Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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68aedd63a7
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Move SelectionHandler 's SelectedItems binding to the base implementation
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
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2022-03-10 23:22:19 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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4c9d72e62a
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
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Dean Herbert
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df5970fab4
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Create base implementations of the two most common TernaryStateMenuItem s
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2021-05-20 19:34:53 +09:00 |
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Dean Herbert
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01984de9c7
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Use existing GetStateFromSelection helper function
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2021-05-03 15:13:32 +09:00 |
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Dean Herbert
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4c9e94da2b
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Move context menu logic to base class
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2021-04-28 13:43:16 +09:00 |
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Dean Herbert
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aa1cb65eaa
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Rename region to be more inclusive
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2021-04-28 11:42:22 +09:00 |
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Dean Herbert
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f97b14a20a
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Fix binding direction of selected items
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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dd3d8e5d03
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Make SelectionHandler abstract to ensure things get implemented
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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32416e4e31
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Move model selection handling to base SelectionHandler class
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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f2e56bd306
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
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