Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
31a447fda0
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
16dc2f6ef5
|
Adjust TestSceneFailAnimation to account for initial frequency change
|
2022-03-24 14:51:21 +09:00 |
|
Dan Balasescu
|
781cb9f18d
|
Move HasPassed/HasFailed into GameplayState
|
2022-02-01 14:46:24 +09:00 |
|
Dean Herbert
|
5be22916bb
|
Add test coverage against frequency ramp increasing between fail animation and fail screen
|
2021-11-14 14:41:17 +09:00 |
|
Dean Herbert
|
762949f49f
|
Don't flash screen red on fail if the user has disabled red tinting
|
2021-10-18 14:20:38 +09:00 |
|
smoogipoo
|
648999a2de
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
|
Dean Herbert
|
5f48affcba
|
Centralise screen exit logic to ScreenTestScene
|
2020-01-31 14:19:29 +09:00 |
|
smoogipoo
|
76f2fb378f
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
|
Dean Herbert
|
bc31146560
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
|
David Zhao
|
de59e038ac
|
Prevent non-combo affecting judgements from triggering sudden death
|
2019-06-21 14:29:16 +09:00 |
|
Dean Herbert
|
609a82bc94
|
Update VisibilityContainer usage in line with framework
|
2019-06-11 15:13:58 +09:00 |
|
Dean Herbert
|
9c214c3f0e
|
Add animation on failing
|
2019-06-04 16:13:16 +09:00 |
|