Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
...
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
2886d2d4c2
Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania
2023-10-25 14:20:43 +09:00
Salman Ahmed
bcbb77d383
Fix incorrect assumption in taiko circle piece logic
2023-10-24 02:29:46 +03:00
Salman Ahmed
ab3b51e4a0
Refactor osu!taiko circle piece logic to read better
2023-10-21 00:22:34 +03:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
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The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Salman Ahmed
ad86bf2d56
Revert redundant size limitations
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Already handled by the sprites themselves being resized.
2023-09-21 19:03:59 +03:00
Salman Ahmed
291a91be66
Change extension from retrieval to post-processing instead
2023-09-19 03:40:30 +03:00
Dean Herbert
9d17539778
Add size limitations for taiko drum rolls
2023-09-05 18:01:19 +09:00
Salman Ahmed
d286816ba8
Add limit to taiko hit elements
2023-09-03 02:22:58 +03:00
Bartłomiej Dach
ba0cd7a3f2
Fix flourish sample not playing if strong hits are hit early
2023-07-08 19:22:32 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt
2023-07-08 18:10:04 +02:00
Dean Herbert
755b82a308
Implement flourish trigger source via base class
2023-07-07 14:54:49 +09:00
Dean Herbert
9bdc80a749
Move flourish playback to own trigger source
2023-07-07 14:46:36 +09:00
Dean Herbert
6bfbcca2fd
Move VolumeAwareHitSampleInfo
to own file
2023-07-07 14:45:33 +09:00
Dean Herbert
48f27ff340
Move trigger source to own file
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Having such a large nested class inside a small top level class is VERY
confusing.
2023-07-07 14:31:14 +09:00
Dean Herbert
759cd5aec7
Warm up pool with argon-specific drum samples
2023-07-05 18:44:27 +09:00
Dean Herbert
16f1a7694d
Add time-based flourish support
2023-07-05 18:44:27 +09:00
Dean Herbert
c72ebcfd53
Fix skin fallback not working as expected
2023-07-05 18:44:27 +09:00
Dean Herbert
010262c764
Change strong hit sample handling to be user input based, not hit object based
2023-07-05 18:44:27 +09:00
Dean Herbert
a9587fd1aa
Move strong hit handling to DrumSamplePlayer
and separte trigger sources
2023-07-05 18:44:27 +09:00
Dean Herbert
27af07b74b
Add basic implementation of argon osu!taiko hitsounds (volume / flourish / strong)
2023-07-05 18:44:27 +09:00
Dean Herbert
beed390031
Add balance adjust to base implementation of DrumSampleTriggerSource
2023-07-05 18:44:27 +09:00
Dean Herbert
ae86fc736a
Add argon-specific DrumSamplePlayer
2023-07-05 18:44:27 +09:00
Dean Herbert
f54eb8d7fa
Move DrumSamplePlayer
to be a skinnable component
2023-07-05 18:44:27 +09:00
Dean Herbert
3b9d7af9ee
Fix taiko hit overlay animation timing not accounting for timing section start time
2023-07-05 17:25:31 +09:00
Dean Herbert
3585c3f1d5
Apply required nullability changes
2023-06-24 09:58:36 +09:00
Dean Herbert
b986d1cee1
Rename variables to give more context
2023-06-12 14:18:26 +09:00
Xinnoh
0c42aa7f3b
lower kiai pulse brightness
2023-06-09 22:51:45 -07:00
Xinnoh
7bf73463f1
reduce argon kiai flashing
2023-06-09 22:46:07 -07:00
Dean Herbert
a18a2e48f7
Colour argon osu!taiko explosions based on the object hit
2023-06-06 15:49:03 +09:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54
Don't show great or higher judgements when using argon "pro" skin
2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Dean Herbert
2fd535ea20
Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight
to fix it sticking during rewind
2022-12-02 17:33:18 +09:00
Dean Herbert
ebc75d40d2
Switch to using immediate transforms to make rewind handle better
2022-12-02 17:32:57 +09:00
Dean Herbert
47855de6ab
Fix multiple issues with transform handling
2022-12-02 16:55:38 +09:00
Joppe27
a7f4325d3c
Revert hacky fade value and fix test
2022-12-01 12:16:58 +01:00
Joppe27
f9a9ab1d9b
Use BeatSyncedContainer and adjust values to be in line with stable
2022-11-30 19:50:47 +01:00
Joppe27
f3fa39f254
Add legacy taiko kiai glow element
2022-11-30 00:44:20 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true
in [Resolved]
for now
2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
...
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
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Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c
Add legacy circle piece animations based on combo
2022-11-22 17:22:00 +01:00
Dean Herbert
45f47cce77
Add basic osu!taiko "argon" swell visual
2022-11-16 16:13:52 +09:00
Dean Herbert
233d45e185
Fix argon swells incorrectly flashing on every hit
2022-11-15 18:28:13 +09:00
Bartłomiej Dach
8b8147c321
Rename {catch -> taiko}Component
2022-11-12 03:05:03 +09:00
Bartłomiej Dach
6a4c97b4f1
Fix code inspection
2022-11-12 02:20:19 +09:00
Bartłomiej Dach
7ef11cab8b
Adjust taiko argon transformer to new naming
2022-11-12 02:10:10 +09:00