stable's `pSpriteText` has a `TextConstantSpacing` flag, that is
selectively enabled for some usages. In particular, these are:
- mania combo counter (not yet implemented)
- taiko combo counter (not yet implemented)
- score counter
- accuracy counter
- scoreboard entries (not yet implemented)
Everything else uses non-fixed-width fonts.
Hilariously, `LegacySpinner` _tried_ to account for this by changing
`Font` to have `fixedWidth: false` specified, only to fail to notice
that `LegacySpriteText` changes `Font` in its BDL, making the property
set do precisely nothing. For this reason, attempting to set `Font`
on a `LegacySpriteText` will now throw.
- Closes https://github.com/ppy/osu/issues/25248
- Possibly also closes https://github.com/ppy/osu/issues/20475
Regressed in e33486a766.
`StopUsingBeatmapClock()` intends to, as the name says, stop operating
on the working beatmap clock to yield its usage to other components on
exit. As part of that it tries to unapply audio adjustments so that
other screens can apply theirs freely instead.
However, the aforementioned commit introduced a bug in this. Previously
to it, `track` was an alias for the `SourceClock`, which could be
mutated in an indirect way via `ChangeSource()` calls. The
aforementioned commit made `track` a `readonly` field, initialised in
constructor, which would _never_ change value. In particular, it would
_always_ be the beatmap track, which meant that
`StopUsingBeatmapClock()` would remove the adjustments from the beatmap
track, but then at the end of the method, _apply them onto that same
track again_.
This was only saved by the fact that clock adjustments are removed again
on disposal of the `MasterGameplayClockContainer()`. This - due to async
disposal pressure - could explain infrequently reported cases wherein
the track would just continue to speed up ad infinitum.
To fix, fully substitute the beatmap track for a virtual track at the
point of calling `StopUsingBeatmapClock()`.
Regressed in https://github.com/ppy/osu/pull/25171.
The old code was kinda dependent on correct order of setting `Disabled`.
`CatchHitObjectComposer` would disable distance spacing in its BDL, and
then via the base `DistancedHitObjectComposer.LoadComplete()`, the
slider would be faded out. The switch to composition broke that
ordering.
To fix, stop relying on ordering and just respond to changes as they
come. That's what bindables are for.