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Commit Graph

60 Commits

Author SHA1 Message Date
Salman Ahmed
bac306879a Minor reword on documentation 2023-10-28 03:18:13 +03:00
Bartłomiej Dach
9ce2c1f49c
Exclude video events from being accounted for when calculating storyboard time bounds
Closes https://github.com/ppy/osu/issues/25263.

In some circumstances, stable allows skipping twice if a particularly
long storyboarded intro is being displayed:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736

`AllowDoubleSkip` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1761-L1770

and `leadInTime` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1342-L1351

The key to watch out for here is `{first,last}EventTime`. `EventManager`
will calculate it on-the-fly as it adds storyboard elements:

    3ea48705eb/osu!/GameplayElements/Events/EventManager.cs#L253-L256

However, this pathway is only used for sprite, animation, sample,
and break events. Video and background events use the following pathway:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368

Note that this particular overload does not mutate either bound.
Which means that for the purposes of determining where a storyboard
starts and ends temporally, a video event's start time is essentially
ignored.

To reflect that, add a clause that excludes video events from
calculations of `{Earliest,Latest}EventTime`.
2023-10-27 22:24:17 +02:00
Dean Herbert
4a7dc4d792 Fix storyboard UseSkinSprites being implemented incorrectly
This was implemented as a "fallback", but it's actually intended to be
an "override". As in it allows storyboarders to *prefer* a skin sprite
before falling back to a local version contained within the storyboard.

Can be tested with https://osu.ppy.sh/beatmapsets/832364#osu/1743837.

Closes https://github.com/ppy/osu/issues/24813.
2023-09-19 20:20:20 +09:00
Dean Herbert
773ec46989 Expose some storyboard pieces to allow better testability 2023-09-19 20:20:11 +09:00
Dean Herbert
900376b662 Refactor storyboard resource lookup to be more streamlined 2023-09-14 16:15:50 +09:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
Dean Herbert
0b34340447 Fix sprites not displaying in storyboard if filename extension is missing in script 2022-11-08 14:34:28 +09:00
Dean Herbert
ac99c1ad69 Migrate the majority of existing file lookups to use new extension methods 2022-08-10 16:01:16 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
cbc4e5319d Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).

This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
Salman Ahmed
c9d54834be Fix SkinnableSprites in storyboards not autosizing to their textures 2022-03-14 03:46:13 +03:00
Dean Herbert
c38126ba9d Make mods argument optional for storyboard construction 2022-03-04 12:05:02 +09:00
Salman Ahmed
3630ab2db2 Remove unnecessary nullability of storyboard mods list 2022-03-03 00:09:12 +03:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Dean Herbert
e49da2948d Fix storyboard background replacement logic not working for beatmaps with multiple backgrounds
In the case where the background image of individual difficulties is
different, querying the beatmap *set*'s metadata as we were will cause
issues.

I haven't added test coverage for this but can if required. Can be
manually tested using https://osu.ppy.sh/beatmapsets/1595773#osu/3377474
(specifically the highest difficulty).

Closes https://github.com/ppy/osu/discussions/16873.
2022-02-18 16:24:19 +09:00
Dean Herbert
b2d09b7b10 Fix further warnings 2022-01-12 23:42:12 +09:00
Dean Herbert
eb70a1eeb7 Replace compatibility properties with direct references 2022-01-12 18:13:14 +09:00
Dean Herbert
e6fdd0e969 Miscellaneous fixes that don't fit elsewhere 2022-01-12 16:39:36 +09:00
Dean Herbert
59e763467f Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
b80c02b757 Fix crash on gameplay startup if beatmap has no background 2021-11-04 17:24:40 +09:00
Dean Herbert
d1e6d1cb98 Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
631d217f78 Remove no longer necessary conditional access 2021-05-28 15:42:35 +09:00
Dean Herbert
871ca8054f Rename classes as per review feedback 2021-05-25 18:50:33 +09:00
Dean Herbert
5ea948aabe Bypass 640x480 coordinate space for video storyboard elements
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00
Dean Herbert
e3507d5453 Move DrawableStoryboard's aspect application to inside its own class 2021-05-25 16:06:39 +09:00
Christine Chen
e40cb6797d Use GetEndTime() to get storyboard endtime 2021-04-17 15:27:48 -04:00
Christine Chen
5a015290b9 Add remarks back to LatestEventTime 2021-04-17 12:34:38 -04:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
Christine Chen
0e545e1ed9 Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00
Christine Chen
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Christine Chen
16d34bcc0a Expose the latest end time of storyboard elements
Co-authored-by: Marlina Bowring <marlina@umich.edu>
2021-04-12 23:08:43 -04:00
Dean Herbert
9e0c490141 Remove unused using 2021-01-04 15:40:22 +09:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Dean Herbert
1b84402b96 Centralise and share logic for storyboard frame lookup method 2020-10-23 15:34:00 +09:00
Bartłomiej Dach
cdd56ece87 Read UseSkinSprites when decoding storyboards 2020-10-20 22:49:56 +02:00
Bartłomiej Dach
e211785704 Add overlay layer to storyboard definition 2020-05-19 19:47:45 +02:00
Dean Herbert
c5f8bbb25f Fix beatmap background not displaying when video is present 2020-04-14 11:56:37 +09:00
voidedWarranties
b8f20831a1 Video no longer modifies storyboard resolution 2020-03-24 20:04:09 -07:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset 2020-03-25 11:28:59 +09:00
Dean Herbert
368bf58521 Rename and make fields readonly 2020-03-25 11:08:08 +09:00
voidedWarranties
c27751050b Switch back to strings and update setting labels 2020-03-12 23:29:11 -07:00
voidedWarranties
5aa99d8b34 Hide background image when video is present 2020-03-09 16:04:23 -07:00
voidedWarranties
22dd93a4f6 Code quality, read position offsets 2020-03-08 14:02:39 -07:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Huo Yaoyuan
31cc0d13da Use 'out var'. 2019-11-12 19:55:26 +08:00
Dean Herbert
e03a664970 Fix lead-in logic to match stable
Also adds storyboard event priority support.
2019-05-31 15:51:19 +09:00
smoogipoo
f6dfcc4dcf Remove unnecessary Storyboard disposal 2019-05-10 16:31:22 +09:00