Dean Herbert
9ad519e5a5
Remove fade and custom InitialLifetimeOffset
2020-03-10 19:35:10 +09:00
Dean Herbert
4daba48a1d
Stop rotating DrawableCatchHitObjects at the top level
2020-03-10 19:30:31 +09:00
Dan Balasescu
a6cf6207aa
Merge pull request #8192 from peppy/fix-hyperdash
...
Fix hyperdash not initiating correctly when juice streams are present
2020-03-10 14:00:44 +09:00
Dean Herbert
0d18ea1d29
Add animation and fallback catcher support
2020-03-10 12:36:25 +09:00
Dean Herbert
e7f1f0f38b
Fix hyperdash not initiating correctly when juice streams are present
2020-03-10 10:21:32 +09:00
Dean Herbert
b5306d16cf
Merge pull request #8005 from peppy/fix-catcher-dropping-streams
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Fix catcher dropping juice streams due to it considering ignored judgements
2020-02-26 20:58:22 +09:00
Dean Herbert
2aa649e073
Fix catcher dropping juice streams due to it considering ignored judgements
2020-02-26 19:31:49 +09:00
Dean Herbert
e5927447fc
Fix hyperdash fruit not visible on custom skins
2020-02-26 19:22:46 +09:00
Dean Herbert
015a39abc7
Fix hyperdash fruit not visible on default skin
2020-02-26 19:22:31 +09:00
Bartłomiej Dach
bf36dc10a5
Fix invalid cast
...
Since introduction of IgnoreJudgement and its usage in JuiceStream
and BananaShower the hard cast in CatcherArea that was used to check
if the drawable hit object should cause the fruits on the plate explode
at the end of combo caused a hard crash instead, since IgnoreJudgement
was no longer deriving from CatchJudgement.
Replace the hard cast with a soft pattern-matched cast.
2020-02-25 23:21:54 +01:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
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We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
a55b2b8918
Add explosion effect when catching fruit
2020-02-21 18:09:50 +09:00
Dan Balasescu
8d48008dd5
Merge branch 'master' into split-out-pulp-formations
2020-02-21 11:45:06 +09:00
Dean Herbert
9344f62cf0
Merge branch 'master' into catch-droplet-rotation
2020-02-21 11:09:02 +09:00
Dean Herbert
a7e3e8ace9
Merge branch 'master' into catch-drawable-namespace
2020-02-21 10:31:31 +09:00
Dean Herbert
8a6a424893
Merge branch 'master' into catch-droplet-rotation
2020-02-21 10:31:02 +09:00
smoogipoo
6468bfa543
Apply adjustments
2020-02-21 10:01:38 +09:00
Dean Herbert
049975b5a4
Use kebaberize shorthand
2020-02-20 15:45:54 +09:00
Dean Herbert
8f5d3896f6
Remove unnecessary cast by changing method siganture
2020-02-20 15:45:47 +09:00
Dean Herbert
5551343cf3
Throw instead of null return
2020-02-20 15:45:25 +09:00
Dean Herbert
2869128e11
Update in line with combo colour API changes
2020-02-20 15:41:57 +09:00
Dean Herbert
13873ff1b6
Split out pulp formations into own piece classes
2020-02-19 23:32:56 +09:00
Dean Herbert
ea0bbd2926
Rename drawable namespace to avoid clashes with framework class
2020-02-19 18:01:59 +09:00
Dean Herbert
7b27f6b378
Add droplet rotation animation
2020-02-19 17:55:40 +09:00
Dean Herbert
e1140d7c91
Fix caught fruit radius being incorrect due to moved scale
2020-02-19 17:28:40 +09:00
Dean Herbert
4c4140ae54
Adjust droplets to match stable
2020-02-19 15:55:22 +09:00
Dean Herbert
5261579531
Fix indices in beatmap not being transferred to children (and being off by one)
2020-02-19 15:37:12 +09:00
Dean Herbert
69b5d5606a
Fix nested catch objects not having a correct IndexInBeatmap
2020-02-19 15:32:24 +09:00
Dean Herbert
3f99d25e37
Use new UpdateComboColour method to simplify colouring
2020-02-19 15:28:29 +09:00
Dean Herbert
26fe15b038
Fix fruit representation not cycling as often as it should
2020-02-19 14:41:25 +09:00
Dean Herbert
aeb45c8442
Fix ordering of fruits to match stable
2020-02-19 14:31:43 +09:00
Dean Herbert
24e33abcbf
Fix banana colouring for skins
2020-02-19 14:31:32 +09:00
Dean Herbert
3eeb60f60f
Centralise and fix scaling
2020-02-19 14:31:14 +09:00
Dean Herbert
ce1a57550f
Add droplet skinning support
2020-02-19 13:29:05 +09:00
Dean Herbert
0f85e81240
Fix handling of bindable changes in accent colour
2020-02-19 12:10:09 +09:00
Dean Herbert
f245fe5934
Fix catch combo colouring
2020-02-19 10:28:20 +09:00
Dean Herbert
ab863cdfd9
Fix incorrect scaling factor being applied
2020-02-19 09:52:29 +09:00
Dean Herbert
73e5018696
Move radius adjust local to fruit piece
2020-02-19 09:39:56 +09:00
Dean Herbert
ded7f5ff1b
Merge branch 'master' into catch-fruit-skinning
2020-02-19 09:38:03 +09:00
Dean Herbert
65320ace47
Merge branch 'master' into fix-catch-skin-change
2020-02-18 13:41:00 +09:00
Dean Herbert
79f3249d37
Fix typo in method
2020-02-18 13:40:50 +09:00
Dean Herbert
b4887f9120
Fix dropping fruit as well (with tidying along the way)
2020-02-18 12:24:22 +09:00
Dean Herbert
c51e5a8c1d
Fix osu!catch fruit exploding multiple timed is skin is changed during explode animation
2020-02-18 12:11:30 +09:00
Dean Herbert
89bff32274
Fix metrics not matching between skins and lazer
2020-02-17 19:16:40 +09:00
Dean Herbert
2133ba38e5
Add overlay layer
2020-02-17 19:07:43 +09:00
Dean Herbert
7ce00bebf0
Add basic structure for skinning fruits
2020-02-17 18:47:22 +09:00
Dean Herbert
a3e0f84fcc
Update catcher test to use SkinnableTestScene
2020-02-17 17:19:46 +09:00
Dean Herbert
bb541f5ae4
Update inspectcode version and fix new issues
2020-02-15 11:54:29 +09:00
Dean Herbert
53b62816f8
Add index constants for cross-class safety
2020-02-13 14:07:37 +09:00
voidedWarranties
ca237fd987
Simplify ordering by using only numbers, add xmldoc
2020-02-10 16:21:49 -08:00