Downloading(0.5f)));
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AddStep("set download progress 90%", () => MultiplayerClient.ChangeUserBeatmapAvailability(2, BeatmapAvailability.Downloading(0.9f)));
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AddStep("set locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(2, BeatmapAvailability.LocallyAvailable()));
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}
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}
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}
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