smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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FreezyLemon
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4b3cf0773d
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Various CI adjustments
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2017-12-08 09:52:58 +01:00 |
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FreezyLemon
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61a6a2919e
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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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2017-12-08 09:41:13 +01:00 |
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FreezyLemon
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d2f3d5a807
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Added basic SampleInfo.FromSoundPoint and GetChannel methods
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2017-12-07 23:09:51 +01:00 |
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smoogipoo
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851c20aff0
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Add a few comments
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2017-12-07 11:17:32 +09:00 |
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smoogipoo
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ea2c67ca5f
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Fix incorrect serialization condition
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2017-12-07 11:10:46 +09:00 |
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smoogipoo
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41b607c165
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Dont serialize hitobject sample properties copied from the control point
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2017-12-07 03:40:43 +09:00 |
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Huo Yaoyuan
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345f80b775
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Simplify constructor of SampleInfoList.
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2017-05-08 19:30:55 +08:00 |
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smoogipooo
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4c2985b6d1
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Use CRLF instead of LF.
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2017-04-26 14:40:40 +09:00 |
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smoogipooo
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28f7e0cdba
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Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
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2017-04-26 14:12:21 +09:00 |
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smoogipooo
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4cc309e5a7
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Make hit sounds into consts.
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2017-04-06 12:14:06 +09:00 |
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smoogipooo
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c65ab5b6f1
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General cleanup.
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2017-04-06 11:56:19 +09:00 |
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smoogipooo
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eb82a4c090
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Back to using SampleInfo + fix taiko beatmap conversion.
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2017-04-06 11:41:16 +09:00 |
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