Dean Herbert
a2f96ea120
Make random
implicitly null to avoid potential incorrect behaviour in randomBool
2022-09-09 17:55:54 +09:00
Dean Herbert
5defb8b471
Merge branch 'master' into enhance-randomisation
2022-09-09 17:53:13 +09:00
Pasi4K5
5106c00a9c
Improve code quality
2022-08-14 19:02:29 +02:00
Pasi4K5
7a41b9f25a
Adjust angle and sectionOffset
calculations
2022-08-13 03:11:58 +02:00
Pasi4K5
8c624d3269
Add comments and improve code readability
2022-08-13 00:57:49 +02:00
Pasi4K5
78fe72476d
Adjust parameters
2022-08-13 00:01:40 +02:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
Pasi4K5
da7d297d85
Adjust parameters
2022-07-26 19:07:25 +02:00
Pasi4K5
3356742ba2
Adjust angle offset caluclations
2022-06-20 00:05:03 +02:00
Pasi4K5
1bb27cd488
Code optimisation
2022-06-19 23:03:41 +02:00
Pasi4K5
7317b9b909
Remove unused field
2022-06-19 14:59:28 +02:00
Pasi4K5
c6ac60c0b5
Enhance target angle calculation
2022-06-19 13:07:10 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Henry Lin
e205aeff38
Merge branch 'master' into random-mod-slider-rotation
2022-05-26 22:51:34 +08:00
Pasi4K5
d5702e2955
Append incompatible mods to base.IncompatibleMods
2022-04-28 18:29:37 +02:00
Pasi4K5
d6395b14be
Add incompatibilities
2022-04-28 05:15:04 +02:00
Henry Lin
ee65677884
Use height of playfield instead of width when randomizing the first object
...
This is the change discussed in #17194 . The effect of this change is barely noticeable, but it makes more sense to generate the object within playfield from the start.
2022-04-01 11:57:45 +08:00
Henry Lin
e44db4e726
Revert unintentional behavior change of random mod
...
Actually, using OsuPlayfield.BASE_SIZE.Y makes a touch more sense since it is the short side of the playfield, but I guess it is better to preserve replays than to introduce pointless breaking changes.
2022-03-25 15:13:25 +08:00
Henry Lin
3a71d81775
Convert the position modifier to stateless methods
2022-03-10 11:53:03 +08:00
Henry Lin
e8dbed738e
Move OsuHitObjectPositionModifier
to Utils/
2022-03-09 21:52:15 +08:00
Henry Lin
6a507ca11b
Rename identifiers to remove references to random mod
2022-03-09 20:52:11 +08:00
Henry Lin
37328f8d24
Extract hit object positioning logic to a separate class
...
It is intentional to not rename the identifiers at this point to produce a cleaner diff.
2022-03-09 20:36:31 +08:00
Dan Balasescu
353b251d38
Attempt to merge conditional expression
...
Hoping to fix CI error, caused by older R# version.
2022-03-09 17:46:42 +09:00
Dean Herbert
75c6a676b4
Apply nullable
to OsuModRandom
rather than using jetbrains annotations
2022-03-09 16:58:36 +09:00
Henry Lin
e3cf2c6acd
Merge getAbsoluteAngle
into computeRandomisedPosition
2022-03-09 13:27:33 +08:00
Henry Lin
3ced5e7904
Rename Distance
to DistanceFromPrevious
2022-03-09 13:09:33 +08:00
Henry Lin
ae1c65c38d
Add xmldoc
2022-03-08 12:07:10 +08:00
Henry Lin
8cfeffc085
Extract a major part of ApplyToBeatmap
to a new method
2022-03-08 11:50:30 +08:00
Henry Lin
ded84cab3f
Separate randomisation and object positioning logic
2022-03-08 11:45:16 +08:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
4314946e10
Reorganise functions to order more logically (hitcircle before slider methods)
2021-07-13 19:37:17 +09:00
Dean Herbert
6b663037e4
Use switch
for pattern matching
2021-07-13 19:37:02 +09:00
Bartłomiej Dach
63dedb36de
Rename variable
2021-07-11 16:49:23 +02:00
Bartłomiej Dach
7aecafeecb
Rename constant to reflect its purpose
2021-07-11 16:46:30 +02:00
Henry Lin
c181a724c6
Refactor hit object clamping
2021-07-11 22:01:28 +08:00
Bartłomiej Dach
e10b7867c1
Rewrite method again to hopefully help readability
2021-07-10 12:13:36 +02:00
Henry Lin
eecf4af029
Rename getSliderBoundingBox
and add comments
2021-07-05 09:16:01 +08:00
Henry Lin
c69455cfd0
Fixed slider bounding box calculation
2021-07-01 11:20:55 +08:00
Henry Lin
7585f1f790
Move special case handling back to moveSliderIntoPlayfield
2021-07-01 11:03:22 +08:00
Henry Lin
6e1839fcf2
Rename shift_object_count
to objects_to_shift_before_slider
2021-07-01 11:03:22 +08:00
Henry Lin
328dcb4d6b
Use Math.Clamp
instead of MathHelper.Clamp
2021-07-01 11:03:22 +08:00
Henry Lin
3c1f0452a2
Refactor and rename getMinSliderMargin
to getSliderBoundingBox
.
2021-07-01 11:03:22 +08:00
Henry Lin
3f185a0622
Fixed an exception when clamping large sliders
2021-06-30 10:35:06 +08:00
Henry Lin
8d1eae7c70
Use IndexInCurrentCombo
2021-06-29 14:25:45 +08:00
Henry Lin
2722565204
Take circle radius into account when clamping to playfield
2021-06-29 13:36:30 +08:00
Henry Lin
0c5777c2c8
Added comments
2021-06-29 12:56:05 +08:00
Henry Lin
96e09605d8
Osu random mod improvements
...
- Reduce "jump streams" by increasing maximum jump angle and variance in jump angle
- Reduce weird jumps to sliders by shifting hit circles in front of sliders
2021-06-29 12:33:40 +08:00
Henry Lin
26086ca1ef
Rename VectorUtils
to OsuHitObjectGenerationUtils
2021-06-25 09:43:14 +08:00
Henry Lin
3fcda83713
Rename VectorHelper
to VectorUtils
2021-06-24 22:00:19 +08:00
Henry Lin
2268d7f8a5
Extract utility methods into helper class; Better xmldoc and naming
2021-06-24 13:19:42 +08:00