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Fix storyboard background replacement logic not working for beatmaps with multiple backgrounds

In the case where the background image of individual difficulties is
different, querying the beatmap *set*'s metadata as we were will cause
issues.

I haven't added test coverage for this but can if required. Can be
manually tested using https://osu.ppy.sh/beatmapsets/1595773#osu/3377474
(specifically the highest difficulty).

Closes https://github.com/ppy/osu/discussions/16873.
This commit is contained in:
Dean Herbert 2022-02-18 16:24:18 +09:00
parent d7ef0e4174
commit e49da2948d

View File

@ -78,7 +78,7 @@ namespace osu.Game.Storyboards
{
get
{
string backgroundPath = BeatmapInfo.BeatmapSet?.Metadata.BackgroundFile;
string backgroundPath = BeatmapInfo.Metadata.BackgroundFile;
if (string.IsNullOrEmpty(backgroundPath))
return false;