1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 23:27:28 +08:00
Commit Graph

67036 Commits

Author SHA1 Message Date
Dan Balasescu
40c48f903b
Add failing test 2024-04-22 15:01:28 +09:00
Dan Balasescu
a91a7b9080
Merge pull request #27958 from EVAST9919/editor-table-simple
Improve `EditorTable` performance
2024-04-22 13:40:28 +09:00
Andrei Zavatski
1d3fd65d86 Adjust execution order 2024-04-22 07:02:49 +03:00
Andrei Zavatski
722fa228ce Don't consider editor table content for input 2024-04-21 17:40:35 +03:00
Dean Herbert
b9b341affd
Merge pull request #27930 from peppy/update-framework
Update framework
2024-04-20 05:26:53 +08:00
Dean Herbert
4cffc39dff
Don't require hold for quick exit at results screen 2024-04-20 04:53:31 +08:00
Bartłomiej Dach
3d64ffc93e
Merge pull request #27935 from smoogipoo/serialised-drawable-sane-defaults
Give SerialisedDrawableInfo sane defaults
2024-04-19 17:00:49 +02:00
Bartłomiej Dach
1344ca4e19
Merge pull request #27780 from mafarrica/27105-fix-mod-search-box-focus-changes
Fix mod search box not tracking external changes to focus state
2024-04-19 17:00:06 +02:00
Dan Balasescu
bac70da1a1
Give SerialisedDrawableInfo sane defaults 2024-04-19 22:03:19 +09:00
Dean Herbert
6e08fd7f27
Merge pull request #27931 from smoogipoo/remove-unused-lookup-members
Remove unused members from GameplaySkinComponentLookup
2024-04-19 20:51:09 +08:00
Dean Herbert
fd89195304
Merge pull request #27934 from smoogipoo/remove-unused-method
Remove unused method
2024-04-19 20:50:34 +08:00
Dan Balasescu
ddc1b90ee1
Remove unused method 2024-04-19 20:36:24 +09:00
Arthur Araujo
92b85beff6 Remove ChannelType from messages 2024-04-19 08:01:23 -03:00
Arthur Araujo
68e86b5105 Remove unsued import and add a blankline before yield break; 2024-04-19 07:39:31 -03:00
Arthur Araujo
eac9dededf
Use periods instead of semicolons
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-04-19 07:20:59 -03:00
Bartłomiej Dach
509862490e
Revert unnecessary changes 2024-04-19 11:11:18 +02:00
Bartłomiej Dach
2dcbb823ef
Use textbox focus state directly rather than trying to track it independently 2024-04-19 11:08:34 +02:00
Bartłomiej Dach
9d04b44a88
Add failing test case 2024-04-19 11:04:05 +02:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
Dean Herbert
a41ae99dd7
Update framework 2024-04-19 15:14:52 +08:00
Bartłomiej Dach
6f84467190
Merge pull request #27908 from smoogipoo/silence-flatpak-exception
Globally silence Discord RPC registration failures
2024-04-19 08:27:40 +02:00
Dean Herbert
78fbc288cf
Merge pull request #27909 from frenzibyte/add-sound-to-tab-selection-change-2
Add sound feedback to all tab controls with keyboard interaction
2024-04-19 13:20:42 +08:00
Dean Herbert
fe30c9ec2a
Merge branch 'master' into add-sound-to-tab-selection-change-2 2024-04-19 12:40:22 +08:00
Dean Herbert
863da8b200
Merge pull request #27815 from Susko3/upgrade-to-SDL3
Upgrade to SDL3
2024-04-19 12:16:34 +08:00
Dean Herbert
c39eb5c5aa
Merge branch 'master' into upgrade-to-SDL3 2024-04-18 22:23:55 +08:00
Dean Herbert
46e2cfdba5
Update framework 2024-04-18 18:33:30 +08:00
Joseph Madamba
d08b1e5ae7 Add xmldoc to GetScore() and Export() and remove xmldoc from private getDatabasedScoreInfo() 2024-04-17 21:52:36 -07:00
Dean Herbert
f92833b588
Add ability to quick exit from results screen 2024-04-18 12:02:49 +08:00
Arthur Araujo
ac03856ebd Fix test methods names 2024-04-17 08:22:05 -03:00
Arthur Araujo
8d94f8d995 Remove BassFlags.Prescan and free the decodeStream 2024-04-17 08:14:19 -03:00
Salman Ahmed
a7e043bdbe Fix beatmap rulest selector playing sound for initial ruleset selection 2024-04-17 11:20:17 +03:00
Salman Ahmed
24e8b88320 Add inline comment to the custom implementation of multiple-selection tab items 2024-04-17 11:20:17 +03:00
Salman Ahmed
9e69268676 Change editor screen selection logic to use SelectItem for sound feedback 2024-04-17 11:20:17 +03:00
Salman Ahmed
42892acc1a Fix multiple selection filter tab items no longer playing sounds
These tab items are not managed by a `TabControl`, activation events are manually served by the class itself toggling `Active` when clicked.
2024-04-17 11:20:17 +03:00
Salman Ahmed
50a21fb727 Change ToolbarRulesetSelector to use SelectItem to trigger new sound feedback path 2024-04-17 11:20:17 +03:00
Salman Ahmed
2a3ae6bce1 Update all TabItem implementations to play select sample on OnActivatedByUser 2024-04-17 11:20:17 +03:00
Dan Balasescu
03e13ddc30
Globally silence Discord RPC registration failures 2024-04-17 17:10:19 +09:00
Bartłomiej Dach
e11e9fe14f
Add TotalScoreWithoutMods to SoloScoreInfo
End goal being storing it server-side.
2024-04-17 09:15:51 +02:00
Bartłomiej Dach
18bb81e7a7
Populate total score without mods when performing standardised score migration 2024-04-17 09:11:47 +02:00
Bartłomiej Dach
2f1a4cdaa4
Export and import TotalScoreWithoutMods to replays (or recalculate if it missing) 2024-04-17 09:08:15 +02:00
Bartłomiej Dach
e0178802b8
Populate TotalScoreWithoutMods on scores set locally 2024-04-17 08:52:47 +02:00
Bartłomiej Dach
6b0d577f0b
Add backmigration of TotalScoreWithoutMods for existing scores 2024-04-17 08:52:27 +02:00
Bartłomiej Dach
a386068ed3
Add ScoreInfo.TotalScoreWithoutMods 2024-04-17 08:51:53 +02:00
Dean Herbert
15d286e57d
Merge pull request #27898 from bdach/preview-tracks-playing-after-hide
Fix preview tracks playing after their owning overlay has hidden
2024-04-16 23:54:54 +08:00
Bartłomiej Dach
6c943681b0
Fix preview tracks playing after their owning overlay has hidden
RFC. Closes https://github.com/ppy/osu/issues/27883.

The idea here is that `PopOut()` is called _when the hide is requested_,
so once an overlay trigger would hide, the overlay would
`StopAnyPlaying()`, but because of async load things, the actual track
would start playing after that but before the overlay has fully hidden.
(That last part is significant because after the overlay has fully
hidden, schedules save the day.)

Due to the loose coupling between `PreviewTrackManager` and
`IPreviewTrackOwner` there's really no easy way to handle this locally
to the usages of the preview tracks. Heck, `PreviewTrackManager` doesn't
really know which preview track owner is to be considered _present_ at
any time, it just kinda works on vibes based on DI until the owner tells
all of its preview tracks to stop.

This solution causes the preview tracks to stop a little bit later but
maybe that's fine? Just trying to not overthink the issue is all.

No tests because this is going to suck to test automatically while it is
pretty easy to test manually (got it in a few tries on master).

The issue also mentions that the track can sometimes resume playing
after the overlay is pulled up again, but I don't see that as a problem
necessarily, and even if it was, it's not going to be that easy to
address due to the aforementioned loose coupling - to fix that, play
buttons would have to know who is the current preview track owner and
cancel schedules upon determining that their preview track owner has
gone away.
2024-04-16 16:19:26 +02:00
Dan Balasescu
3bd2bb0ed6
Merge pull request #27896 from bdach/fix-pause-overlay-missing-in-osu
Fix resume overlay not appearing after pausing when mouse cursor is inside window but outside of actual playfield area
2024-04-16 22:11:17 +09:00
Bartłomiej Dach
e5e345712e
Fix resume overlay not appearing after pausing inside window but outside of actual playfield area
Related to https://github.com/ppy/osu/discussions/27871 (although does
not actually fix the issue with the pause button, _if_ it is to be
considered an issue - the problem there is that the gameplay cursor
gets hidden, so the other condition in the modified check takes over).

Regressed in
bce3bd55e5.
Reasoning for breakage is silent change in `this` when moving the
`Contains()` check (`DrawableRuleset` will encompass screen bounds,
while `OsuResumeOverlay` is only as big as the actual playfield).
2024-04-16 13:45:09 +02:00
Bartłomiej Dach
f9873968a5
Apply NRT in OsuResumeOverlay 2024-04-16 13:39:06 +02:00
Bartłomiej Dach
c4bf03e640
Add failing test 2024-04-16 13:39:05 +02:00
Arthur Araujo
c32d99250f Deal with corrupt audio files
This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages.
2024-04-16 06:53:55 -03:00