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Add explosion effect when catching fruit
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@ -8,7 +8,10 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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@ -30,6 +33,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddToggleStep("Hyperdash", t =>
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CreatedDrawables.OfType<CatchInputManager>().Select(i => i.Child)
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.OfType<TestCatcherArea>().ForEach(c => c.ToggleHyperDash(t)));
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AddRepeatStep("catch fruit", () =>
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this.ChildrenOfType<CatcherArea>().ForEach(area =>
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area.MovableCatcher.PlaceOnPlate(new DrawableFruit(new TestSceneFruitObjects.TestCatchFruit(FruitVisualRepresentation.Grape)))), 20);
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}
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private void createCatcher(float size)
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@ -58,6 +65,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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}
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public new Catcher MovableCatcher => base.MovableCatcher;
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public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
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}
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}
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@ -84,11 +84,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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private Drawable createDrawable(FruitVisualRepresentation rep)
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{
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Fruit fruit = new TestCatchFruit(rep)
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{
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StartTime = 1000000000000,
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Scale = 1.5f,
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};
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Fruit fruit = new TestCatchFruit(rep) { Scale = 1.5f };
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return new DrawableFruit(fruit)
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{
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@ -101,11 +97,12 @@ namespace osu.Game.Rulesets.Catch.Tests
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};
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}
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private class TestCatchFruit : Fruit
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public class TestCatchFruit : Fruit
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{
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public TestCatchFruit(FruitVisualRepresentation rep)
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{
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VisualRepresentation = rep;
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StartTime = 1000000000000;
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}
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public override FruitVisualRepresentation VisualRepresentation { get; }
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@ -4,8 +4,10 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -240,6 +242,12 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
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Add(new HitExplosion(fruit)
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{
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X = fruit.X,
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Scale = new Vector2(fruit.HitObject.Scale)
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});
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}
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/// <summary>
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@ -465,4 +473,112 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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}
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public class HitExplosion : CompositeDrawable
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{
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private readonly CircularContainer largeFaint;
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public HitExplosion(DrawableCatchHitObject fruit)
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{
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Size = new Vector2(20);
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Anchor = Anchor.TopCentre;
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Origin = Anchor.BottomCentre;
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Color4 objectColour = fruit.AccentColour.Value;
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// scale roughly in-line with visual appearance of notes
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const float angle_variangle = 15; // should be less than 45
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const float roundness = 100;
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const float initial_height = 10;
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var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
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InternalChildren = new Drawable[]
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{
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largeFaint = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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// we want our size to be very small so the glow dominates it.
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Size = new Vector2(0.8f),
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Blending = BlendingParameters.Additive,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
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Roundness = 160,
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Radius = 200,
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},
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},
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Blending = BlendingParameters.Additive,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
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Roundness = 20,
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Radius = 50,
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},
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},
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour,
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Roundness = roundness,
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Radius = 40,
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},
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},
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new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Size = new Vector2(0.01f, initial_height),
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Blending = BlendingParameters.Additive,
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Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour,
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Roundness = roundness,
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Radius = 40,
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},
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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const double duration = 400;
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largeFaint
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.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
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.FadeOut(duration * 2);
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this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
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Expire(true);
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}
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}
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}
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