smoogipoo
6182181ea1
Fix simultaneous slider input not allowing both keys
2021-04-26 15:20:29 +09:00
smoogipoo
bda8f68da4
Add failing test
2021-04-26 15:03:43 +09:00
Dean Herbert
4898471d68
Merge branch 'master' into fix-editor-slider-repeat-animation
2021-04-26 14:43:22 +09:00
Dean Herbert
cefdf1bf98
Merge pull request #12574 from frenzibyte/animate-circle-piece-usages
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Fix missing animation of slider repeat and tail circle pieces
2021-04-26 14:42:46 +09:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Dean Herbert
2764a42824
Merge pull request #12546 from smoogipoo/gcc-change-source-on-reset
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Ensure source is set on GameplayClockContainer.Reset()
2021-04-26 14:12:12 +09:00
Naxess
049e42fa85
Move snapping responsibility to IBeatmap
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Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.
This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.
Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
ekrctb
6561a7c7d6
Rename DrawableObject -> PoolableDrawableWithLifetime
2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30
freeIfInUse -> free, and add comments
2021-04-26 12:04:59 +09:00
Naxess
9178aa1d7d
Add unsnap check tests
2021-04-26 04:48:56 +02:00
ekrctb
e6474e6ff7
Remove redundant statement (lifetime is set in base)
2021-04-26 11:47:38 +09:00
Salman Ahmed
0b9172a1dc
Animate back slider repeat and tail circle pieces
2021-04-26 02:39:49 +03:00
Justus Franklin Tumacder
8bb1fcd39b
Add tests for BeatDivisorFinder
2021-04-26 07:07:32 +08:00
Salman Ahmed
beee318acc
Add more distance between each hit object in editor selection test
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To avoid potentially hovering over the rotation control instead of wherever the test desired to move the mouse to.
2021-04-26 01:45:52 +03:00
Salman Ahmed
485da47d89
Revert "Inherit VisibilityContainer
and make duration constant protected"
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This reverts commit c58ef4230d
. Uhh, how did I push this..
2021-04-26 01:41:42 +03:00
Salman Ahmed
b252485e1a
Remove protected expose of HandlingMouse
setter
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Regardless of `OnDragEnd()`, `OnMouseUp()` will still be called resetting the value of that state back.
2021-04-25 20:13:23 +03:00
Salman Ahmed
334927ed35
Remove leftover step
2021-04-25 20:13:01 +03:00
Salman Ahmed
7390a12e4b
SelectionBoxDragHandleDisplay -> SelectionBoxDragHandleContainer
2021-04-25 20:03:15 +03:00
Salman Ahmed
c58ef4230d
Inherit VisibilityContainer
and make duration constant protected
2021-04-25 20:03:15 +03:00
Salman Ahmed
7490511ebf
Instantiate selection box on SetUp
2021-04-25 20:03:15 +03:00
Salman Ahmed
79e2b232d8
Improve English
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-04-25 19:26:53 +03:00
Bartłomiej Dach
33a5c156a1
Use existing snap list from BindableBeatDivisor
2021-04-25 17:52:11 +02:00
Bartłomiej Dach
e14255f395
Rename {Snap -> BeatDivisor}Finder
2021-04-25 17:44:26 +02:00
Bartłomiej Dach
afb67726f0
Reduce casting
2021-04-25 17:41:23 +02:00
Bartłomiej Dach
f9e228d6bf
Use null-permitting BDL to reduce number of fields
2021-04-25 17:40:23 +02:00
Salman Ahmed
11318fd9fc
Add test coverage
2021-04-25 10:17:36 +03:00
Salman Ahmed
a8c460f7df
Replace separated top-centered rotation button with rotation drag handles
2021-04-25 10:17:36 +03:00
Salman Ahmed
77f7d4c963
Add composite managing display of selection box drag handles
2021-04-25 10:17:36 +03:00
Salman Ahmed
ab71782674
Use colour fade transform for selection box controls
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To become harminous with the fade transforms of the rotation control
2021-04-25 10:14:31 +03:00
Salman Ahmed
62bcc5f76d
Add property for tracking whether control is during operation
2021-04-25 10:14:31 +03:00
Dean Herbert
6eee229a20
Merge pull request #12569 from plan-do-break-fix/Typo-correction
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fix(docs): corrects typo in project README
2021-04-25 13:00:33 +09:00
plan-do-break-fix
fa8e8ed36f
fix(docs): corrects typo in project README
2021-04-24 22:57:18 -05:00
Naxess
6fd77e536d
Add unsnap check
2021-04-25 05:34:54 +02:00
Justus Franklin Tumacder
211bff6a8f
Fix cake errors
2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
1f48378ce7
Add xmldoc to SnapFinder
2021-04-25 08:53:45 +08:00
Justus Franklin Tumacder
8b9d2a6cff
Remove caching for ConfigColourCodedNotes
2021-04-25 08:32:49 +08:00
Justus Franklin Tumacder
d3db19c3ce
Simplify DrawableNote
2021-04-25 08:11:44 +08:00
Justus Franklin Tumacder
e0ca44c908
Move SnapFinder from mania ruleset to osu.Game
2021-04-25 07:35:53 +08:00
Justus Franklin Tumacder
eaac4fe6c7
Simplify FindSnap method
2021-04-25 06:38:15 +08:00
Joseph Madamba
c9967f7b74
Fix button being recreated on importing state
2021-04-24 08:37:37 -07:00
Joseph Madamba
46c44c576d
Fix beatmap info download button content not scaling on mouse down
2021-04-24 08:23:27 -07:00
Justus Franklin Tumacder
bedabc1ddf
Fix cake errors
2021-04-24 22:12:07 +08:00
Justus Franklin Tumacder
8b01082cbb
Fix visual tests missing dependency for ColourCodedNotes
2021-04-24 21:28:48 +08:00
Justus Franklin Tumacder
3103fd8343
Move snapping logic into SnapFinder
2021-04-24 21:28:35 +08:00
Justus Franklin Tumacder
91bf0d422d
Rename ColourCode to ColourCodedNotes
2021-04-24 20:40:30 +08:00
Justus Franklin Tumacder
a8b401522b
Remove ManiaColourCode in favor for boolean
2021-04-24 20:39:22 +08:00
Bartłomiej Dach
e937b778f6
Fix potential failure in ensureSourceClockSet()
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`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:
* While the decoupleable clock is running, its `CurrentTime` does not
come from either the source clock, or the internal stopwatch; it is
instead calculated using the base `InterpolatingFramedClock` logic.
* A source change of a decoupleable clock seeks the provided source
clock to the decoupleable's current time.
* When an interpolating clock is seeked (decoupleable clock is also
an interpolating one), its interpolation state
(`{Last,Current}InterpolatedTime`) are reset to 0.
* If the interpolating clock determines that its current time is too
far away from the source's time (which was set when the source is
changed), it will ignore the source and instead continue to use
its current time until the source clock has caught up.
Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Justus Franklin Tumacder
d6d81fb8e5
Move color snap logic from Note to DrawableNote
2021-04-24 19:53:21 +08:00
Justus Franklin Tumacder
f9905ebe68
Remove beatmap argument in Note
2021-04-24 19:37:10 +08:00
Denrage
59ae5ab913
Added transition in StarRatingDisplay
2021-04-24 13:25:29 +02:00