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Commit Graph

1534 Commits

Author SHA1 Message Date
Bartłomiej Dach
00a4c055b3
Merge branch 'master' into catch-scoring 2024-01-09 15:49:37 +01:00
Dean Herbert
eec9b6806a
Merge pull request #26434 from bdach/mania-conversion-accuracy
Fix mania score conversion using score V1 accuracy
2024-01-09 23:48:07 +09:00
Bartłomiej Dach
a8a70be04a
Reference property via nameof rather than hardcoding 2024-01-09 11:49:42 +01:00
Bartłomiej Dach
cac0b0de6d
Remove unused using directive 2024-01-09 11:38:01 +01:00
Dean Herbert
19d1fff536
Use native query to avoid huge overheads when cleaning up realm files 2024-01-09 15:37:29 +09:00
Bartłomiej Dach
c4ac53002c
Remove loop in combo score loss estimation calculation 2024-01-08 19:49:22 +01:00
Bartłomiej Dach
8c82bb006c
Fix mania score conversion using score V1 accuracy
Partially addresses https://github.com/ppy/osu/discussions/26416

As pointed out in the discussion thread above, the total score
conversion process for mania was using accuracy directly from the
replay. In mania accuracy is calculated differently in score V1 than in
score V2, which meant that scores coming from stable were treated more
favourably (due to weighting GREAT and PERFECT equally).

To fix, recompute accuracy locally and use that for the accuracy
portion.

Note that this will still not be (and cannot be made) 100% accurate, as
in stable score V2, as well as in lazer, hold notes are *two*
judgements, not one as in stable score V1, meaning that full and correct
score statistics are not available without playing back the replay.

The effects of the change can be previewed on the following spreadsheet:

https://docs.google.com/spreadsheets/d/1wxD4UwLjwcr7n9y5Yq7EN0lgiLBN93kpd4gBnAlG-E0/edit#gid=1711190356

Top 5 changed scores with replays:

| score                                                                                                                            | master  | this PR | replay  |
| :------------------------------------------------------------------------------------------------------------------------------- | ------: | ------: | ------: |
| [Outlasted on Uwa!! So Holiday by toby fox [[4K] easy] (0.71\*)](https://osu.ppy.sh/scores/mania/460404716)                      | 935,917 | 927,269 | 920,579 |
| [ag0 on Emotional Uplifting Orchestral by bradbreeck [[4K] Rocket's Normal] (0.76\*)](https://osu.ppy.sh/scores/mania/453133066) | 921,636 | 913,535 | 875,549 |
| [rlarkgus on Zen Zen Zense by Gom (HoneyWorks) [[5K] Normal] (1.68\*)](https://osu.ppy.sh/scores/mania/458368312)                | 934,340 | 926,787 | 918,855 |
| [YuJJun on Harumachi Clover by R3 Music Box [4K Catastrophe] (1.80\*)](https://osu.ppy.sh/scores/mania/548215786)                | 918,606 | 911,111 | 885,454 |
| [Fritte on 45-byou by respon feat. Hatsune Miku & Megpoid [[5K] Normal] (1.52\*)](https://osu.ppy.sh/scores/mania/516079410)     | 900,024 | 892,569 | 907,456 |
2024-01-08 16:38:43 +01:00
Bartłomiej Dach
7b663a27bd
Fix score conversion incorrectly assuming zero combo score in certain cases 2024-01-08 10:47:22 +01:00
Bartłomiej Dach
ea7078fab5
Implement approximate score conversion algorithm matching score V2 2024-01-05 20:46:11 +01:00
Bartłomiej Dach
b0cfea4916
Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion
Standardised score conversion would return a negative total score for
https://osu.ppy.sh/scores/taiko/182230346.

The underlying reason for this is that the estimation of the accuracy
portion for a score can be above the actual accuracy portion in the
taiko ruleset.

When calculating the maximum accuracy portion achievable,
`TaikoLegacyScoreSimulator` will include the extra 300 points from
a double hit on a strong hit, per strong hit. However, this double hit
is not factored into accuracy.

Both of the aforementioned facts mean that in taiko

	maximumLegacyAccuracyScore * score.Accuracy

- which normally in other rulesets can be used pretty reliably as the
exact number of points gained from the accuracy portion - is an
estimate in the case of taiko, and an _upper_ estimate at that,
because it implicitly assumes that the user has also hit
`score.Accuracy` percent of all double hits possible in the beatmap. If
this assumption is not upheld, then the user will have earned _less_
points than that from the accuracy portion, which means that the combo
proportion estimate will go below zero.

It is possible that this has happened on other scores before, but did
not result in the total score going negative as the accuracy portion
gained would have counteracted the effect of that due to being larger in
magnitude than the score loss incurred from the negative combo
portion. In the case of the score in question this was not the case due
to very low accuracy _and_ very low max combo.
2024-01-02 10:11:49 +01:00
Bartłomiej Dach
3a2ed3677b
Fix standardised score conversion failing for scores set with 0.0x mod mutliplier
Closes https://github.com/ppy/osu/issues/26073.
2023-12-23 13:28:39 +01:00
Bartłomiej Dach
007ea51e20
Add extra safety against returning negative total score in conversion operation 2023-12-23 13:07:29 +01:00
Bartłomiej Dach
fbf19ea598
Merge branch 'master' into add-score-version 2023-12-21 13:06:53 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
For any potential future usage
2023-12-21 18:37:15 +09:00
Dan Balasescu
eb072a1d24
Add accuracy conversion, fix usages 2023-12-21 15:09:56 +09:00
Dan Balasescu
6b4b2a57fc
Expose only as one method 2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor 2023-12-21 14:52:31 +09:00
Bartłomiej Dach
8c06d3873d
Merge branch 'master' into mania-scorev2-values 2023-12-20 15:54:31 +01:00
Dan Balasescu
38d6b7f45b
Update total score conversion 2023-12-20 20:03:13 +09:00
Dan Balasescu
72274041eb
Merge pull request #25876 from bdach/fix-standardised-score-conversion
Fix osu! standardised score conversion sometimes exceeding bounds
2023-12-20 18:54:33 +09:00
Bartłomiej Dach
3f41c20ac6
Use safer fix for now 2023-12-19 17:25:15 +01:00
Dean Herbert
f09c6b8c1b
Change default values of new object counts to -1 to identify non-processed values 2023-12-19 18:20:02 +09:00
Bartłomiej Dach
ddb67c87a8
Roll back incorrect change in ShouldMigrateToNewStandardised() 2023-12-19 08:13:02 +01:00
Bartłomiej Dach
9c8df4e6d1
Run score conversion for previously-imported scores 2023-12-18 22:27:51 +01:00
Bartłomiej Dach
017003deea
Fix osu! standardised score conversion sometimes exceeding bounds
Co-authored-by: Zyf <zyfarok@gmail.com>

Closes https://github.com/ppy/osu/issues/25860

Users reported that some stable scores would convert to large negative
total scores in lazer after the introduction of combo exponent. Those
large negative total scores were actually mangled NaNs.

The root cause of this was the following calculation going below zero
unexpectedly:

	8e8d9b2cd9/osu.Game/Database/StandardisedScoreMigrationTools.cs (L323)

which then propagates negative numbers onward until

	8e8d9b2cd9/osu.Game/Database/StandardisedScoreMigrationTools.cs (L337)

which yields a NaN due to attempting to take the square root of a
negative number.

To fix, clamp `comboPortionInScoreV1` to sane limits: to
`comboPortionFromLongestComboInScoreV1` from below, and to
`maximumAchievableComboPortionInScoreV1` from above. This is a less
direct fix than perhaps imagined, but it seems like a better one as it
will also affect the calculation of both the lower and the upper
estimate of the score.
2023-12-18 22:05:19 +01:00
Bartłomiej Dach
b384c9f938
Extract common method for determining stable import usability of directory 2023-12-15 15:42:19 +01:00
Dan Balasescu
812f52e793
Bump version number 2023-12-13 17:38:59 +09:00
Dan Balasescu
6ed5613c22
Merge branch 'master' into mania-convert-song-select-keycount 2023-12-13 13:53:50 +09:00
Dan Balasescu
767d5c8018
Add object counts to IBeatmapDifficultyInfo 2023-12-09 22:31:51 +09:00
Zyf
71e5654b64 Account for legacyAccScore in score conversion 2023-11-24 23:07:27 +01:00
Zyf
27f9dfccc4 Fix scoring-conversion when miss-count is 0 2023-11-24 22:05:24 +01:00
Bartłomiej Dach
ca37e1afc2
Merge branch 'master' into scorev3 2023-11-24 10:37:10 +09:00
Bartłomiej Dach
7590bae445
Rename and comment everything in score migration code
Hopefully, _hopefully_, makes all this a little bit less inscrutable.
2023-11-24 10:34:13 +09:00
Clément Burgelin (Zyfarok)
901e45b6a4 Scoring conversion: remove mention of v3 + improve comments 2023-11-21 14:26:07 +01:00
Clément Burgelin (Zyf)
16acec335f
Fix: update score migration of special case to match the new score
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-11-21 11:27:03 +01:00
Bartłomiej Dach
6d7d826b8b
Fix incorrect legacy conversion when B-splines are used 2023-11-20 15:08:58 +09:00
Clément Burgelin (Zyfarok)
1f88658bad Fix syntax 2023-11-20 03:05:46 +01:00
Zyf
432b88674b Scoring : change formula parameters to match survey results 2023-11-20 00:02:58 +01:00
Zyf
cadd9b4ace Merge remote-tracking branch 'upstream/master' into scorev3 2023-11-19 23:53:05 +01:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Dean Herbert
5a9d4170e8
Merge pull request #24794 from bdach/score-encoding-cleanup
Correctly handle multiple online score ID types
2023-10-28 02:29:56 +09:00
Bartłomiej Dach
5ad962070c
Fix skin editor freezing game if opened during active gameplay 2023-10-27 14:34:30 +02:00
Bartłomiej Dach
526ee6e140
Remove IScoreInfo : IHasNamedFiles inheritance 2023-10-26 14:58:33 +02:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Bartłomiej Dach
4cfc95c673
Add backwards migration of catch dash binding 2023-10-17 09:43:40 +02:00
Bartłomiej Dach
9c6166ec3d
Add migration to remove duplicate bindings 2023-10-16 22:20:26 +02:00
Bartłomiej Dach
c1a817fec6
Add LegacyOnlineID with backwards migration 2023-10-16 11:20:02 +02:00
Dan Balasescu
a120ea8464
Merge branch 'master' into fix-legacy-score-multipliers-2 2023-10-04 01:19:33 +09:00
Dean Herbert
b234a453da Fix legacy beatmap importer not always handling nested paths correctly
Addresses https://github.com/ppy/osu/discussions/24989.
2023-10-03 16:01:17 +09:00
Dan Balasescu
b9ab4a2b7c Update score conversion to consider legacy multiplier 2023-10-02 16:56:15 +09:00