Dan Balasescu
8b456e1379
Always convert mania spinners
...
A big part of these changes is refactoring, which is somewhat necessary
because it was previously implemented as two separate pathways which
in-fact need to be joined at the hip when handling spinners.
I've chosen to use `IHasLegacyHitObjectType` here because there's no
other flag that allows us to tell `ConvertHold` apart from
`ConvertSpinner`.
2024-12-06 16:40:28 +09:00
Dean Herbert
9840a07eaf
Fix osu!mania hold notes playing a sound at their tail in the editor
...
Closes #29584 .
2024-08-27 14:06:02 +09:00
Dean Herbert
5350945340
Update HasFlag
usages
2024-07-03 00:19:04 +09:00
Dan Balasescu
8e0ca11d1c
Fully qualify LegacyBeatmapConversionDifficultyInfo
2024-04-01 17:02:32 +09:00
Dan Balasescu
ce21235db4
Remove unused OriginalTargetColumns
2024-03-28 22:51:13 +09:00
Dan Balasescu
10edb54614
Add ability to query key count with mods
2024-03-28 22:51:12 +09:00
Dan Balasescu
64399e9dd9
Refactor pattern generation to not require ManiaBeatmap
2024-03-28 22:32:27 +09:00
Dean Herbert
372f930f8b
Refactor usage of object counts for mania key count lookup to be a bit safer
...
Protects against non-initialised values and also div-by-zero.
2023-12-19 18:28:04 +09:00
Dan Balasescu
6ed5613c22
Merge branch 'master' into mania-convert-song-select-keycount
2023-12-13 13:53:50 +09:00
Dan Balasescu
2930b53edd
Simplify implementation
2023-12-13 13:43:14 +09:00
Dan Balasescu
b36db3518c
Add keycount to song select details panel and carousel panels
2023-12-09 22:31:51 +09:00
Dan Balasescu
81fe15f288
Fix osu!mania converted key count edge cases
2023-12-09 15:39:54 +09:00
Dan Balasescu
0fe2e1e8d6
Re-fix mania conversion following new discoveries
2023-12-08 16:33:10 +09:00
Dan Balasescu
d6cb8b70bb
Fix FP precision issue when converting mania beatmaps
2023-12-07 12:26:02 +09:00
Dan Balasescu
1c3bcbd548
Use IHasPath instead of IHasDistance for mania/taiko
2023-11-29 17:30:21 +09:00
Dan Balasescu
16577829e2
Fix mania and taiko slider conversion distance
2023-11-28 21:14:56 +09:00
Dan Balasescu
b4b7a7ea5e
Add LegacyBeatmapConversionDifficultyInfo abstraction
2023-10-02 16:52:01 +09:00
Dean Herbert
56cc2b62f0
Make not extension method
2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff
Move to extension method and throw on non-legacy ruleset
2023-09-15 17:38:34 +09:00
Dean Herbert
4ecc4632aa
Make rounding error even less precise
...
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Bartłomiej Dach
e71fef4b6a
Remove braces
2023-09-07 18:47:03 +02:00
Dean Herbert
b34a36f6ce
Remove all usage of LegacyDifficultyControlPoint
2023-09-07 17:41:57 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
145530035c
Optimise mania density calculation during beatmap conversion
2023-06-15 20:00:15 +09:00
OliBomby
39d9f0c3f5
removing using
2023-04-26 13:22:13 +02:00
OliBomby
6c70948681
Remove IContext & add IHasGenerateTicks
2023-04-26 13:10:57 +02:00
OliBomby
e4b64bdc3e
clean up code stuff
2023-04-25 19:06:29 +02:00
OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
dee01abab1
Add method to get stage from column index
2022-10-07 15:24:37 +09:00
Dean Herbert
2ae1aef0be
Move column initialisation to ctor and fix remaining tests
2022-10-07 15:24:36 +09:00
Dean Herbert
7796a4c109
Cache StageDefinition
for consumption (and remove ColumnType
)
2022-10-07 15:24:36 +09:00
Dean Herbert
df3ad618e1
Move ColumnType
to constructor
2022-10-07 15:24:36 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
93e33fa94d
Use true
comparison rather than null coalesce fallback
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-09-21 14:08:54 +09:00