Dean Herbert
1760cc2427
Fix behavioural regression by splitting methods out
2020-07-10 18:03:56 +09:00
Dean Herbert
44fdb5b82e
Ensure music starts when returning to lounge or main menu
2020-07-10 17:20:27 +09:00
Dean Herbert
80f6f87e01
Scroll selected room into view on selection
2020-07-09 17:45:29 +09:00
Dean Herbert
69062a3ed1
Remove unused search container in lounge
2020-07-09 17:43:26 +09:00
smoogipoo
bb89114b70
Show a loading spinner on multiplayer lounge loads
2020-06-05 20:52:27 +09:00
smoogipoo
99442ec9c3
Implement single-room multiplayer room polling
2020-02-27 19:23:50 +09:00
Dean Herbert
623b78d675
Combine all loading animation implementations
2020-02-21 15:32:46 +09:00
Dean Herbert
3380dbbd71
Improve visual appearance of ProcessingOverlay
2020-02-20 19:49:22 +09:00
Dean Herbert
81cadb7875
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
Joehu
5f700f2ae9
Simplify exit logic of screens with textboxes using back button receptor
2019-10-01 08:26:34 -07:00
Dean Herbert
bc574520bf
Update ScrollContainer usages in line with framework changes
2019-06-14 15:55:32 +09:00
Jamie Taylor
50c1b3a576
Move room resetting logic from MatchSubScreen to LoungeSubScreen
2019-03-07 16:49:48 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
Dean Herbert
88ffc78103
Restructure
2019-02-11 19:11:34 +09:00
smoogipoo
43240ea85e
Fix playlist issues with room creation
2019-02-08 15:23:03 +09:00
smoogipoo
42cd55e0d7
Move current room to multiplayer
2019-02-08 14:57:51 +09:00
smoogipoo
17fdfc15d9
Fix room title in the breadcrumbs
2019-02-07 20:09:49 +09:00
smoogipoo
aac371ba6e
Use CMC for all of multiplayer
2019-02-05 19:00:08 +09:00
smoogipoo
37c1f5a824
Split polling logic from RoomManager, now a container
2019-02-05 15:38:19 +09:00
smoogipoo
b5d187c4af
Fix post-merge errors
2019-01-29 21:27:32 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
e1e7759e0f
Re-implement MultiplayerSubScreen
2019-01-25 19:32:37 +09:00
Dean Herbert
260034a80e
Don't auto-focus textboxes when on screen keyboard would cause inconvenience
2019-01-25 19:20:29 +09:00
smoogipoo
da135346b2
Fix screen titles
2019-01-25 18:38:48 +09:00
smoogipoo
15100632f1
Remove MultiplayerSubScreen and fix multiplayer crashes
2019-01-25 18:26:04 +09:00
Dean Herbert
787d4da153
Combine constant
2019-01-25 14:10:59 +09:00
ProgrammaticNajel
4cae9bae83
Merge branch 'master' into fix-multiplayer-parallax-overflow
2019-01-24 20:41:10 +08:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
ProgrammaticNajel
7ac20c3545
Add overflow padding to account for parallax shifting
...
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
smoogipoo
2d19436456
Open -> Push
2018-12-26 21:21:26 +09:00
smoogipoo
152f3b1da3
Add processing overlay to lounge screen
2018-12-26 21:20:53 +09:00
Dean Herbert
869081ce9c
Open -> Push
2018-12-26 20:21:30 +09:00
Dean Herbert
692f5c289d
Move PartRoom calls
2018-12-26 20:12:51 +09:00
Dean Herbert
2353c204ee
Renaming
2018-12-26 20:05:57 +09:00