1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 15:45:09 +08:00
Commit Graph

48 Commits

Author SHA1 Message Date
Salman Ahmed
a5e5172b91 Fix BlueprintContainer eating input from skin editor buttons 2022-06-18 18:28:36 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
fa4930c586 Remove no longer necessary ReceivePositionalInputAt overrides in timeline components 2022-06-14 00:19:47 +03:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
957a0686ed Split out nested classes from TimelineBlueprintContainer
They got too big.
2021-07-22 15:48:08 +09:00
Dean Herbert
b5cc9010de Move resolved property to top of class 2021-07-22 15:39:01 +09:00
Derrick Timmermans
9d43ca122f
Allow context menus to be triggered as well 2021-07-21 12:04:09 +02:00
Derrick Timmermans
a8cf6a6854
Fix slight Y position offset in HandleDrag 2021-07-20 23:00:58 +02:00
Derrick Timmermans
bfec87b082
Let TimelineBlueprintContainer only accept positional input within timeline quad 2021-07-20 22:30:50 +02:00
Derrick Timmermans
2e2a2bdd99
Allow moving timeline selection when mousedown event is outside of blueprint container 2021-07-18 18:06:59 +02:00
Derrick Timmermans
ee220feecf
Avoid using guesses to determine whether inputs blocked 2021-07-18 16:04:23 +02:00
Derrick Timmermans
e35cff99c7
Pass on mouseDown input to timeline if no selection modification is made with that input 2021-07-16 17:21:43 +02:00
Derrick Timmermans
3e8a13bfbf
Allow interacting with timeline objects outside of drawable bounds 2021-07-16 16:16:34 +02:00
ekrctb
0b351c9922 Fix "possible NRE" inspection 2021-06-23 10:57:04 +09:00
Dean Herbert
4c9d72e62a Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Dean Herbert
7ec5ea1eb5 Remove hitobject terminology from base classes 2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Dean Herbert
a5364b224f Add simple key based time nudging support to editor 2021-04-22 18:47:04 +09:00
Dean Herbert
e543db9bee Use additive blending for background box
Doesn't make a huge difference but this was intended.
2021-04-14 14:56:28 +09:00
Dean Herbert
00f235760d Update visual appearance of timeline blueprints to close match new designs 2021-04-13 19:26:20 +09:00
Dean Herbert
9d0839be8f Remove no longer necessary FinishTranforms call 2021-04-06 15:35:07 +09:00
Dean Herbert
316a557a99 Split select area background into own class to reduce hover state complexity 2021-04-06 15:34:34 +09:00
Dean Herbert
7d301a6336 Improve timeline hover display before time zero with a gradient fade 2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero 2021-04-06 14:34:16 +09:00
Dean Herbert
cb48e5f158 Fix timeline not visually ordering hitobjects in a stable way 2021-03-26 16:33:18 +09:00
Dean Herbert
9fdd23b134 Fix various issues with stacking 2021-03-25 16:28:30 +09:00
Dean Herbert
7b3336783f
Stabilise ordering instead of simple reversing
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-25 15:24:59 +09:00
Dean Herbert
71a361337d
Add comment regarding usage of Reverse()
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-03-19 21:57:48 +09:00
Dean Herbert
563a0584d5 Implement editor timeline stacking support 2021-03-19 18:48:51 +09:00
Dean Herbert
423c6158e1 Highlight timeline drag area when hovered for better visibility 2020-12-21 18:10:11 +09:00
Dean Herbert
d1be7c23d9 Increase height of timeline drag area 2020-12-21 18:09:56 +09:00
smoogipoo
783c172b5d Make sealed and cleanup comparator 2020-11-18 13:33:22 +09:00
smoogipoo
58c8184ad7 Define blueprint order similarly to hitobjects 2020-11-17 22:56:31 +09:00
Bartłomiej Dach
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
smoogipoo
0219aff7bc Add timeline visible range adjustment 2020-11-13 17:10:29 +09:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Bartłomiej Dach
432282e8de Use alternative solution to avoid storing last zoom 2020-11-01 21:25:05 +01:00
Leon Gebler
064c50c3ac Expose currentZoom to fix selection box wiggle 2020-10-27 14:38:35 +01:00
Leon Gebler
704f8cc4f2 Fix selection box wandering off into the distance 2020-10-26 18:45:03 +01:00
Dean Herbert
56a091674b Add placement display to timeline 2020-02-07 18:04:10 +09:00
Dean Herbert
3d42973764 Allow scrolling via drag while dragging a hold note handle 2020-02-05 18:35:31 +09:00
smoogipoo
811ddb02a4 General refactoring 2020-01-24 17:50:36 +09:00
Dean Herbert
5646f7777e Add comment about custom SelectionHandler 2020-01-23 16:23:42 +09:00
Dean Herbert
5cadbb1ffb Move timeline blueprint to own class 2020-01-23 16:22:43 +09:00
Dean Herbert
9d90799447 Remove useless container 2020-01-23 16:20:42 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
cb09c2e144 Add support for dragging outside visible extents 2020-01-23 14:30:25 +09:00
Dean Herbert
477e1b7d27 Rename TimelineHitObjectDisplay to TimelineBlueprintContainer 2020-01-23 14:30:25 +09:00