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Commit Graph

23763 Commits

Author SHA1 Message Date
smoogipoo
93c5935ebc Add match subscreen support + test 2021-04-07 20:46:30 +09:00
smoogipoo
abd637ffaa Add button to footer 2021-04-07 17:35:18 +09:00
smoogipoo
c744f77cfa Add participant panel state 2021-04-07 16:40:24 +09:00
smoogipoo
6be9c9f0f4 Link up ready button to spectate state 2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b Add spectate button + test 2021-04-06 21:37:27 +09:00
smoogipoo
d5ba77b2c2 Add spectating user state 2021-04-06 21:22:28 +09:00
Dean Herbert
d4c55070e7
Merge pull request #12283 from bdach/setup-screen-design-refresh
Refresh setup screen appearance to be closer to design
2021-04-06 18:33:34 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
3113eefcf6 Don't attempt to load content when not online 2021-04-06 17:12:00 +09:00
Dean Herbert
899d708dac Move loading layer up one level to correct padding 2021-04-06 17:09:51 +09:00
Dean Herbert
f08b340e81 Add nullability hinting 2021-04-06 16:49:26 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking 2021-04-06 16:45:25 +09:00
Dean Herbert
1934e8e1fe Fix loading layer being in the wrong place 2021-04-06 16:30:47 +09:00
Dean Herbert
59e6c46644 Remove unnecessary online state logic 2021-04-06 16:23:27 +09:00
Dean Herbert
dafa8bbe4e Refactor BeatmapDetails to use GridContainer to keep a consistent layout 2021-04-06 16:21:20 +09:00
Dean Herbert
933c4010da Allow creating OnlineViewContainers with no placeholder button 2021-04-06 16:17:20 +09:00
Dan Balasescu
eed56e0e41
Merge pull request #12308 from peppy/editor-timeline-select-intro-blueprints
Fix not being able to select timeline blueprints in intro time
2021-04-06 16:08:39 +09:00
Dean Herbert
9d0839be8f Remove no longer necessary FinishTranforms call 2021-04-06 15:35:07 +09:00
Dean Herbert
316a557a99 Split select area background into own class to reduce hover state complexity 2021-04-06 15:34:34 +09:00
Dean Herbert
53c1bc666c Make addition of nested GlobalActionContainer in OsuGameTestScene optional 2021-04-06 15:18:00 +09:00
Dean Herbert
7d301a6336 Improve timeline hover display before time zero with a gradient fade 2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero 2021-04-06 14:34:16 +09:00
Dean Herbert
8ff13845d1 Add marker showing where 00:00:000 is 2021-04-06 14:24:22 +09:00
smoogipoo
a2544100d4 Fix floating point error in slider path encoding 2021-04-06 14:10:59 +09:00
Dean Herbert
784552022f
Merge pull request #12303 from smoogipoo/fix-last-control-point-segmenting
Make last control point not able to make an implicit segment
2021-04-06 13:35:55 +09:00
Dan Balasescu
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill 2021-04-06 08:21:38 +09:00
Dean Herbert
beebdb0734 Clean up implementation 2021-04-05 22:30:51 +09:00
Dean Herbert
38e95a0e73 Merge branch 'master' into fix-overzealousmouse-button-blocking 2021-04-05 22:07:41 +09:00
Samuel Cattini-Schultz
5bdd15f746 Refactor Skill.Process() to not require calling base.Process() 2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
57983ae61f Fix whitespace 2021-04-05 22:14:59 +10:00
smoogipoo
d0510222ae Fix legacy beatmap encoding 2021-04-05 19:59:54 +09:00
smoogipoo
4b29d0ebe2 Fix last control point starting new segment 2021-04-05 17:49:36 +09:00
Dean Herbert
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
Dan Balasescu
97820e0ea5
Merge branch 'master' into diffcalc/refactor-strain-skill 2021-04-05 15:09:52 +09:00
Dan Balasescu
5bf0889379
Merge branch 'master' into diffcalc/refactor-strain-logic 2021-04-05 14:16:34 +09:00
smoogipoo
3acc612a67 Adjust scoring values to better fit osu!mania 2021-04-05 13:28:46 +09:00
Bartłomiej Dach
0a1417bc67 Swap order of background/audio track changing methods
Mostly for quality of reviewing (restores previous order) and more
consistency overall.
2021-04-04 13:10:12 +02:00
Bartłomiej Dach
a0f0ae7979 Adjust spacings in resources section 2021-04-04 12:53:51 +02:00
Bartłomiej Dach
f2d4ca7676 Add background chooser text box 2021-04-04 12:50:50 +02:00
Bartłomiej Dach
9394af32f5 Move drag & drop support logic to chooser component 2021-04-04 12:34:52 +02:00
PercyDan54
d4724f4494
Fix crash 2021-04-04 09:44:45 +08:00
Bartłomiej Dach
294d911426 Move background chooser to header 2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4 Split background chooser to own component 2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc Add tab control to setup screen header 2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b Explicitly associate setup sections with titles 2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce Adjust colours and spacing to be closer to design 2021-04-03 18:52:50 +02:00
Bartłomiej Dach
4df7ff21c7 Fix editor arrow seek snapping not updating after control point changes
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.

For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00