Salman Ahmed
9446be2511
Remove unnecessary UnbindAdjustments
call
...
It is not necessary given that `CurrentTrack` already removes all adjustments first.
2022-05-10 20:49:44 +03:00
Salman Ahmed
36a7644164
Reinstantiate mod adjustments layer for safety against previous mods
2022-05-10 20:46:33 +03:00
Salman Ahmed
725ff93f34
Define local adjustments component for mods in MusicController
...
Isolates `CurrentTrack` from being directly adjusted by the mod, which could lead to issues depending on how the mod adds adjustments (i.e. `ModTimeRamp`, which adds adjustments based on changes to a setting bindable).
2022-05-10 18:24:29 +03:00
Salman Ahmed
82b784ce5a
Change IApplicableToSample
to receive adjustable component instead
...
Done for consistency with `IApplicableToTrack`.
2022-05-10 18:06:03 +03:00
Salman Ahmed
4f5001704e
Change IApplicableToTrack
to receive adjustable component instead
2022-05-10 18:06:03 +03:00
Salman Ahmed
bbbecbb6b7
Apply time-ramping adjustment using clock instead of track
2022-05-10 18:06:03 +03:00
Salman Ahmed
15a04d4225
Merge branch 'master' into fix-dropdown-hover-colour
2022-05-09 21:28:56 +03:00
Bartłomiej Dach
626fcd5d35
Merge branch 'master' into column-flow-cq
2022-05-09 19:22:29 +02:00
Dean Herbert
70a90722e8
Fix dropdown item hover colour not being set in time
...
Turns out to be an osu!-side issue. The colour transform was being
shortcutted for the non-displayed case, which meant it was not in a good
state in time for the first hover.
Closes https://github.com/ppy/osu/issues/18163#issuecomment-1120747301
2022-05-09 19:49:45 +09:00
Dan Balasescu
a16f2349aa
Fix next queued item not selecting after gameplay
2022-05-09 17:55:42 +09:00
Dean Herbert
ab1d46b71c
Merge pull request #17270 from frenzibyte/multiplayer-disable-adaptive-speed
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Disable mod "Adaptive Speed" in multiplayer
2022-05-09 17:31:47 +09:00
Dean Herbert
3007d2b9df
Merge pull request #18168 from peppy/update-framework
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Update framework
2022-05-09 17:31:37 +09:00
Dan Balasescu
e9cc3ab54a
Merge pull request #18164 from Joehuu/fix-exit-dialog-bad-state
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Fix popup dialog potentially not clicking last button when dismissed
2022-05-09 17:22:03 +09:00
Salman Ahmed
1677f1d696
Merge branch 'master' into results-screen-scaling
2022-05-09 11:11:55 +03:00
Dean Herbert
72552ecc85
Update framework
2022-05-09 16:49:20 +09:00
Salman Ahmed
2f3ac61b47
Revert "Replace vertical scrolling in results screen with size-preserving container"
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This reverts commit 298c2a1828
.
2022-05-09 10:35:14 +03:00
Salman Ahmed
422531d8ec
Revert "Remove no longer required constant"
...
This reverts commit 6f4cdccf6c
.
2022-05-09 10:35:13 +03:00
Salman Ahmed
3407a299ef
Revert "Revert scale locking changes for now"
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This reverts commit e4521b1fff
.
2022-05-09 10:35:12 +03:00
Salman Ahmed
e4521b1fff
Revert scale locking changes for now
2022-05-09 10:16:57 +03:00
Dean Herbert
bf9384b7fe
Merge pull request #18124 from ThePooN/sentry-new-dsn
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🔧 Update Sentry DSN
2022-05-09 15:40:35 +09:00
Dean Herbert
6aff531014
Merge pull request #18157 from bdach/mod-overlay/empty-columns
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Hide empty columns on new mod select design
2022-05-09 14:59:18 +09:00
Dan Balasescu
3b4fdf20f9
Prevent throwing exceptions on first run without internet
2022-05-09 12:15:54 +09:00
Dan Balasescu
0d0d999199
Merge pull request #18147 from ekrctb/fix-catch-per-hit-object-slider-velocity
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Fix per-hit object slider velocity ignored in osu!catch
2022-05-09 11:17:25 +09:00
Joseph Madamba
21e1f4546a
Fix popup dialog potentially not clicking last button when dismissed
2022-05-08 14:40:30 -07:00
Joseph Madamba
172d14bcc6
Improve code quality of mod column flow container
2022-05-08 11:40:14 -07:00
Bartłomiej Dach
d964b4f23c
Fix uneven spacing when some mod columns are hidden
2022-05-08 15:40:21 +02:00
Bartłomiej Dach
6bdcf893b7
Move alpha management closer to screen level
...
Felt bad messing with alpha at the column level.
2022-05-08 15:40:10 +02:00
Salman Ahmed
6f4cdccf6c
Remove no longer required constant
2022-05-08 16:20:26 +03:00
Salman Ahmed
7f1ad149d5
Remove no longer necessary horizontal scroll blocker
2022-05-08 16:04:24 +03:00
Salman Ahmed
298c2a1828
Replace vertical scrolling in results screen with size-preserving container
2022-05-08 16:03:57 +03:00
Bartłomiej Dach
92ccec20d7
Hide mod columns if all mods within are filtered out
2022-05-08 14:53:59 +02:00
ekrctb
dcf0d5a9d5
Fix slider velocity wrongly decoded as scrolling speed in osu!catch
2022-05-08 21:49:42 +09:00
Dean Herbert
b8cb2c1b82
Increase scroll amount slightly
2022-05-08 19:57:03 +09:00
Dean Herbert
778497b9e2
Scroll mod select slightly into view on first display
2022-05-08 18:58:54 +09:00
Bartłomiej Dach
b92d95a17a
Fix mod panels playing samples when hidden at a higher level
2022-05-08 10:39:49 +02:00
Bartłomiej Dach
81ca534f87
Implement ISamplePlaybackDisabler
in mod select
2022-05-08 10:39:49 +02:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler
to interface
2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler
to more general namespace
2022-05-08 10:38:58 +02:00
ekrctb
3eeedd8024
Fix per-hit object slider velocity ignored in osu!catch
2022-05-08 13:45:21 +09:00
Dean Herbert
230c4e27b8
Simplify and centralise hiding logic for mod overlay
...
Behaviourally, this also always toggles via button triggering to add the
button flash animation.
2022-05-08 13:03:28 +09:00
Dean Herbert
dabe295196
Merge pull request #18141 from bdach/mod-overlay/multiple-instance-loop
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Fix toggling mods after exiting first run setup overlay at UI scale step causing stack overflow
2022-05-08 12:36:06 +09:00
Bartłomiej Dach
a45ca2ad10
Fix focused overlays not registering as such
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Also fixes bug wherein opening skin editor at song select with mod
select open would show mod select on top of the skin editor.
2022-05-07 22:50:14 +02:00
Bartłomiej Dach
46d3220c07
Isolate sample screens from global mods bindable
...
Fixes scenario wherein entering the first run setup overlay, exiting at
the "UI scale" step (which shows a song select), then moving to actua
song select and trying to select a mod would lead to a crash.
The crash was caused by two active mod screen instances attempting to
swap the global mod bindable's mod instances for ones they owned. This
logic - while generally problematic and hard to maintain - was fixing
several issues with mod reference management and setting copying, so I'm
letting it live another day.
This change will mean that the song select preview on the "UI scale"
step will not receive the same mods that the actual game has enabled.
That said, it already doesn't use the same beatmap or ruleset, so this
looks fine to break.
2022-05-07 21:44:58 +02:00
Dean Herbert
2278da563e
Add various xmldoc for nested classes
2022-05-08 02:03:28 +09:00
Dean Herbert
03c80d9197
Reorder methods / properties in ModSelectScreen
for legibility
2022-05-08 01:58:37 +09:00
Dean Herbert
1d27ef18dc
Add xmldoc for IsValidMod
2022-05-08 01:49:29 +09:00
Dean Herbert
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00
Bartłomiej Dach
0c2b4a6c0b
Fix invalid IsLoaded
check
...
Would fail when `availableMods` would be changed from a different thread
while the columns aren't loaded.
2022-05-07 15:44:22 +02:00
Bartłomiej Dach
528342411e
Merge branch 'master' into mod-overlay/integration
2022-05-07 13:52:19 +02:00
Bartłomiej Dach
fe69bd7ed9
Merge branch 'master' into change-mod-scroll-behaviour
2022-05-07 13:29:02 +02:00