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Merge pull request #18141 from bdach/mod-overlay/multiple-instance-loop

Fix toggling mods after exiting first run setup overlay at UI scale step causing stack overflow
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Dean Herbert 2022-05-08 12:36:06 +09:00 committed by GitHub
commit dabe295196
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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -19,6 +20,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
@ -131,6 +133,10 @@ namespace osu.Game.Overlays.FirstRunSetup
[Cached(typeof(IBindable<WorkingBeatmap>))]
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } = new Bindable<WorkingBeatmap>();
[Cached]
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public override bool HandlePositionalInput => false;
public override bool HandleNonPositionalInput => false;
public override bool PropagatePositionalInputSubTree => false;