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Commit Graph

138 Commits

Author SHA1 Message Date
Bartłomiej Dach
80de5dac66
Fix judgement text never being added to hierarchy 2022-12-24 09:37:40 +01:00
Bartłomiej Dach
f973befcd4
Remove unused resolved member 2022-12-24 09:34:30 +01:00
Dean Herbert
5e9fb1063a Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
Dean Herbert
727ac00f6d Combine base class for JudgementPiece 2022-12-24 03:32:13 +08:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2 Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
Dean Herbert
2b72c3833b Remove unnecessary centering logic in DrawableJudgement 2022-11-07 17:19:32 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
b29172ea45 Increase HP lost for misses 2022-05-20 17:53:14 +09:00
Dan Balasescu
3fdff7bbcb Make Meh judgements not drain HP 2022-05-20 15:36:30 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered 2021-08-01 15:21:31 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
Dean Herbert
a87226ab10 Remove obsoleted DrawableJudgement methods
Undated, but change was made on 2020-11-18.
2021-06-09 14:09:23 +09:00
smoogipoo
8293b06c0a Remove obsolete code 2021-04-09 13:56:58 +09:00
smoogipoo
3acc612a67 Adjust scoring values to better fit osu!mania 2021-04-05 13:28:46 +09:00
Bartłomiej Dach
06e42b4b4c Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
smoogipoo
d5878db615 Fix default judgement text mispositioned for one frame 2021-01-14 12:33:33 +09:00
Dean Herbert
c46d655832 Uncomment incorrectly commented lines 2020-11-25 12:11:44 +09:00
Dean Herbert
1682260677 Remove left over logging line 2020-11-24 15:28:03 +09:00
Dean Herbert
ee33f62809 Fix DrawableJudgement not always animating correctly on skin change
If the skin is changed before gameplay has started (at the loading
screen) it is possible for a sequence of events to occur which results
in the animation not being played:

- `SkinReloadableDrawable` runs its BDL load (and calls `OnSkinChanged`
  once)
- User changes skin, triggering `DrawableJudgement`'s skin change
  handling (binding directly on the `SkinSource` locally)
- This will call `PrepareDrawables` and reinitialise the
  `SkinnableDrawable` child hierarchy, then immediately apply the
animations to it.
- The new `SkinnableDrawable` will then get the `SkinChanged` event and
  schedule a handler for it, which will run on its first Update call.
- Any added animations will be lost as a result.

Fixed by binding directly to the `SkinnableDrawable`'s `OnSkinChanged`.
This has the added bonus of not needing to reinitialise the child
hierarchy on skin change (which felt a bit weird in the first place).
2020-11-24 15:23:53 +09:00
Dean Herbert
19faa2b9bb Add comment covering intentional call to ClearTransformsAfter 2020-11-23 15:20:59 +09:00
Bartłomiej Dach
9f997db958 Rewind judgement transforms before clearing 2020-11-21 17:56:49 +01:00
Dean Herbert
53b6d90ab4 Don't show default judgements in front of objects for now 2020-11-20 16:30:58 +09:00
Dean Herbert
a00e0d7279 Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
Dean Herbert
7fe0923fcf Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
Dean Herbert
ba735584fa Add null check for disposal safety 2020-11-19 14:04:43 +09:00
Dean Herbert
b3bec81b79 Update xmldoc to match new behaviour 2020-11-18 19:38:38 +09:00
Dean Herbert
8522ddc61e Reduce nesting of skinned component to reduce exposed surface 2020-11-18 19:34:27 +09:00
Dean Herbert
ee8804b50b Fix animation playback not running on skin change 2020-11-18 19:03:34 +09:00
Dean Herbert
c47e70da9b Update animations for new/old miss style and add fades 2020-11-18 19:03:34 +09:00
Dean Herbert
9d3de5bca0 Fix hit lighting dictating lifetime even when not present in skin 2020-11-18 19:03:34 +09:00
Dean Herbert
72a15ef2dc Handle DrawableJudgement lifetime more flexibly 2020-11-18 19:03:34 +09:00
Dean Herbert
94886a09b2 Remove fades from DrawableJudgement itself 2020-11-18 19:03:34 +09:00
Bartłomiej Dach
875d7dec79 Remove redundant this. qualifier 2020-11-17 20:11:13 +01:00
Dean Herbert
8247e6ce91 Move result type to ctor 2020-11-17 15:43:54 +09:00
Dean Herbert
e4f1e52422 Add xmldoc coverage of Apply() 2020-11-17 15:03:26 +09:00
Dean Herbert
f465dd5a5e Move all extended animation logic out of DrawableJudgement 2020-11-17 14:59:34 +09:00
Dean Herbert
9dfa4249e0 Make Apply non-virtual 2020-11-17 14:05:13 +09:00
Dean Herbert
7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Bartłomiej Dach
601675db07 Adjust health increase values to match old ones better 2020-10-03 12:16:22 +02:00
Bartłomiej Dach
309714081f Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
Dean Herbert
1ec96e1bb1
Merge branch 'master' into adjust-hp-increases 2020-10-01 16:58:29 +09:00
smoogipoo
3a26bd8d9b Adjust obsoletion + xmldoc of NumericResultFor() 2020-10-01 12:14:16 +09:00
smoogipoo
806d8b4b1d Make scoring int-based again 2020-10-01 12:13:24 +09:00