smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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3dfe88c068
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Make Key a bindable, pass down to drawable hit objects.
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2017-05-22 15:28:30 +09:00 |
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smoogipooo
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c972335297
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Add InputTarget to capture input from columns before hit objects.
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2017-05-22 15:25:37 +09:00 |
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smoogipooo
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bc629d193d
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InternalChildren -> Children.
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2017-05-16 19:26:46 +09:00 |
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smoogipooo
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3c8d75effb
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Fix unused directive.
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2017-05-16 18:36:38 +09:00 |
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smoogipooo
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60666dc824
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Rename.
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2017-05-16 18:05:09 +09:00 |
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smoogipooo
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ac02d1ab10
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TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).
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2017-05-16 17:50:09 +09:00 |
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smoogipooo
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7039205363
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Invert the playfield by default to make calculations a bit simpler and clean up a lot of code.
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2017-05-16 17:34:41 +09:00 |
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smoogipooo
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a25f11e809
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Initial removal of TimingSection.
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2017-05-12 22:23:32 +09:00 |
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smoogipooo
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5f30a89f76
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General refactoring + renaming of TimingSectionContainer.
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2017-05-11 16:09:48 +09:00 |
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smoogipooo
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da4be2f9d6
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Move notes above judgement area but below keys.
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2017-05-11 14:32:31 +09:00 |
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smoogipooo
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a6b71f8ccb
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Resharper fixes.
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2017-05-11 14:11:52 +09:00 |
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smoogipooo
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b10df74079
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Full rewrite of timing section code, partially working for now.
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2017-05-11 12:33:19 +09:00 |
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smoogipooo
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2edc39ae16
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Add timing sections.
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2017-05-10 15:09:29 +09:00 |
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smoogipooo
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14e4714f08
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Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns.
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2017-05-03 19:38:15 +09:00 |
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smoogipooo
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7de36b7aa2
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CI cleanups.
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2017-05-03 12:58:46 +09:00 |
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smoogipooo
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71acf1c57d
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Move classes out of test case.
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2017-05-03 12:37:47 +09:00 |
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