Tim Oliver
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a52130857b
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Added arbitrary hit handler to drum roll object
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2020-04-12 15:29:09 +08:00 |
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smoogipoo
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91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
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Berkan Diler
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6cab517b2d
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.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
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2019-11-20 13:37:47 +01:00 |
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smoogipoo
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f429a8f7c2
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Add back/obsolete old AddNested() method
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2019-10-17 14:02:08 +09:00 |
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smoogipoo
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d8f3678c3c
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Rename parameter
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2019-10-17 12:53:54 +09:00 |
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smoogipoo
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d49ef6a36b
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Make taiko use the new nested hitobject structure
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2019-10-17 11:57:00 +09:00 |
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Dean Herbert
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f21e47d6d2
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Move expire to DrawableHitObject
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2019-09-12 19:29:08 +09:00 |
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iiSaLMaN
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843da26dba
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Use transform management for taiko hit objects
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2019-08-27 05:03:56 +03:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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smoogipoo
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732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
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smoogipoo
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741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
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5fd4ed2f4e
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Rename judgement-related methods/events + commenting
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2018-08-06 10:55:25 +09:00 |
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smoogipoo
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38263714a1
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Cleanups
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2018-08-03 16:56:46 +09:00 |
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smoogipoo
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4494853446
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Migrate DrawableDrumRoll to use a nested hitobject for strong hits
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2018-08-03 16:20:08 +09:00 |
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smoogipoo
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9c2122c0ca
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Make Rulesets.Taiko use the new judgement result structure
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2018-08-02 20:36:19 +09:00 |
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smoogipoo
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1b7b6f341c
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Migrate Rulesets.Taiko to the new judgement system
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2018-08-02 16:09:04 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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cb3d0db555
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Move combo colours completely out of HitObjects
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2018-03-20 15:50:12 +09:00 |
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smoogipoo
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2a9fb2c2c6
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Make NestedHitObjects lazily-constructed
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2018-03-05 21:40:26 +09:00 |
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smoogipoo
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df84b23847
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Fix possible nullref when there are 0 drumroll ticks
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2018-03-05 21:19:40 +09:00 |
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smoogipoo
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7ce3e60722
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Fix drumrolls giving GOOD judgements too one tick too late
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2018-03-05 21:19:36 +09:00 |
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smoogipoo
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bfdfb52666
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Fix a few usages of AllJudged possibly not being correct
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2018-01-15 15:28:08 +09:00 |
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smoogipoo
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9d00e5bb7d
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Make ScrollingHitObjectContainer handle nested hitobjects
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2018-01-11 15:08:30 +09:00 |
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smoogipoo
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6255aaab68
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Per-hitobject lifetime management
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2018-01-10 19:17:43 +09:00 |
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smoogipoo
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86b5591583
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Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
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2018-01-10 18:02:49 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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4fee76ba0b
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Fix drumroll lengths
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2018-01-04 20:56:28 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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ff84eb219b
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Add action support to taiko
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2017-08-20 21:38:09 +09:00 |
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smoogipooo
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8b4f28318f
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Fix drum roll ticks.
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2017-08-09 16:19:31 +09:00 |
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smoogipooo
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27e63eb7c4
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Fix up sizing issues.
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2017-08-09 10:54:00 +09:00 |
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smoogipooo
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a95ee7494f
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Initial conversion of taiko to use ScrollingPlayfield.
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2017-08-08 16:01:18 +09:00 |
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smoogipooo
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ba31bfcdf1
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CI fixes.
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2017-08-03 20:44:05 +09:30 |
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smoogipooo
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e55a406e4d
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Fix DrawableTaikoHitObject + drawable hit objects.
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2017-08-03 13:54:13 +09:30 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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