Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
105aa01e7d
|
Update usages of RemoveInternal
|
2022-08-29 15:57:40 +09:00 |
|
Dean Herbert
|
a6ed589db4
|
Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
|
2022-08-25 14:47:33 +09:00 |
|
Dean Herbert
|
ad3dd1c700
|
Fix a couple of oversights regarding track nullability
|
2022-08-25 14:45:00 +09:00 |
|
Dean Herbert
|
ec60e16439
|
Apply NRT to FailAnimation
|
2022-08-25 14:35:42 +09:00 |
|
Dean Herbert
|
4c45f7d938
|
Ensure FailAnimation can't be Start ed after filters are already removed
|
2022-08-25 14:26:20 +09:00 |
|
Dean Herbert
|
31a447fda0
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Jamie Taylor
|
c6ae255326
|
Add volume dip to track during fail sequence
|
2022-01-13 18:31:32 +09:00 |
|
Dean Herbert
|
7e576ae9d3
|
Add note about how the background colour is restored
|
2021-12-14 13:25:19 +09:00 |
|
Dean Herbert
|
cac684c044
|
Improve appearance of player-wide background after failing with low background dim
|
2021-12-13 14:53:11 +09:00 |
|
Dean Herbert
|
a4aa008793
|
Fix frequency ramping a second time incorrectly after fail
|
2021-11-14 14:41:17 +09:00 |
|
Dean Herbert
|
02e69626e3
|
Reduce fail animation tint slightly
|
2021-11-01 13:06:26 +09:00 |
|
Dean Herbert
|
91cc77407d
|
Fix low-pass filter continuing to take effect after fail animation has already ended
|
2021-10-22 17:02:02 +09:00 |
|
Dean Herbert
|
762949f49f
|
Don't flash screen red on fail if the user has disabled red tinting
|
2021-10-18 14:20:38 +09:00 |
|
Dean Herbert
|
91754450b2
|
Remove dispose method completely
|
2021-10-15 21:27:44 +09:00 |
|
Dean Herbert
|
6f947cacbd
|
Fix test failures
|
2021-10-15 21:22:38 +09:00 |
|
Dean Herbert
|
b9fd1f52df
|
Tweak animation slightly
|
2021-10-15 19:37:22 +09:00 |
|
Dean Herbert
|
66f3370a19
|
Add new fail animation to better match new sound effects
|
2021-10-15 19:14:59 +09:00 |
|
Jamie Taylor
|
8d6d7fcdbe
|
Add high-pass filter to gameplay fail sequence
|
2021-10-15 17:03:37 +09:00 |
|
Dean Herbert
|
1212b08672
|
Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
|
2021-10-14 16:45:34 +09:00 |
|
Dean Herbert
|
26a1e40d24
|
Fix storyboard outro during fail test not being lenient enough
|
2021-10-13 13:48:57 +09:00 |
|
Dean Herbert
|
436ead421a
|
Move low pass fail effect to FailAnimation
|
2021-10-08 12:27:04 +09:00 |
|
smoogipoo
|
de9d075f94
|
Initial sample + samplechannel rework
|
2021-01-19 17:11:40 +09:00 |
|
Dean Herbert
|
3276b9ae9c
|
Fix fail animation breaking on post-fail judgements
|
2020-09-22 15:08:53 +09:00 |
|
smoogipoo
|
91735ff367
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
|
Dean Herbert
|
9c214c3f0e
|
Add animation on failing
|
2019-06-04 16:13:16 +09:00 |
|