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10 Commits

Author SHA1 Message Date
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.

This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Dean Herbert
3aa51301e8 Add null checks in disposal flow 2023-10-02 22:28:33 +09:00
Dean Herbert
8010410487 Stop beat syncing (and close match stable's implementation of arrow animation) 2023-10-02 19:17:35 +09:00
Dean Herbert
ad4e988520 Adjust reverse arrows to bounce more 2023-10-02 18:43:50 +09:00
Dean Herbert
455fc228ad Add edge piece to argon reverse arrow 2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44 Split out reverse arrow implementations to allow better animation 2023-10-02 18:43:50 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
68015ef10c Fix argon reverse arrow becoming white after switching skins 2022-09-22 18:12:28 +09:00
Dean Herbert
3c0983b0db Add slider reverse arrow 2022-09-19 23:16:46 +09:00