Dean Herbert
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5350945340
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Update HasFlag usages
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2024-07-03 00:19:04 +09:00 |
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Dan Balasescu
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64399e9dd9
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Refactor pattern generation to not require ManiaBeatmap
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2024-03-28 22:32:27 +09:00 |
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Dan Balasescu
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0fe2e1e8d6
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Re-fix mania conversion following new discoveries
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2023-12-08 16:33:10 +09:00 |
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Dan Balasescu
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d6cb8b70bb
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Fix FP precision issue when converting mania beatmaps
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2023-12-07 12:26:02 +09:00 |
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Dan Balasescu
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1c3bcbd548
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Use IHasPath instead of IHasDistance for mania/taiko
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2023-11-29 17:30:21 +09:00 |
|
Dan Balasescu
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16577829e2
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Fix mania and taiko slider conversion distance
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2023-11-28 21:14:56 +09:00 |
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Dean Herbert
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56cc2b62f0
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Make not extension method
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2023-09-15 18:13:04 +09:00 |
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Dean Herbert
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0031da76ff
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Move to extension method and throw on non-legacy ruleset
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2023-09-15 17:38:34 +09:00 |
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Dean Herbert
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4ecc4632aa
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Make rounding error even less precise
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
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2023-09-12 18:41:09 +09:00 |
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Bartłomiej Dach
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e71fef4b6a
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Remove braces
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2023-09-07 18:47:03 +02:00 |
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Dean Herbert
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b34a36f6ce
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Remove all usage of LegacyDifficultyControlPoint
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2023-09-07 17:41:57 +09:00 |
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Dean Herbert
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1a37543d28
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Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity
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2023-09-06 19:01:08 +09:00 |
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Dean Herbert
|
0ab0c52ad5
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
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OliBomby
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39d9f0c3f5
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removing using
|
2023-04-26 13:22:13 +02:00 |
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OliBomby
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6c70948681
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Remove IContext & add IHasGenerateTicks
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2023-04-26 13:10:57 +02:00 |
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OliBomby
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e4b64bdc3e
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clean up code stuff
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2023-04-25 19:06:29 +02:00 |
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OliBomby
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ea1e6e9798
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Add LegacyContext
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2023-04-25 12:12:46 +02:00 |
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OliBomby
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a4c6850ab2
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made the SampleControlPoint and DifficultyControlPoint obsolete
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2023-04-25 11:34:09 +02:00 |
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Berkan Diler
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08d2fbeb8e
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
93db6c6bb0
|
Move FastRandom to LegacyRandom in osu.Game project
|
2022-04-28 17:47:32 +09:00 |
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Dean Herbert
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5c7623e68e
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Merge pull request #15255 from goodtrailer/node-samples-ilist
Change IHasRepeats.NodeSamples to IList from List
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2021-10-28 14:24:26 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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goodtrailer
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4440b9ca11
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Change IHasRepeats.NodeSamples to IList from List
|
2021-10-23 01:59:07 -07:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
|
Dean Herbert
|
a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
|
2021-10-01 16:55:50 +09:00 |
|
Dean Herbert
|
46bafb6252
|
Merge branch 'master' into no-more-difficulty-control-points-info
|
2021-09-28 13:53:56 +09:00 |
|
Dean Herbert
|
93e33fa94d
|
Use true comparison rather than null coalesce fallback
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2021-09-21 14:08:54 +09:00 |
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Dean Herbert
|
98f1c1cc29
|
Avoid allocating list storage in Pattern until first usage
Patterns can often be constructed only to never be used.
|
2021-09-20 16:02:03 +09:00 |
|
Dean Herbert
|
03291e3897
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Avoid LINQ overhead in PatternGenerator.isValid
|
2021-09-20 15:09:27 +09:00 |
|
Dean Herbert
|
0d58530dbe
|
Reduce overhead of ColumnHasObject calls by storing column usage separately
|
2021-09-20 15:09:27 +09:00 |
|
Dean Herbert
|
a3d9ab1e2e
|
Move approach rate to EffectControlPoint
|
2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
|
071c56e90b
|
Update usages of DifficultyPointAt
|
2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
|
b5954a55ad
|
Remove empty <returns> xmldoc
|
2021-04-12 17:46:14 +09:00 |
|
smoogipoo
|
cf4c88c647
|
Fix spacing
|
2021-02-25 21:38:21 +09:00 |
|
smoogipoo
|
dff1d80f39
|
Update HasFlag usages to HasFlagFast
|
2021-02-25 15:38:56 +09:00 |
|
smoogipoo
|
ac4290dfb6
|
Add comment about stable calculation
|
2020-10-12 15:27:33 +09:00 |
|
smoogipoo
|
08f3481b59
|
Use integer calculations to replicate stable's slider conversion
|
2020-10-09 21:22:20 +09:00 |
|
smoogipoo
|
5f19081db6
|
Fix incorrect probability calculation for hitobject conversion
|
2020-10-09 21:20:00 +09:00 |
|
smoogipoo
|
9d09503ace
|
Fix spinner conversion not considering stacking + forced initial column
|
2020-10-09 21:13:04 +09:00 |
|
smoogipoo
|
ecc9c2957f
|
Avoid float precision error in mania conversion
|
2020-09-07 16:30:05 +09:00 |
|
Bartłomiej Dach
|
39cfbb67ad
|
Replace iterated addition with rounding
|
2020-06-30 20:16:19 +02:00 |
|
Bartłomiej Dach
|
1551c42c12
|
Avoid division when slicing node sample list
|
2020-06-27 17:03:32 +02:00 |
|
Bartłomiej Dach
|
896177801a
|
Avoid creating copies of node samples every time
|
2020-06-05 00:07:27 +02:00 |
|
Bartłomiej Dach
|
c4cae006aa
|
Correctly slice node sample list when converting
|
2020-06-04 22:47:39 +02:00 |
|
Dan Balasescu
|
64d1b4b11b
|
Merge branch 'master' into move-setter-to-duration
|
2020-06-01 15:55:48 +09:00 |
|
Dean Herbert
|
cbd563e80b
|
Rename to IHasDuration
|
2020-05-27 12:38:39 +09:00 |
|
Dean Herbert
|
6b5b215299
|
Split out IHasPath from IHasCurve to better define hitobjects
|
2020-05-26 17:44:47 +09:00 |
|
smoogipoo
|
d957614fc9
|
Cleanup handling of mania samples
|
2020-04-22 09:06:04 +09:00 |
|