Magnus-Cosmos
ae9c901b94
Fix BeatmapInfoWedge
tests failing due to BPM
2023-09-03 01:45:22 -04:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
1a14808c39
Fix BeatmapInfoWedge
test potentially failing due to quick initial load
...
Was doing a comparison of previous vs new content after explicitly doing
a load in a previous step.
2022-07-02 13:03:14 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
1f17652c1d
Fix test failure due to async-loading of content
2022-05-20 19:08:41 +03:00
Salman Ahmed
84a3cee452
Apply rate multiplier outside BPM rounding
2022-05-20 18:04:12 +03:00
Salman Ahmed
de8aedf348
Add failing test case
2022-05-20 17:53:28 +03:00
Dean Herbert
bc0b982102
Remove song source from main wedge display
...
This was definitely added at someone's request, since I wouldn't have
put it here. But it's displayed below in the details section already and
also not displayed in the updated "wedge" in the new design.
See https://github.com/ppy/osu/discussions/17537 for discussion.
2022-03-30 17:59:40 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
a73919917c
Fix intermittent test failures in TestScenBeatmapInfoWedge
due to async load
...
https://github.com/ppy/osu/runs/4358685294?check_suite_focus=true
Occurs due to the wedge content also reloading on ruleset change, which
wasn't being accounted for. In a fail case, the content would change
during the "select beatmap" step's async load wait, causing incorrect
results.
51a353e12d/osu.Game/Screens/Select/BeatmapInfoWedge.cs (L70)
2021-11-30 12:32:09 +09:00
Dean Herbert
183b95cbc2
Rename BeatmapSetOnlineStatus
to BeatmapOnlineStatus
...
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Bartłomiej Dach
e4a8f72167
Add failing test case
2021-08-22 19:16:43 +02:00
Salman Ahmed
eb6c6830bc
Add visual test slider for changing star difficulty in beatmap wedge
2021-08-17 05:46:14 +03:00
Dean Herbert
165f443ab5
Merge branch 'master' into add-missing-author-links
2021-05-07 14:32:44 +09:00
Dean Herbert
fe9ade6754
Rename Container to DisplayedContent
2021-05-06 02:14:04 +09:00
Denrage
b6b9a69601
Removed unnecessary class for wrapping
2021-05-05 18:50:49 +02:00
Dean Herbert
4ef901d08d
Remove unnecessary redirection property to Container.Info
2021-05-05 21:07:49 +09:00
Denrage
0dfd0bb59d
Refactored background of BeatmapInfoWedge
2021-04-21 15:46:11 +02:00
Denrage
9fba87f67a
Moved Info and Background into own container
2021-04-21 15:43:29 +02:00
Denrage
505a117862
splitted updateable part of wedge
2021-04-20 10:37:52 +02:00
Denrage
c73bbf0aa7
Fixed Tests
2021-04-19 19:24:58 +02:00
smoogipoo
01a4815412
Make labels disappear on null beatmap/no hitobjects
2021-02-25 23:36:02 +09:00
Dean Herbert
3802cb29a4
Fix failing tests doing reference comparisons between string and LocalisedString
2021-02-25 17:49:54 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Bartłomiej Dach
164370bc7d
Resolve more CA1805 inspections
2020-11-01 20:51:23 +01:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Joehu
102dbd85bd
Fix CI errors
2019-09-24 16:48:22 -07:00
Joehu
cc6030ca14
Update beatmap info wedge tests
2019-09-24 16:23:36 -07:00
Joehu
8efba255c3
Add truncation test
2019-09-24 16:21:08 -07:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
Roman Kapustin
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00